Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 39
  1. #1
    Player
    Snowdove's Avatar
    Join Date
    Jun 2018
    Posts
    84
    Character
    Faline Starsong
    World
    Balmung
    Main Class
    Arcanist Lv 79

    Does Summoner get better?

    I know I'm only level 67, but this summoner rework isn't really gelling with me.


    There doesn't seem to be much strategy to it. Just press what is available; use all three summons when available.


    Am I missing something? Does it get better at level cap?
    (2)

  2. #2
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    It doesn't really get better. It stays the same basic thing until 86 and then you get 1 extra button to press during primal summons and that's it.
    (23)

  3. #3
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    86 makes the summons significantly more unique, to the point where I hate syncing down, but it doesn't change the structure of the class. It's entirely about picking the right summon for the right movement requirements.
    (2)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    86 is where it gets way better
    (3)

  5. #5
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    I would hardly say that at 86 it gets better. All 86 does is let you use your "Death Flare" button with the other three filler primals and that's it.

    Sure, they look incredibly flashy and each one works a little different than the other (one is a long GCD cast, one is an insta-GCD cast and the last one is an oGCD), but if you already feel like there's not much to do with SMN and all you do is press what's available, 86 or 90 is not gonna change that.
    (15)

  6. #6
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    It gets better simply because it can't get any worse.
    (16)

  7. #7
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Could do with 1 or 2 more attack buttons that do something different for each summon, then it might be an awesome job. As things stand, BLM is a far more interesting caster than RDM and SMN.
    (0)

  8. #8
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Not really no. Even if it got buffed I wouldn't recommend it cause it's problems are fundamentally tied to the mechanical direction they took with the rework. It gets boring far too quickly to be considered good, even at 90.
    (10)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    86 is the sweet spot peeps. 90 is where your summon attack isn't trying to run up to the mook.

    I'd save Aetherflow for Titan so you can constantly weave attacks for constant damage.
    (0)

  10. #10
    Player
    ServantNaoya's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    22
    Character
    Rat Wildheart
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    At 86 is when it starts feeling like the class is trying to go somewhere, and then it'll just stop there and never feel finished or satisfying. So, really no, it doesn't get better.
    (8)

Page 1 of 4 1 2 3 ... LastLast