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  1. #1
    Player
    chordlessmelody's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    12
    Character
    Sorbet Vhen
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90

    I hate losing half my buttons when I do a roulette

    Anyone else feel the same? I understand why level sync is done the way it's done, but I personally feel that level sync should not sync your abilities. I say this simply because most jobs are not designed around Lv.50-70 anymore and are, since Shadowbringers' large overhaul of many jobs, designed around both Lv.80 and Lv.90 and having all skills at those levels to feel good.

    When so much content in the game is based around those lower level caps, you would think jobs would be based around said caps, no? I hate having to lose half of my kit every time I do an alliance raid roulette because I got shoved into a Crystal Tower raid. I feel like it would be a lot less mind-numbing to do roulettes if you could have your entire fun kit the whole time rather than having something that is neutered because it isn't based around that level cap. I feel like jobs like Black Mage suffer the most from this, since their rotation changes so often in the levelling process.

    I feel like this could be fixed by either A. redesigning jobs around each level cap (which is immensely harder) or B. putting a system in place where level sync only syncs your stats (and maybe certain traits, like the various Mastery traits or others that increase your potencies) instead of dropping buttons that some jobs depend on to feel good while you play them.
    (2)

  2. #2
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    950
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    They can't just sync stats as every new ability you learn is typically designed to increase your damage or power in some way, especially when it comes to passive buffs or oGCDs. They would have to adjust every ability's potency by varying amounts based on what level the dungeon is. An ability at 90 that has 300 potency would end up having a potency of like 60 in Sastasha to make up for all the other abilties you have that you normally wouldn't have at that level. Where a healer could get once get away with throwing the occasional Cure or Medica would now have to make full use of their kit to keep people alive due to how small their individual heals are.

    This is why blue mage just streamrolls old content. They don't lose access to later level abilities and keep their potencies.
    (7)

  3. #3
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Alright so.... nobody likes their job being in complete SUCK mode before 50.
    (0)

  4. #4
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Balance is no excuse, just sync us lower to make up for higher stats/attacks... yes its about time they deal with that. The amounts of wipes i had bc im too used having my 80/90 skills and the long time i need to get used to newer skills as im always locked out of em...
    (0)

  5. #5
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    Quote Originally Posted by Espon View Post
    They can't just sync stats as every new ability you learn is typically designed to increase your damage or power in some way, especially when it comes to passive buffs or oGCDs. They would have to adjust every ability's potency by varying amounts based on what level the dungeon is. An ability at 90 that has 300 potency would end up having a potency of like 60 in Sastasha to make up for all the other abilties you have that you normally wouldn't have at that level. Where a healer could get once get away with throwing the occasional Cure or Medica would now have to make full use of their kit to keep people alive due to how small their individual heals are.

    This is why blue mage just streamrolls old content. They don't lose access to later level abilities and keep their potencies.
    Pretty much this.
    (1)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Espon View Post
    They can't just sync stats as every new ability you learn is typically designed to increase your damage or power in some way, especially when it comes to passive buffs or oGCDs. They would have to adjust every ability's potency by varying amounts based on what level the dungeon is. An ability at 90 that has 300 potency would end up having a potency of like 60 in Sastasha to make up for all the other abilties you have that you normally wouldn't have at that level. Where a healer could get once get away with throwing the occasional Cure or Medica would now have to make full use of their kit to keep people alive due to how small their individual heals are.

    This is why blue mage just streamrolls old content. They don't lose access to later level abilities and keep their potencies.
    In addition to this, they’d also likely have to buff GLA and MRD in terms of enmity generation. Can you imagine a sprout GLA in Sastasha for the first time trying to hold their own against a synced 90 player with their full kit? I know tank enmity is a joke now, but classes are inherently weaker. So they would have to be adjusted to compensate. They may be obsolete, but they’re still in the game.

    That said, I’d find it more worthwhile to adjust the levels in which jobs learn skills so that being lower level doesn’t feel so bad. Not only with regards to being synced, but for those who are leveling in general. It’s a common complaint that early combat is boring, and jobs feel less than stellar the lower you get—partially because so many of the abilities that they used to have in the 1-50 range have been deleted. So some reshuffling might make them feel a bit better.
    (4)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  7. #7
    Player
    Sinavie's Avatar
    Join Date
    Nov 2021
    Location
    Islands of Heart
    Posts
    50
    Character
    Readaeyn Alkanet
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    I'm a Sprout and it's already painful for me when I have to level sync. I don't know how you guys can adjust to such low levels in roulettes. Props to you all. I do feel a twinge of guilt in dungeons, knowing more than half of your hot bars are off limits.
    (1)

  8. #8
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    That said, I’d find it more worthwhile to adjust the levels in which jobs learn skills so that being lower level doesn’t feel so bad. Not only with regards to being synced, but for those who are leveling in general. It’s a common complaint that early combat is boring, and jobs feel less than stellar the lower you get—partially because so many of the abilities that they used to have in the 1-50 range have been deleted. So some reshuffling might make them feel a bit better.
    Then the complaints would just shift to there being long stretches of leveling with no changes.

    But yeah. Anyone that thinks "just sync stats low" is the answer is massively underestimating the wild imbalance due to skill availability. How the hells do you expect to balance low level healers against ones that have "heal to full" spells? How are you going to balance low level tanks with ones that have "immune to all damage" skills?
    (3)

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Hasrat View Post
    Then the complaints would just shift to there being long stretches of leveling with no changes.

    But yeah. Anyone that thinks "just sync stats low" is the answer is massively underestimating the wild imbalance due to skill availability. How the hells do you expect to balance low level healers against ones that have "heal to full" spells? How are you going to balance low level tanks with ones that have "immune to all damage" skills?
    It would depend on how spaced out abilities are, to be fair. Some jobs should already have skills moved down to the 1-50 range just so they feel like a complete job instead of half of one. BRD, for example. Since they changed Wanderer’s Minuet from what it originally was in HW, there’s very little reason for it to remain at level 52. Moving it down the 30-50 range would allow the job to actually have a full song rotation instead of having 2/3s of one. Melee DPS that don’t get AOEs until the 40s should have them move to lower levels as well (I personally think everyone should have an AOE between levels 15-20).
    (3)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  10. #10
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Hasrat View Post
    Then the complaints would just shift to there being long stretches of leveling with no changes.

    But yeah. Anyone that thinks "just sync stats low" is the answer is massively underestimating the wild imbalance due to skill availability. How the hells do you expect to balance low level healers against ones that have "heal to full" spells? How are you going to balance low level tanks with ones that have "immune to all damage" skills?
    For what it's worth, EverQuest 2 did exactly that, and it had all the problems you point out (with the additional problem that certain stats were only available on gear past a certain level entirely, further increasing the imbalance. Imagine that no <lvl50 gear has crit, for example, but a lvl90 player scaled <50 gets its crit scaled down, not removed)

    Given how many FF XIV systems clearly took inspiration from the EQ-franchise I wouldn't be surprised the devs were aware of the issues with the Chronomagic in EQ2, and tried to avoid them the way they did.

    Whether it's more enjoyable, well, that's debatable, and probably depends more on the point of progression of the player. For the high level players it arguably kinda sucks, for the sprouts it's probably more enjoyable since, despite gear differences, they're on a level playing field with the higher level players.

    Arguably the best solution is what they did with newer jobs, balance them so they get their core skills earlier, so they don't feel quite as gimped when synced down.
    (1)

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