Quote Originally Posted by Espon View Post
They can't just sync stats as every new ability you learn is typically designed to increase your damage or power in some way, especially when it comes to passive buffs or oGCDs. They would have to adjust every ability's potency by varying amounts based on what level the dungeon is. An ability at 90 that has 300 potency would end up having a potency of like 60 in Sastasha to make up for all the other abilties you have that you normally wouldn't have at that level. Where a healer could get once get away with throwing the occasional Cure or Medica would now have to make full use of their kit to keep people alive due to how small their individual heals are.

This is why blue mage just streamrolls old content. They don't lose access to later level abilities and keep their potencies.
In addition to this, they’d also likely have to buff GLA and MRD in terms of enmity generation. Can you imagine a sprout GLA in Sastasha for the first time trying to hold their own against a synced 90 player with their full kit? I know tank enmity is a joke now, but classes are inherently weaker. So they would have to be adjusted to compensate. They may be obsolete, but they’re still in the game.

That said, I’d find it more worthwhile to adjust the levels in which jobs learn skills so that being lower level doesn’t feel so bad. Not only with regards to being synced, but for those who are leveling in general. It’s a common complaint that early combat is boring, and jobs feel less than stellar the lower you get—partially because so many of the abilities that they used to have in the 1-50 range have been deleted. So some reshuffling might make them feel a bit better.