Anyone else feel the same? I understand why level sync is done the way it's done, but I personally feel that level sync should not sync your abilities. I say this simply because most jobs are not designed around Lv.50-70 anymore and are, since Shadowbringers' large overhaul of many jobs, designed around both Lv.80 and Lv.90 and having all skills at those levels to feel good.

When so much content in the game is based around those lower level caps, you would think jobs would be based around said caps, no? I hate having to lose half of my kit every time I do an alliance raid roulette because I got shoved into a Crystal Tower raid. I feel like it would be a lot less mind-numbing to do roulettes if you could have your entire fun kit the whole time rather than having something that is neutered because it isn't based around that level cap. I feel like jobs like Black Mage suffer the most from this, since their rotation changes so often in the levelling process.

I feel like this could be fixed by either A. redesigning jobs around each level cap (which is immensely harder) or B. putting a system in place where level sync only syncs your stats (and maybe certain traits, like the various Mastery traits or others that increase your potencies) instead of dropping buttons that some jobs depend on to feel good while you play them.