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  1. #71
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Maybe I’m just a dumbass 10 IQ Sylphie but Protraction and Expedient seem like good skills to me…
    They're good but they are just there any other healer kit could have them instead of Sch and we woudnt even notice because they are completely external of the core systems of the job, systems that due to the design are already flawed in a job that since Shb was calling for a rework
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #72
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by WaxSw View Post
    They're good but they are just there any other healer kit could have them instead of Sch and we woudnt even notice because they are completely external of the core systems of the job, systems that due to the design are already flawed in a job that since Shb was calling for a rework
    That is a fair point. They would be more engaging to use if they had some meaningful interaction with some part of the jobs mechanics. Like if Expedient proc’d a fairy skill on use ( return Fey Wind plz se ), or Protraction could have reduced the amount of HP healed by Adloquium/Succor on the target but increased the shield effect (thus causing it to become protracted lol). Or increased the duration of an existing barrier, though that’d be a pain in the ass to use if the shield kept breaking before you could hit the skill lol

    I mean, maybe it’s a bit harsh to say but it seems to me that the overwhelming theme of Endwalker job abilities seems to be…lazy design? It feels like the new stuff I’ve gotten for everyone is like, ‘it’s cool, but it’s not very exciting’. Or at least they’re playing it way too safe to keep things ‘balanced’. Balance is great but so is having fun
    (0)
    Last edited by Connor; 12-27-2021 at 11:36 PM.

  3. #73
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Connor View Post
    Maybe I’m just a dumbass 10 IQ Sylphie but Protraction and Expedient seem like good skills to me…
    It is not that it is a bad skill per se, but Squeenix handled out ALOT of damage mitigation tools already. Tanks have 5-6 of those (i cant die button not included btw), and literally EVERY Job has at least one or two Skills that do so as well. The only reason why they did so for Healers, is that they were the only Role who didnt had any outside of Shielding abilities.
    (0)

  4. #74
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Connor View Post
    Maybe I’m just a dumbass 10 IQ Sylphie but Protraction and Expedient seem like good skills to me…
    Well there are a few things for me on Expedient. First of all, damage reduction and sprint are two forms of utility that don't really compliment one another very well. The idea of granting your party a sprint is to give them more room for error to adjust to challenging mechanics, theoretically, meaning they will hopefully avoid those mechanics and not take any damage, thus rendering the damage reduction moot. It does almost nothing in response to unavoidable damage unless we're talking about a spread mechanic, but spread mechanics are by far one of the easiest to recognize and handle appropriately.

    On the flip side, if you are taking damage where the mitigation kicks in, then the added sprint was likely either useless, or not taken advantage of by the person getting hit.

    What would make more sense is if it was a regen or flat heal attached to the sprint--something that could help an injured party recover while also giving them added mobility and thus more room for error during an upcoming mechanic.

    Lastly, this is just an aesthetics thing, but why is the Scholar using an ability with spell effects that are linked to faerie? That emerald-colored wind effect and the butterflies are very much a Selene/Eos thing and not a Scholar thing, and while that's not really important for gameplay, it continues to muddle what visual identity the Scholar is supposed to have. This is likely because it may have started as a faerie action and then they decided to move it to the Scholar prior to the media tour build because they wanted a raid-wide sprint to be more responsive, I suppose, but it's still quite odd.
    (0)

  5. #75
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Connor View Post
    Protraction could have reduced the amount of HP healed by Adloquium/Succor on the target but increased the shield effect (thus causing it to become protracted lol). Or increased the duration of an existing barrier, though that’d be a pain in the ass to use if the shield kept breaking before you could hit the skill lol
    You would nerf Protraction to make it do the thing it already does?
    (0)

  6. #76
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Expedient is amazing. Probably best skill of expansion you guys are wild. Scholar is fine its in a perfect place, you can weave without losing dps, requiring planning set up, AND now fairy is more responsive. I'm happy with scholar rotation being broil ED. Many EW players even raiders like me like simplicity it lets us focus more on learning the fights and having fun in general. We want to experience and clear savage stuff not try to master some unique rotation for uptime.
    (0)

  7. #77
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by rewd View Post
    You would nerf Protraction to make it do the thing it already does?
    It’s just an example of the point being made not a literal suggestion lol
    (0)

  8. #78
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Connor View Post
    It’s just an example of the point being made not a literal suggestion lol
    The [wrong] point being made is that it doesn't interact with the rest of your kit or it doesn't interact in a meaningful way. You said that it would be more engaging if it could increase the shield, which is what the skill already does. So, is there a hidden point?
    (0)

  9. #79
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    After having fooled around with the healers a bit more (still haven't gotten my AST leveled). SCH feels fine. It does its thing well and is efficient at it. Thing is. It's boring like all hell to play now. No brain required. Which is a far cry from what people initially gravitated towards the job for, a couple of expansions back. You basically use fairy skills in your GCD (no need to worry about what skills to doubleweave, etc), and wait for your cohealer to be out of ogcds to use your stacks. Infinite mana. Big enough heals to get you out of a tight spot. Honestly, can't make it simpler than that. As such SCH is pretty much the beginner shield healer and I expect many a veteran will move on from the role erelong.
    The one thing that really sucks this expansion on SCH is the awful mobility in high-end play. Since now you desperately want to avoid ruin II

    With that said, if I had to put my money on a job that needed a rework early in before the expansion. I would have said SCH. Now I feel more like WHM needs the love, definitely the worse healer by a margin.
    (4)
    Last edited by EaMett; 12-28-2021 at 05:49 AM.

  10. #80
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by rewd View Post
    The [wrong] point being made is that it doesn't interact with the rest of your kit or it doesn't interact in a meaningful way. You said that it would be more engaging if it could increase the shield, which is what the skill already does. So, is there a hidden point?
    You claim its a wrong yet all the arguments you have is "but it buffs the healing" without realizing that, first its a kind of interaction literally every healer has, and second is so out of touch with the kit you could literally copy paste the skill on any other healer toolkit and not only you woundnt need to adapt the way it works/cd etc but also no one would ever notice it was a Sch skill first, in fact is so out of touch it was first a War skill (thrill of battle) that just got slapped into a healer.
    (0)
    Last edited by WaxSw; 12-28-2021 at 05:47 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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