If we go a bit further into detail, your average Healer has arround 14-18 raw Healing Abilities, 5 basic Dps abilities and eventually a handful of fluff abilities which either serve only for the sake of increasing dps in one form of another, or in rare cases like deployment tactics, actually influence other Abilities, but mostly the former. Normally, a Healer in a MMORPG, has only HALF as much Healing Abilities which are either Raw Healing abilities, HoTs or any form of Shields, which are very often hard casted (unless its whole gimmick is about having only instant, but weak heals). The majority of the Spellkit they own are mostly utility and Dps abilities which may, or may not, include additional effects, at the expense of doing less damage (but on the upside, provide effects that compliment their Role given within the Game). And to make matters worse, the design of most Dps Jobs and ALL Tanks (DRK not as much as in 5.0) in FFXIV, actually conflict with current Healers. Said matters are:
- SMN and RDM Res Skill conflicts with the main duty of a Healer to ressurect others. A RDM can instantly res anyone with the dual cast trait, and most People only bother casting Res when Swiftcast is ready, including SMN, which are more than eager to use it for such a occasion, so that Duty is on your average Duty in most Content, taken care of.
- Tank Mitigation on the DMG department. While it should be a given that a Tank should be able to survive way longer than any DPS and Healer which is a fair point, the way how they are designed and now dmg is distributed in this game, is way out of balance. Tanks in their Current state, have insane self sustainment and mitigation effects that render the presence of a Healer almost completely unnecessary.
- DPS/Tanks being able to provide utility buffs of varying effects. While it isnt a bad thing in any regard, it falls normally under a Healers (or a DPS like BRD, DNC and eventually RDM that are by design, Supporting Roles as well) Duty to provide such effects. IF a Dps needs any utility which fall under the support category, it should only exist for the sake of itself, to only support the caster and noone else. Thats what defines a DPS Class under normal circumstances.
And more importantly, i am not here to complain for the sake of complaining, i merely give Feedback to matters i care about (mostly Healers tho) and since i played a good share of MMO's before ending up here, i might as well voice those out. I think this Game deserves it to improve even further but the Gameplay side of it is compared to the rest of its aspects, very lacking.
And what is a Game, without proper and fun Gameplay anyway?
Tl;dr: Healers need more things to do, since all the other Jobs take care of healer related duties.
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