People are complaining, because ALL those changes you mentioned, arent expansion worthy changes, but a simple hotfix you would get in a X.05 Patch on a Tuesday morning under normal circumstances. The MNK hotfix in the middle of SHB was bigger than recent SCH changes.
And to add more fuel to the Fire allow me to remind you, that our Lord and Saviour Yoshi P. who saved world hunger and died for our sins, only to be reborn again, straight up said that there isnt much they could have done about SCH, ignoring countless Threads and posts of Feedback.
In those threads and posts of feedback you would often find complaints about the fairy being slow and unresponsive, Deployment being clunky, shields being weak and weaving being annoying. Let's just say "people" (=you) are complaining because "people" just want a reason to stay mad, at cost of being intellectually dishonest.
You want my Honesty? Ill give you my Honesty.
I honestly think that from a objective perspective (compared to other MMORPG's), FFXIV has, despite its large success on the MSQ and sidecontent, a very lackluster combat system that is very basic at best, and the core of the issue, is how the Healers and Tanks are designed. I am not saying here that they arent working, i am saying that they are so barebone, that theyre boring to play and ontop of that, are being neglected more and more with every expansion.
Under normal circumstances, having multiple Classes filling the same role, like Healers for example, means that they need to have distinguishable features that differ them from each other, or else, what would be the point of having multiple healers to begin with? And no, different visuals do not count in on that.
(more coming with a second post, because character Limit.)
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If we go a bit further into detail, your average Healer has arround 14-18 raw Healing Abilities, 5 basic Dps abilities and eventually a handful of fluff abilities which either serve only for the sake of increasing dps in one form of another, or in rare cases like deployment tactics, actually influence other Abilities, but mostly the former. Normally, a Healer in a MMORPG, has only HALF as much Healing Abilities which are either Raw Healing abilities, HoTs or any form of Shields, which are very often hard casted (unless its whole gimmick is about having only instant, but weak heals). The majority of the Spellkit they own are mostly utility and Dps abilities which may, or may not, include additional effects, at the expense of doing less damage (but on the upside, provide effects that compliment their Role given within the Game). And to make matters worse, the design of most Dps Jobs and ALL Tanks (DRK not as much as in 5.0) in FFXIV, actually conflict with current Healers. Said matters are:
- SMN and RDM Res Skill conflicts with the main duty of a Healer to ressurect others. A RDM can instantly res anyone with the dual cast trait, and most People only bother casting Res when Swiftcast is ready, including SMN, which are more than eager to use it for such a occasion, so that Duty is on your average Duty in most Content, taken care of.
- Tank Mitigation on the DMG department. While it should be a given that a Tank should be able to survive way longer than any DPS and Healer which is a fair point, the way how they are designed and now dmg is distributed in this game, is way out of balance. Tanks in their Current state, have insane self sustainment and mitigation effects that render the presence of a Healer almost completely unnecessary.
- DPS/Tanks being able to provide utility buffs of varying effects. While it isnt a bad thing in any regard, it falls normally under a Healers (or a DPS like BRD, DNC and eventually RDM that are by design, Supporting Roles as well) Duty to provide such effects. IF a Dps needs any utility which fall under the support category, it should only exist for the sake of itself, to only support the caster and noone else. Thats what defines a DPS Class under normal circumstances.
And more importantly, i am not here to complain for the sake of complaining, i merely give Feedback to matters i care about (mostly Healers tho) and since i played a good share of MMO's before ending up here, i might as well voice those out. I think this Game deserves it to improve even further but the Gameplay side of it is compared to the rest of its aspects, very lacking.
And what is a Game, without proper and fun Gameplay anyway?
Tl;dr: Healers need more things to do, since all the other Jobs take care of healer related duties.
2/2
I could tell that your issue wasn't Scholar but FFXIV's design as a whole (of which Scholar and healers in general are a consequence). While I completely agree with what you are saying, it's a bit off topic in this particular thread because people were discussing several changes that SCH got that are a result of player feedback. They don't change how Scholar ultimately plays, but it does make it feel better within the design choice they chose to go with FFXIV healing.



What exactly is an expansion worthy change? Some of the best ones I've tried yet are so just because of QoL updates, not everything is going to get fully reworked.



Something new that have a significant impact on the rotation would be a good start, not throwing 2 shitty traits that doesnt change it at all (gcd buff + Deplo buff is meaningless if youre optimal cause Sch does barely use any gcd), 2 new actions that doesnt interact with any part of an already messed and uncohesive kit and a bunch of hotfixes that while appreciated only make the job even more boring 1 button spam (and one of them solves a problem that wasnt there in previous expansions to begin with)
Simply giving back bane or shadowflare or even miasma would have been better new actions but instead we got Shb Sch but with 2 buttons more that you press sometimes and even less depth
So the only skill in SCH's kit that buffs healing actions somehow manages to not interact with SCH's kit because... Reasons?
Another source of mitigation that fills the gap left by Sacred Soil as something you don't have to place is bad because... Reasons, I guess.
Traits are shitty because they affect GCD healing which you obviously never, ever use because muh DPS. You are clearly already optimizing the first time you step into new content, 'prog' is a myth.
Everyone knew letting your AST cohealer do all the healing was depth. Just remove all the healing skills from SCH's kit so we can have even more depth, please.
While you are it, devs, please add a skill that is useless in the vast majority of content - single target encounters - and please, add another DoT, so we can have skills that clearly have an impact on the rotation and interact with everything else.



Removes your fairy an integral part of the kit, gives you aetherflow and buffs the healing, yet the buff only affects to the gce heals and not the heals that can be used with the resource that skill gives and while removing the fairy removes one of the sources of free healing you have left as well as some of your most powerful heals, it only works properly as a dps gain which considering what the devs have been doing for a long time, its not their intention
I didnt say it was bad, but doesnt interact with the kit in any way, its completely independant of any of the core sch mechanics and doesnt feel impactful enough to plan or alter the rotation around it, its just there.Another source of mitigation that fills the gap left by Sacred Soil as something you don't have to place is bad because... Reasons, I guess
If you're gcd spamming on prog when you may need mp to raise people and dps because dps checks are a thing then Im sorry for your teammates, gcd heals will happen but even in prog they're not commonTraits are shitty because they affect GCD healing which you obviously never, ever use because muh DPS. You are clearly already optimizing the first time you step into new content, 'prog' is a myth.
So...just like now but with the depth of trying to only use double weaving gone. Idk what sch are you playing but it if you want to optimize you dont move more than necessary from your free healing sources and dump the rest on the sge/ast if they are your cohealer, its the same with the exception that while previously you had to think a bit on how to weave and which heals now you just weave them while still mashing 111111111 like if this were a clicker gameEveryone knew letting your AST cohealer do all the healing was depth. Just remove all the healing skills from SCH's kit so we can have even more depth, please.
Yes? Idk but a skill that is useful in like 90% of the content, 2/2 of the current exs seems more gameplay changing than generic gcd buff that could be a hotfix instead of a trait, let alone the dot because Sch has always been dot heavy before Shb and idk, something that I press every 30s seems way more fun than something I press maybe 2 or 3 times in a encounter and depends on the incoming damage.While you are it, devs, please add a skill that is useless in the vast majority of content - single target encounters - and please, add another DoT, so we can have skills that clearly have an impact on the rotation and interact with everything else.
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