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  1. #21
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Its regarding the clipping and alignment of the buffs and timers with perfect balance, spanning several minutes.
    True, i dont main monk. But citing the guys that write the balance guides, is hardly copying random input.

    Maybe you dont know how to optimize ?
    (2)
    Last edited by Quyn; 12-26-2021 at 04:15 AM.

  2. #22
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Connor View Post
    Dungeon content can’t be complex because DPS rotations.
    Dungeon content's more complicated now than it's ever been because the player base has learned how the game works. You can literally go back into older dungeon content and you can feel there's less shit going on, like, come on, it's not like that content disappeared or anything.

    The player base got better because the jobs got better and more smooth to play. which means that they CAN focus on creating more interesting content for those jobs to thrive in.

    These are just facts, you can verify by doing any sort of direct comparison of this content to each other.

    But honestly, if you're trying to guage the difficulty of any game based on its easy mode shit, you're not really making a viable point. This community put its foot down early, since 2.1. We will not do, ever, any content that's a pain in the ass in roulettes. Dungeon difficulty sounds great on paper, until you get people dropping groups the second it pops up. That's the reason why you 'can't have complicated dungeons.' Because we won't do them, no matter how much people claim on the forums they do. SE tested it. It was a lie.
    (2)

  3. #23
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Quyn View Post
    Its regarding the clipping and alignment of the buffs and timers with perfect balance, spanning several minutes.
    True, i dont main monk. But citing the guys that write the balance guides, is hardly copying random input.

    Maybe you dont know how to optimize ?
    What are you talking about? The whole claim has been "Monk is harder to master now."

    Clipping and buff-alignment? The rotation is a no brainer once you´ve started it and you do pretty much the same stuff as before, just without oGCD´s and the most positionals. To delay a burstphase is something you´ve done before. Or if you´ve trouble with Demolish clipping caused by the latency, you can adjust the rotation in a minimum. It´s nothing special and things good players will automatically adjust too. And all that has not much to do with "mastering a class" since delaying skills or to adjust to circumstances is more of thing of the given encounter.
    You´ve to do it on any class and once you made it happen, you can easily adjust the same way on other classes since pretty much all have become the same burstwindows. So far you´ve mastered the encounter.

    Or what else do you mean?

    Just because ppl use their freetime for tons of theorycraft to get bigger parses or to be world first doesn´t mean that others are not able to master a class. Even someone with a Parse of 60 might have mastered a class as someone with a parse of 100 has. There are always a bunch of circumstances and those who always try to get the best out of them, are the real masters.
    (6)

  4. #24
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    You say you're not a "hardcore raider," but are you a raider at all? Like, do you do savage? Ultimates? Because if not then I dunno why you would complain about the game being too easy. If it's too easy, then do the harder stuff.
    (7)

  5. #25
    Player
    Adonan's Avatar
    Join Date
    Jul 2019
    Posts
    111
    Character
    Klifur Yadai
    World
    Exodus
    Main Class
    Summoner Lv 90
    I could agree with this sentiment I suppose. The only time I feel challenged is when I'm going into a trust dungeon blind. Learning what the boss does while performing my rotation is rather difficult, specifically as a Black Mage. Other than that, the classes all definitely feel too easy. As much as I enjoy the class fantasy of the SMN, I'm already starting to feel the boredom everyone is talking about. I guess flashy summons can only take you so far. Still, I think SMN is at least a step in the right direction. I can't say the same of the MNK.
    (2)

  6. #26
    Player
    Adelx's Avatar
    Join Date
    Nov 2021
    Posts
    14
    Character
    Adelia Soul
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    You say you're not a "hardcore raider," but are you a raider at all? Like, do you do savage? Ultimates? Because if not then I dunno why you would complain about the game being too easy. If it's too easy, then do the harder stuff.
    Yeah i am not a hardcore raider but midcore .. playing some extremes and savage someitmes.

    But C’mon played SMN in new extremes and was easy and boring !

    I don’t want all classes to be like SMN and MCH everytime they rework it .. i know the savage fight is hard but they are making it easily by giving you an easy jobs to play.
    (2)

  7. #27
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Because SE is going the poor way to cater the masses and to safe themselves a bunch of efford. It´s all about glam and animations, not about gameplay. And they do themselves a favor with all the homgenization, so they don´t have to balance much. Since the majority of players don´t even care for a better gameplay but animations, it´s a win / win for SE.
    Homogenization is better gameplay. Mechanical distinctness is not as cool as a balanced game in any multiplayer setting where me getting to do things requires not having to deal with job-based discrimination. You are free to think otherwise, but as someone who has been playing mmo's for 2 decades and who has found themselves on the shit end of that particular stick, I don't want it. Keep it out. Besides, summoner is mechanically distinct, it doesn't play like any other job. That they oversimplified it sure, but homogenization aint the problem with summoner.
    (4)

  8. #28
    Player
    godvivec's Avatar
    Join Date
    Dec 2021
    Posts
    21
    Character
    Al'rethi Gale
    World
    Diabolos
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Quyn View Post
    Yes, summoner and reaper are both examples of simpler classes. They are also both new, give it some time and square will likely add depth to those.
    I'm sorry, what are you basing that off of? Almost every update to a class is made in a way to simplify it, not to "add depth". Streamlining, if you will. MCH/SMN/MNK to name a few off the top of my head. "more depth" is the exact opposite of what's happening.
    (5)

  9. #29
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Arkdra View Post
    Homogenization is better gameplay. Mechanical distinctness is not as cool as a balanced game in any multiplayer setting where me getting to do things requires not having to deal with job-based discrimination. You are free to think otherwise, but as someone who has been playing mmo's for 2 decades and who has found themselves on the shit end of that particular stick, I don't want it. Keep it out. Besides, summoner is mechanically distinct, it doesn't play like any other job. That they oversimplified it sure, but homogenization aint the problem with summoner.
    Hard to agree and to disagree....Homogenization is not better gameplay at all, it´s just an easy ticket for the devs to not to care about unique stuff or class-difficulties aka "more efford = more rewards, low efford = no rewards". It´s actually possible to keep a game balanced AND unique without simplification and homogenization.

    And seriously... job-discrimination? I´ve met 2 of such dumb ppl yet and one of them has already been like "I pay for ultimate and savage carries.", while the other is even more casual. I would understand it if a class is just so hard nerfed into the ground, that you need like 2 minutes longer in a fight or lose on purpose, but that has never been the case. If anything it has been up to bad players and to braindead everything down to assist such players is very dumb.
    How about a learning curve? We do even have Mentors running around! But reality? The learning curve is not existent and 99% of all Mentors have no clue about anything, just sitting in the Newcomerchat and talking bs or keep running Mentorroulette for the Mount, meanwhile leaving any EX content.
    It´s a joke, if not a real mess SE don´t address such issues... No, they ignore them and just care for their money. SE just cares about "better players" as long as we´re in the game to carry others through given content and as long as we´re doing it, SE can promise "accessibility, fast queues and a big playerbase". It might sound curious for the most, but that´s it in the end. They want to keep ppl invested, they want the ppl be like "Yeah we did it!", even if they clearly suck. They want to put the least efford into the game and it´s balancing as possible. Just check out the latest "event". Ppl get the same dumb ingame-stuff as always if they create weapon-designs for SE. Some ppl might like it, but it´s nothing else than doing SE´s work for a cheap payment.
    And looking at the past, especially Shb and even now on EW, all the simplification and homogenization happened, but never has been justified in any way. It´s nothing but less work for SE, if they don´t have to take care for ressources on classes, if they don´t have to take care for different rotations, positionals and other unique stuff. It´s all about damage, the most classes sit on 123 + gauge.... healer sit on 11111 + Dot, tanks play pretty much the same.
    This game is only about animations, a blender so far. "Oh that´s looks so amazing, me feeling so great now with big number pewpew!". It´s cheap made in kind of gameplay, not only based on the class-dumbdowns, even on the re-used stuff in content.

    Yes SMN might not have been fckd up with homogenization in EW, but already before with overall QoL-changes. And such a simplification, no... the braindead class we´ve now shouldn´t even exist. I thought DNC is a trashcannon for ppl who can´t do better and need someone who´s able to carry them. But SMN reached a whole new level of braindead-mode. It´s still beyong me, that so many ppl are nothing but blinded from it´s animations and being "an UwU-class". Gameplay seems to care only a handful of ppl here... in a videoGAME. It´s just low efford on the devs side... ppl should acutally wake up and see it as that. No matter how much you like 1 button spam or not.
    (9)
    Last edited by ssunny2008; 12-27-2021 at 04:26 PM.

  10. #30
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Quyn View Post
    Ah yes, weof coursecome back to the expected, weak wristed response: if you disagree its probably because you dont know how to play.

    So boring.
    Didn't you know? Ssunny is a hardcore pro. Everything is ez mode and FFXIV needs to be dark souls.
    (2)

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