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  1. #4
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ssunny2008 View Post
    Because SE is going the poor way to cater the masses and to safe themselves a bunch of efford. It´s all about glam and animations, not about gameplay. And they do themselves a favor with all the homgenization, so they don´t have to balance much. Since the majority of players don´t even care for a better gameplay but animations, it´s a win / win for SE.
    I see this point of view thrown around a lot recently within the ffxiv opinion sphere.
    In my opinion, square has thrown out tedious and clunky designs,not difficulty.
    Yes, summoner and reaper are both examples of simpler classes. They are also both new, give it some time and square will likely add depth to those.

    I would pose the question whether difficulty shouldnt come from encounters, rather than jumbling clunky class mechanics like summoner used to be.

    In any case, I feel people are currently viewing this topic through hyperbole. Look at monk, its harder to master now than before. Samurai has more abilities to spin. Blm still requires excellent encounter knowledge. Ninja still is piano exercise every trick attack and very punishing to mistakes.

    Many QOL changes. Not that much lowering of difficulty that I can see.
    (22)
    Last edited by Quyn; 12-25-2021 at 09:20 PM.