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  1. #1
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Ah yes, weof coursecome back to the expected, weak wristed response: if you disagree its probably because you dont know how to play.

    So boring.
    (3)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Quyn View Post
    Ah yes, weof coursecome back to the expected, weak wristed response: if you disagree its probably because you dont know how to play.

    So boring.
    So you think that you know better than the top players?

    Just because you dislike or like something doesn't make it clunky, tedious or whatever or mean that it isn't easier.
    Like I said I enjoy BLM a lot right now, that doesn't mean that I think it isn't easier or that I can't understand why how it worked previously had a lot more depth to it.

    The problem is that I think a lot of you look at the Jobs in a vacuum outside of actual content and not how it actually works and plays in content.
    Yeah if you don't have a deep level of understanding of SAM before you'd screw up and start drifting and you wouldn't be lining up your burst windows properly and you'd think that made it '' clunky '' but in reality the problem was you and your lack of skill.
    And it's the same with MNK, people just cba to do something and they hide behind '' it's bad design ''.
    No you're just lazy and/ or bad, or you boosted and expected to just jump into it and perform.

    I mean come the hell on you're referring to the Mudras on NIN as a '' piano '', it's literally the same buttons you're pressing there is no decision making involved.
    It's the same as any other button sequence, you gotta have a bit more of a nuanced view of this.

    Like people unironically think that Reaper is ultra deep because you get to choose when to spend your gauge I have a hard time taking what a lot of people here say about this seriously.

    Edit: Also I actually like NIN a lot too in EW but I still think it's significantly easier to play than it has been in the past and is more straight-forward.
    And I've played every itteration of it.

    The problem with something like MNK is that it became less fun and engaging because of the removed depth, the Blitz system wasn't enough to make up for what it lost.
    While on SAM I actually do think that it's more enjoyable now than it was before same with BLM.
    Like I said I can acknowledge that something was dumbed down but also think that it was made more fun.
    But sometimes dumbing something down can also make it less fun and what added depth was what made it fun and engaging.
    The Blitz system on MNK has already gotten old for me and there's very little to MNK that actually makes it engaging and fun in more difficult content.
    (9)
    Last edited by Kolsykol; 12-25-2021 at 10:18 PM.

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Quyn View Post
    Ah yes, weof coursecome back to the expected, weak wristed response: if you disagree its probably because you dont know how to play.

    So boring.
    Didn't you know? Ssunny is a hardcore pro. Everything is ez mode and FFXIV needs to be dark souls.
    (2)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    Didn't you know? Ssunny is a hardcore pro. Everything is ez mode and FFXIV needs to be dark souls.
    I mean yeah Savage and Extremes should be '' Dark Souls ''.

    Dark Souls isn't actually difficult, it's just punishing and fair ( with some rare exceptions that could be considered buggy ).
    It's also the design intent as stated by the game director himself, the whole '' prepare to die '' nonsense was something Fromsoft started pushing as a marketing gimmick but the devs never really intended the game franchise to get that reputation or for it to be used as a marketing gimmick.

    The Souls games are punishing if you screw up, most games aren't and give you a billion chances before you fail.
    That's what makes them enjoyable because they're fair yet punishing if you fail the fault is with you but it also makes success more impactful and rewarding.
    I am not some ultra hardcore gamer or whatever and I can sprint through every Souls game with ease because I've put the work in and learned, once you figure things out and get a bit of practice in it's not actually difficult at all.

    The problem is that most games and gamers nowadays are so used to everything being on ultra easy mode that when they're faced with a challenge they just collapse and get mad and stop trying.
    Generally speaking the average joe doesn't like challenge.
    It's the same reason why fighting games are such a niche because most people don't want to put the work in to be at least somewhat decent, they don't want to hop online and actually have to repeatedly fail and learn to get it.
    But there's still a ton of people who do enjoy it a lot which is why there's a market for it, same with Souls games.
    And same with Savage and Extremes.
    (3)
    Last edited by Kolsykol; 12-30-2021 at 01:27 AM.

  5. #5
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    snip
    Fully agree with your whole statement, just want to add something.

    a) At Dark Souls you´re still able to carry yourself with gear. Sekiro is much better without it. :P

    b) It´s not only about EX or savage content. Dungeons are the most braindead part of the game and definately need an overhaul since they´re a core part too.

    c) It´s not about difficulty only, it´s a lot about variety and a decent learning curve.
    Things wouldn´t be so easy and boring if it would be more than "stack, spread, knockback" or "running from A to B". It´s more annoying if you wipe up to 1 out of 8 persons permanently at one mechanic, but not difficult. All those downtimes or untargetable bosses to gain ressources back or just because SE is like "Ühhhh they players can´t handle the mechanic meanwhile doing damage" is just time-waste and boring.
    Just look at E12s. The most difficulty part has been the lions and not because it was hard to play, just because you had like 1mm to any side to kill the whole grp. Meanwhile you´d an untargetable boss in the 2nd phase at the 3rd! time you went for the debuffs. Doesn´t make sense when you´ve been able to manage such debuffs before meanwhile killing the boss.

    (When i see ppl running around like chickens with a stackmarker above their head on level 70, 80 or even in 90 EX content or normal raids, then yeah... something is clearly wrong.)
    (2)
    Last edited by ssunny2008; 12-30-2021 at 01:57 AM.

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kolsykol View Post
    I mean yeah Savage and Extremes should be '' Dark Souls ''.

    Dark Souls isn't actually difficult, it's just punishing and fair ( with some rare exceptions that could be considered buggy ).
    It's also the design intent as stated by the game director himself, the whole '' prepare to die '' nonsense was something Fromsoft started pushing as a marketing gimmick but the devs never really intended the game franchise to get that reputation or for it to be used as a marketing gimmick.

    The Souls games are punishing if you screw up, most games aren't and give you a billion chances before you fail.
    That's what makes them enjoyable because they're fair yet punishing if you fail the fault is with you but it also makes success more impactful and rewarding.
    I am not some ultra hardcore gamer or whatever and I can sprint through every Souls game with ease because I've put the work in and learned, once you figure things out and get a bit of practice in it's not actually difficult at all.

    The problem is that most games and gamers nowadays are so used to everything being on ultra easy mode that when they're faced with a challenge they just collapse and get mad and stop trying.
    Generally speaking the average joe doesn't like challenge.
    It's the same reason why fighting games are such a niche because most people don't want to put the work in to be at least somewhat decent, they don't want to hop online and actually have to repeatedly fail and learn to get it.
    But there's still a ton of people who do enjoy it a lot which is why there's a market for it, same with Souls games.
    And same with Savage and Extremes.
    Savage and EX are punishing though. Ssuny acts like the entire game should be like that.
    (2)