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  1. #61
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    I thought P3 felt disappointing and really reused mechanics, but P2 and P4 were really fun. Resolving mechanics in such a small area and there is a lot of adjustment for the spread and stack when playing with random people. And in P4 the tiles felt too slow but the anti-role towers and orbs was really fun.

    I guess I am a fan of spread and player-based mechanics and not so much just everyone goes to the safe spot
    (3)

  2. #62
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by lezard21 View Post
    Then why are they not included in any of the roulettes, despite being very important for the oh so great story?

    Even the devs know better than to inflict upon us the suffering of doing coils with casuals.
    I used to learn how to play classes in ARR by doing what I called a coil roulette. You just queued for the 4 most recent coils as people used to actually use the queue for this. A lot of japanese servers will use the queue for savage content currently. Problem is in the NA / EU servers no one uses it because we tend to want to gate keep what classes can join, what ilvl they have to be (typically set way higher than needed) and also to prevent new players from joining farm party / weekly clear party ect. Party finder is nothing more than a glorified gate keeping mechanic in actuality. NA / EU player base is actually pretty toxic it just tends to hide itself well.
    (2)

  3. #63
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Amazing how the OP stated over and over again how he's talking about bringing something fresh to the table and creativity and NOT challenge and yet people keep focusing on the "but the game is for casuals!!" when the suggestion has nothing to do with it.

    Just because you play casually doesn't mean you can't get tired of certain formulas being overused. Being casual doesn't mean you're not allowed to have taste.
    (13)

  4. #64
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Melorie View Post
    Amazing how the OP stated over and over again how he's talking about bringing something fresh to the table and creativity and NOT challenge and yet people keep focusing on the "but the game is for casuals!!" when the suggestion has nothing to do with it.

    Just because you play casually doesn't mean you can't get tired of certain formulas being overused. Being casual doesn't mean you're not allowed to have taste.
    Yeah, don't know why people keep shifting the topic back to difficulty.
    (10)

  5. #65
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    I can agree on some content being too linear, its the same thing every expansion, nothing new.

    Atleast WoW offered raids in different parts of the world, places you could fly to, head inside, long halls of monsters and trash to kill.

    FFXIV raids are more like a single big room or a very short walk to 1 boss before a need to queue for the next part.

    Also the loot still kinda dissapoints me, overall world loot is really... barebones, you don't find any unique weapons or armor from monsters or trash in dungeons, its the same thing everytime.
    (1)

  6. #66
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    like 80% of this game reuses the same mechanics though. I don't think they're lacking for creativity in any way. They just have a core set of mechanics they really, really, like to re-use. Even most of bozja was just recycling the same mechanics over again but this time they were faster - and a lot of these mechanics date back to ARR at least.
    (1)

  7. #67
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    pandaemonium 1- 3 is extremely slow and boring. The music puts me to sleep.

    pandaemonium 4 picks up the pace but just a little.

    I would love for the pace and music to be on the level of Titan from Shadowbringers.

    Shadow bringers Titan was fast pace and had plenty of moving around with a unique arena.

    I hope we get more interactive arenas. So far end walker arenas and music for pandaemonium is a little slow and boring.
    (0)

  8. #68
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    676
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    My favorite fight from this new tier is P2 Hippokampus or however you spell it. I thought the fight was challenging and fresh.
    (0)

  9. #69
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by LalafellDown View Post
    So far end walker arenas and music for pandaemonium is a little slow and boring.
    I absolutely agree with the music statement. I played FFXIV for years now and this is the first raid tier I'll probably turn spotify on day one. I loved the music in the raids so far but this tier I only dig the 4th fight.
    (1)

  10. #70
    Player
    Slayer25c's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    172
    Character
    Cloudy Heir
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by lezard21 View Post
    You are wasting your time OP. So long as people are willing to pay an MMO fee for a single player experience because it's "teh greetest story me ever saw" SE will keep cutting corners in all other aspects to maximize profits.

    We've seen it in ShB with the uninspired dungeons, cut Ultimate, lack of Deep Dungeon, lack of Allied Beast Tribe quest, lack of job quests.
    And it's more evident in EW with the reuse of assets across the board including armor, mechanics, designs; again lacking job quests, lack of Limited Jobs, etc. Not to mention not upgrading their servers or error checking.

    Eventually the people will realize that they are paying the same for less and less despite this being the best MMO since Tetris 99, but it took WoW almost 20 years, so your thread comes 10 years too early.



    False, as proven by the BCoB's normal mode not being puggable, it's just that SE realized somewhere down the line that casuals spend more money for less content and of inferior quality so long as it makes them feel UwU.
    Can u go somewhere
    (1)

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