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  1. #51
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    100% agree with OP, I'm so tired of seeing the exact same old mechanics from years ago again and again.
    The new tier already looks like an absolute borefest, no novelty whatsoever. I've never cleared a full set of NM raids this smoothly in duty finder, people know all these rehashed mechanics by heart and stopped failing them a long time ago. It's time for a change, for breath of fresh air
    (6)

  2. #52
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Coming from WoW, it's very unfortunate that FFXIV's fight design is very lackluster. Spectacular mid phase transistion cutscenes and music, but not very fun to actually play. In WoW, you have lots of really fun fights:

    • Flame Leviathan from Ulduar where each player gets into a vehicle (some of them are multi-person vehicles, ie one person driving and another is a gunner) and you fight whole armies and fight a humongous tank.
    • The gunship battle in ICC, where you have players manning cannons and people using jet packs to jump over to the other ship and try to assassinate the enemy commander before jumping back.
    • Spine of Deathwing, where you jump onto the back of a huge dragon and start ripping out his scales and trying to hang on for dear life while he barrels rolls trying to shake you off. Or Madness of Deathwing where you are jumping between the different platforms.
    • The Siegecrafter fight where a B-team splitting off from the raid to jump onto a conveyor belt, trying to DPS down random inventions, but they can't destroy all of the inventions in time so the one that is deployed will have an effect on the raid like pushing people back with magnetization.
    • Hans'gar & Franzok where you fight two bosses on a moving conveyor belt, dodging presses stamping down from above and such.
    • The operator Thogar fight in the train station where you are constantly looking both ways, dodging trains left and right.
    • Blackhand where he's calling out siege engines and tanks and infantry to stop you throughout the fight, and as the fight goes on you crash through several floors, and then by the end the whole room is on fire and Blackhand is screaming at you as he goes berserk.
    • Socrethar where you rip his soul out of the mech and someone jumps into the mech and pilots it for a short while.
    • Shadow Lord Ishkarr where you pass the eyeball around to every player in the raid.
    • The Sylvanas fight where you are chasing her, jumping across the giant chains.
    • Etc.

    The only exciting fights like the above in FFXIV are 1. the hound from the last crystal tower raid where a b-team of players go into the belly, 2. the fight with Dawon at the end of Castrum, with a B-team of players splitting off to rumble with Lyon for a minute, and 3. the fight at the end of Dalriada where you fight two bosses at once.
    (13)
    Last edited by MoofiaBossVal; 12-25-2021 at 08:12 AM.

  3. #53
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jirah View Post
    Sick of this argument of accessibility, this is optional content why should it appeal to everyone? Also theirs a blatant balance between “too difficulty” and “fun yet requires something out of you” also the game very much as multiple ways of communication then hell you talking about?

    The transitionary phases such as Eden4/8/12 being savage exclusive isn’t what I call making content accessible to everyone.

    TLDR: the game can very much be fun and accessible but these apologist almost always pull the low hanging fruit and say “I don’t wanna wipe” in that case don’t play anything besides story. Done and done

    Everything in this game is optional, your point? Why would you get mad if people wanna complete shit? We gatekeeping raids now? That's why we have normal and savage as separate modes for people like you. If raids weren't attached to the story then maybe I would've understand your point, but story is something that lots of casuals wanna do and they absolutely HAVE to have an opportunity for this without ripping their buttcheecks trying to defeat some boss.

    Now, for the last part, maybe I should put it into perspective: you log in and first thing you decide to do is to run roulettes, you get into a NORMAL raid that is absolutely impossible to complete for casuals, let alone new playes on the first, say, 3 runs. Now you're probably stuck in a raid for hours. I have a luxury of playing more than 5 hour a day, but not everyone has, not everyone is a HARDCORENOLIFEEXTREMESAVAGEFULLLOOTPVPGODLOKEMLG player who has the time to play even more than 3 hours, half of that you're gonna be stuck in a raid you probably won't even be able to complete. Now what? Delete normal raid duty roulette entirely? I don't think that's happening and until that time I stand by what I said. Stop getting salty for the fact that other people want to experience the game, because you're not somehow getting less for this, savage is still coming last I checked.
    (5)
    Last edited by Theox; 12-25-2021 at 08:22 AM.

  4. #54
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Oh 100%. We now have count dracula as a raid boss. For the next few circles of Asphodelos we might as well add Freddy Kreuger, Jason Voorhees, and the alien from Predator.
    (2)

  5. #55
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    Actually this idea's been toyed with in HW. Zurvan's first phase, though not icy, is an arena that breaks away to a second arena below. Not much else was done with the concept, so it would be interesting to see it explored in more depth.
    Heavensward in general had a lot more creativity. They were trying out new mechanics that are sometimes janky, but that's the charm. Using the same old, time-tested mechanics will prevent jank, but seriously, people raid to tackle new challenges, not to repeat old ones.
    (3)

  6. #56
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Theox View Post
    I believe a normal raid should not be that convoluted in terms of mechanics for random parties to complete. It might be fun for someone to wipe for 30th time in a normal raid just because you don't have that communication that's required to do certain mechanics, but I'm not spending 3 hours of my life in a normal raid. That's why we have savage, and until we get savage for pandemonium it's too early to bash on SE's creativity.

    Normal raids should be understandable enough for casual players to complete.
    No one said normal raids should be convoluted.
    (5)

  7. #57
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    To be fair, SB and ShB had some pretty fun fights. Most of omega was super enjoyable the stand out being Hali, Neo and Kefka. ShB had Titan and Gaia. I am looking forward to P2s and P4s (shades of library and animal farm).
    (2)

  8. #58
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    It's bait folks.
    (1)

  9. #59
    Player
    Aurikai's Avatar
    Join Date
    Nov 2021
    Posts
    99
    Character
    Auri'kai Starfall
    World
    Faerie
    Main Class
    Bard Lv 90
    Quote Originally Posted by MoofiaBossVal View Post
    Coming from WoW, it's very unfortunate that FFXIV's fight design is very lackluster. Spectacular mid phase transistion cutscenes and music, but not very fun to actually play. In WoW, you have lots of really fun fights:

    The only exciting fights like the above in FFXIV are 1. the hound from the last crystal tower raid where a b-team of players go into the belly, 2. the fight with Dawon at the end of Castrum, with a B-team of players splitting off to rumble with Lyon for a minute, and 3. the fight at the end of Dalriada where you fight two bosses at once.
    All of those fights require coordination, FFXIV doesn't unless you're doing Savage. FFXIV is a casual oriented game, you don't have to depend on others at all if you don't want, you just need to know the mechanics, which is nice. I can't remember a single time in WoW raiding where it wasn't required that everyone be on Vent/Discord, unless you're doing LFR, but unlike FFXIV LFR can be cheesed through with current normal or higher current tier gear and is a lot easier IMO.

    The big issue with placing a ton of faith in others to do the raid is it makes them easy to troll, which is why most raids in WoW require preformed groups that are very strict on performance, that and loot distribution. FFXIV gets around all these issues and still provides comparable difficulty and fun IMO.
    (0)

  10. #60
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DBriggs304 View Post
    It's bait folks.
    Everything is bait!
    (6)

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