It is 100% an issue with the FX series of chipsets.
however ive had a thought, how many of you are using realtek as your audio drivers?
It is 100% an issue with the FX series of chipsets.
however ive had a thought, how many of you are using realtek as your audio drivers?
So why are there reports of i7 having those issues? Or even consoles? Would be nice if you could elaborate why you are certain that it is 100% an issue with the FX series.
I am not using realtek as my audio driver, and I am having this issue.
Ryzen, too. There's a whole slew of chipsets that are having issues. If I had to guess, I'd say it's down to these chipsets being very common in North America, fairly common in the EU, and not common in Japan, hence why they weren't among the hardware sets tested.
Its possible, however a guy was running this on a Phenom II, i dont really think they tested that.
yet again, internet cafes, so its possible.
With full respect - most of the people that have reported the issue here have CPUs from FX series. Can't tell exact percentage but I'd imagine at around 85%. Perhaps it's but a similarity of the problem that bounded us together, when our troubles slightly differ. I know stuttering and popping can be experienced in various ways. For me, it's not really so common in combat. It mostly happens in cutscenes with voice acting, which is the worst as it prevents me to get a proper mood of conversations. It seems to happen the most in closed in "zones". No matter if there are more or less objects present. Funny enough, if the stuttering appears yet one of the NPCs does any action that releases a sound (clapping, walking, etc) it goes back to normal for the duration of the extra sound played. Stuttering varies based on location but 2 spots that have it at their worse are: The Rising Stones, and Temple Knights headquarters. Stuttering there is so bad it's hardly anything but annoying noise. In other locations, cutscenes may pop or stutter based on camera position. I have done most of HW and patch content with these awful troubles to guarantee that my observations are correct.
Ya i also think thats what happened there. Or atleast i hope thats the reason. Didnt they say they were already short on quality and stability testing because of the postponed release of endwalker? I really hope the issue just slipped through.
For those with RealTek chipsets on their motherboard you can get a marginal improvement by installing the latest drivers for your sound chip.
It still happens but in my anecdotal experience it is less severe, however your mileage may vary.
https://www.realtek.com/en/component...odecs-software
What it sounds like is happening is the new spatial sound engine is processing some kind of after effects on the sounds. in single instances this is fine, however it seems like the FX series has an issue with processing these sounds, either its cache is too small or some quirk of its architecture. either way this is unacceptable, you should have the choice to revert back to the old sound engine, they keep in DX9 after all and literally nobody uses that anymore.
I hope Immerse gave them a heavy bag of money.
Two or three days ago, I installed a Virtual Audio Cable to take over instead of using RealTek (whose drivers I keep up to date, anyway). The only difference was that instead of choppy audio garbage, the sound would constantly mute out. Not an improvement.For those with RealTek chipsets on their motherboard you can get a marginal improvement by installing the latest drivers for your sound chip.
It still happens but in my anecdotal experience it is less severe, however your mileage may vary.
https://www.realtek.com/en/component...odecs-software
What it sounds like is happening is the new spatial sound engine is processing some kind of after effects on the sounds. in single instances this is fine, however it seems like the FX series has an issue with processing these sounds, either its cache is too small or some quirk of its architecture. either way this is unacceptable, you should have the choice to revert back to the old sound engine, they keep in DX9 after all and literally nobody uses that anymore.
I hope Immerse gave them a heavy bag of money.
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