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  1. #531
    Player
    Lagunow's Avatar
    Join Date
    Dec 2021
    Posts
    19
    Character
    Lagun Lahari
    World
    Famfrit
    Main Class
    Summoner Lv 90
    I was planning to upgrade my PC when the semiconductor crisis is solved.

    Nowadays I only play FFXIV and a few indie games on PC, so I'm no particular hurry to upgrade. FFXIV always ran so smooth at 60 fps until 5.5 and it still does.

    When they announced the spatial audio plugin I had no idea it would require them to upgrade the sound engine in such a way that my current setup could no longer support.
    (2)

  2. #532
    Player
    GorthRedsteel's Avatar
    Join Date
    Dec 2021
    Posts
    45
    Character
    Gorth Redsteel
    World
    Cerberus
    Main Class
    Dark Knight Lv 74
    Quote Originally Posted by Tuomas View Post
    Update on Immerse Gamepack: If you installed ANY version of the Immerse Gamepack by Embody, please install their latest version released today here - I just installed it and seems to be working fine so far. No audio issues or directx 11 crashes with weird sounds. If you still get stuttering/crashes/audio issues and already tried changing the performance settings to "Background Services", please try changing it back to "Programs" and see how it goes with this new release build.

    I'll reply again whenever I get another audio issue or directx crash.

    If it doesn't work for you, reply to Embody's twitter here - they're not square enix, so they're not actively reading the forums, and I think they were responsible for these issues. Let them know how it goes.

    If you never installed any audio pack, and still get audio issues/crashes, try installing the immerse gamepack. There's a free trial going on, and it "might" solve the problem for you.

    Also don't forget to lower your sample rate to CD quality just because.
    Doesn't work for me. I'm such a retard honestly. I keep failing for these fixes and wasting my time, when I know nothing is gonna change until devs themselves put some work into it.
    Don't worry guys! I'm sure they are gonna look into it after asking you to submit information even though there are pages upon pages of that already. 2 more weeks... to get disappointed again lel.
    (1)

  3. #533
    Player
    AluneTempest's Avatar
    Join Date
    Dec 2021
    Posts
    84
    Character
    Yor Forger
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by GorthRedsteel View Post
    Doesn't work for me. I'm such a retard honestly. I keep failing for these fixes and wasting my time, when I know nothing is gonna change until devs themselves put some work into it.
    Don't worry guys! I'm sure they are gonna look into it after asking you to submit information even though there are pages upon pages of that already. 2 more weeks... to get disappointed again lel.
    Relax, they will wait for some player to perform a miracle and solve the problem and then apologize and implement in the game, just as they did with the error 2002 in which they insisted at all costs that the problem was in our connection until someone proves otherwise
    (6)

  4. #534
    Player
    Grimno's Avatar
    Join Date
    Dec 2021
    Posts
    70
    Character
    Ridmond Bozwell
    World
    Gilgamesh
    Main Class
    White Mage Lv 96
    Quote Originally Posted by Lagunow View Post
    Indeed. FX-8350 is still pretty fine for a lower/mid-budget PC.

    Since they've implied that we're trying to run the game on a toaster, I did a requirement check on system requirements lab, and found that FX-8350 is actually above not only "minimum requirements", but the "recommend requirements" as well. I recommend everyone does it as well, so we have proof it's not a "we're trying to run the game on a toaster" issue.
    I myself am using a FX 8320 which from what I see is only "slightly" lower then the FX 8350 (About 6%) so if that 8350 is above recommend requirements, mine should absolutely be okay then.
    (2)

  5. #535
    Player
    Maeklos's Avatar
    Join Date
    Dec 2021
    Posts
    66
    Character
    Theodora Krastinov
    World
    Mateus
    Main Class
    Summoner Lv 68
    Quote Originally Posted by Grimno View Post
    I myself am using a FX 8320 which from what I see is only "slightly" lower then the FX 8350 (About 6%) so if that 8350 is above recommend requirements, mine should absolutely be okay then.
    If you're curious, run the Endwalker benchmark. Most of us with 8350s were punching WAY above average. When I ran mine after the benchmark first came out, it scored just over 13500. (Like, 13507 or something.) Which put it just shy of the very highest tier (15,000).
    (0)

  6. #536
    Player
    MoonstalkerZ's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Kehda'li Tayuun
    World
    Coeurl
    Main Class
    Bard Lv 100
    Did some testing fighting mobs in the Black Shroud. I was fighting a single mob, and two other mobs were in the background. I was the only player on screen. Fighting the single mob with my basic 1-2-3 attack, while facing away from the camera and with my character between the camera and the mob, produced awful stuttering. Without moving the camera at all, I ran behind the mob so that the mob was between the camera and my character, and turned around so that my character was facing the camera. Now my 1-2-3 attack produced no stuttering at all. I switched positions several times, always with the same result.

    The only things that changed in this situation were 1) which direction my character was facing, and 2) whether my character was between the camera and the mob or not. Everything that was on screen while the stuttering was horrible was also on screen while the stuttering was nonexistent. No computer settings or hardware changed between the two situations. The problem was entirely caused by the position of my character relative to the mob and/or which direction he was facing. If the stuttering was caused by having insufficient processing power, I doubt simply moving my character two feet forward and turning him around would somehow reduce the processing power required.

    There is also the consideration that people with much more powerful processors than I have are hearing worse stuttering than I am - for me the problem doesn't happen with every fight, and I can always fix it by running behind the mob and facing the camera, though of course this usually isn't a practical solution. Meanwhile, people with more powerful processors are apparently unable to alleviate the problem at all, or the camera fix only works momentarily.

    I'm not going to deny that the game needs sufficient processing power to run properly, to claim otherwise would be ridiculous. But I'm getting sound bugs after a major change to the sound system, in an area from 2012 that runs at 100 fps, bugs that are worse for people with better cpus, bugs that can be alleviated by slightly changing the position of my character while changing nothing else - if that's 100% caused by not having enough processing power, I'll eat my hat.
    (2)
    Last edited by MoonstalkerZ; 12-25-2021 at 07:25 AM.

  7. #537
    Player
    Maeklos's Avatar
    Join Date
    Dec 2021
    Posts
    66
    Character
    Theodora Krastinov
    World
    Mateus
    Main Class
    Summoner Lv 68
    Quote Originally Posted by MoonstalkerZ View Post
    I'm not going to deny that the game needs sufficient processing power to run properly, to claim otherwise would be ridiculous. But I'm getting sound bugs after a major change to the sound system, in an area from 2012 that runs at 100 fps, bugs that are worse for people with better cpus, bugs that can be alleviated by slightly changing the position of my character while changing nothing else - if that's 100% caused by not having enough processing power, I'll eat my hat.
    It is 100% caused by the positional audio rework in the new sound engine.
    (7)

  8. #538
    Player
    Vimak-Areseia's Avatar
    Join Date
    Dec 2021
    Posts
    2
    Character
    Vimak Areseia
    World
    Sargatanas
    Main Class
    Fisher Lv 90
    I would like to add something, I havent read all the comments in this 54 page thread, but I've been playing Endwalker since Early Access... playing it up till last Tuesday (12/21) and I had literally 0 problems with the audio, not a stutter, not a pop, nothing. I did ALL kinds of content, from dungeon grinding as a Reaper on launch, to watching all the MSQ cutscenes and doing all the trials-- nothing of the sort.

    Patch 6.01 comes out, the game sound stutters here and there, I don't pay too much mind... then I get to specifically the "Asphodelus: Fourth Circle" fight and that one... the music sounded SO crunchy, stuttering all of a sudden, no real FPS drops that would cause this, but I was stunned, I thought something was wrong with the specific song... but then I start doing different things and starting seeing no, its not just the one song.

    I hope this a priority because-- even though my CPU is older, my game was working fine UNTIL whatever changes they tried to "fix" people's problems, making it worse for them and introducing it to others.

    Hopefully this account helps and shows them that as much as it could be a hardware thing, it isn't fair if even someone that had no problem before got "introduced" the problem with an update-- seems like its completely avoidable if that's the case, doesn't it?
    (0)

  9. #539
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Indeed, the Phenom-series CPUs are unaffected. My wife runs a 12 year old Phenom II X4, stock settings and hasn’t had any trouble with the update. Someone some pages back talked about the architecture of the FX series and how multiple cores share the same floating point modules causing cores to potentially be bottlenecked if the tasks (like spatial audio processing) relies too heavily on floating point math.

    I’m assuming the Phenom II series doesn’t have that problem. Apparently a Phenom II can be put in an AM3+ socket, so I’m tempted to pick up a Phenom II X4 or X6 and “downgrade” my CPU to work around this.

    Something FX 8XXX series people might try is using motherboard settings to turn off half the cores. I tried this with my FX 4100, and while it seemed to smooth out the sound a bit, I had nowhere near enough remaining CPU bandwidth to actually run the game above single digit FPS (in fact, sometimes the sound would stutter, but the cpu was maxed at 100% at 0 FPS, meaning that 2 cores isn’t enough for the sound alone). The idea is by taking half the cores offline, the remaining cores get exclusive access to the floating point modules so that the overall pipeline no longer gets backlogged trying to schedule floating point tasks with CPU cores that are idling due to the floating point modules being maxed out.

    If spatial audio with such complex processing is the future of gaming, perhaps we need advances to offload these computations to the GPU, or perhaps make some sort of audio processing module that can handle these kinds of tasks (think beefed up sound card).
    (2)

  10. #540
    Player
    XenophineEX's Avatar
    Join Date
    Dec 2021
    Posts
    52
    Character
    Xenophine Ex
    World
    Siren
    Main Class
    Dragoon Lv 82
    I also have this issue. If I do not keep the audio 100% on character it only makes it worse. It isn't clicking or popping though... it is like someone is turning the sound on and off rapidly. For cutscenes I fixed the voiced parts by switching to Japanese voice. Turned objects to minimum, and windows to 10 only helped with initial stuttering when teleporting to a dense city. Anywhere around camp dragonhead, if you engage with the enemy in the snow it always happens, the stuttering that would make you think your pc is going to explode, yet everything on screen is running at a constant 60 fps. The only fix I have right now is to simply turn my speakers off when it happens in a fight. Which also affords me the opportunity to see it is not my hardware. Playing soundless with zero frame lagging or any type of in game visual stutter pins this squarely (pun slightly intended) on the new in game audio engine.

    *edit*
    I would also like to add this problem became to the point I had to voice input on it after this latest patch. 6.01 to be exact. It was occurring during 6.0 but fiddling with settings fixed it. As of 6.01 the sound files themselves sound like they are corrupted. Case in point the base in revenants toll within the base will play its music smoothly till certain sections of the song, then will always start stuttering at the same points with nothing else or anything taxing happening on the screen. Mayhap the sound files themselves they are pulling from are... "damaged".
    (0)
    Last edited by XenophineEX; 12-25-2021 at 07:47 AM. Reason: Additional points

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