I think Phantom Train was one of the most creative fights this game ever experimented with. I loved how all over the place that was.
Though I guess from a farm/grind pov, it's annoying.
I think Phantom Train was one of the most creative fights this game ever experimented with. I loved how all over the place that was.
Though I guess from a farm/grind pov, it's annoying.
Thank you for bringing this up. There's also the halicarnassus fight, which features a nice little intermission puzzle in sliding sands. This is the sort of thing I want more in future raids. These nifty, "need a min to think here" moments in fights.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
100000% yes and those are my favorite fights in the whole game. This shows they are capable of being very creative and any hand waiving by some people cause of "old design and combat system" is just ignorance.
This is still to this day my favorite fight in the entire game. Not only for the 6 nostalgia but it was SO creative. Even my gf who usually finds the game boring to watch found that fight interesting. The train whistle, the ghosts, the cabins, and the rain, man it was just great. It's one of the coolest visual attacks when the train backs off to ram your cart full speed.
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