Normal content has always been easy and when there was difficulty the encounter was nerfed. Normal should be easy, content is meant to be done once for the story. If you want difficulty do Savage and Ultimate.
Normal content has always been easy and when there was difficulty the encounter was nerfed. Normal should be easy, content is meant to be done once for the story. If you want difficulty do Savage and Ultimate.
Would that I could, but Ultimate content keeps getting pushed back in favor of casual content and a better EW launch...
oh.

Then your problem is not with the fact that there is normal content, your problem is that there is a lack of savage content. Just wait and you will have your savage content. There will never be a time where a new expansion launches and they release the savage version before the normal version. That will never happen, so you can just forget about that right now.
"I am Velius, the devil" - Velius, FFT





This post is a classic case of same poop different tier. I have seen this song and dance about normal mode since I started playing the game. Sure not every tier is the exact same challenge in normal mode, but that's an impossible goal to achieve. You're not going to consistently get the same results with different designs. Furthermore different people find different things difficult, and some players are so good or so bad at the game that their presence can drastically change how content feels. I didn't experience many wipes in normal mode but other friends of mine did even though we're on a comparable level in player skill and experience. The pugs are a wild card.
I will say the last boss appears easier than I expected but not to the point that I think it's a joke for normal mode. It doesn't ruin my day and I'm not offended. Those who want a real challenge don't have to wait long for savage. It's not the end of the world.
The vast majority of players are casual. Accept it. SE are not going to make most of their players unhappy just to appease a minority. If they were in the habit of doing that the game would have failed a second time.
And I'm not going to explain why attempting to make an expansion launch good matters more than content aimed at a very small percentage of players. Basic logic should answer this one.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


