Make your co-heal do it, Swift-Rez, make your DRK mitigate or bring another tank.
Living Dead is an issue with DRK more than Sage tbh. Even if you can solo heal it, it's a resource drain and a thorn in our side.


SGE's answer to Living Dead, at full resources: Throw on that 20% Heal Buff, Zoe+Pneuma for a giant heal before going to Ixochole/Taurochole. Physis if you have to or put Haima to prevent damage while you heal. Soteria also is important as people more often than not forget about it - especially with how strong it is per GCD. 4.5k per GCD means you can fit 17k worth of Healing just by rolling your GCD alone 4 times. It's resource intensive, but SGE has the tools to bring up Living Dead by itself if it must.
If it comes down to it, Pepsi(s) and Diagnosis spam may be your only choices of recourse if you don't have Rhizomata or any Addersgall ready(and even then that tells that either you screwed up or too many other people in the party screwed your resources by getting hit by avoidable damage).
Last edited by HyperiusUltima; 12-25-2021 at 04:11 AM.





In other words, too much of a resource drain. It would be better to just raise the DRK—you’d spend much less on them that way.SGE's answer to Living Dead, at full resources: Throw on that 20% Heal Buff, Zoe+Pneuma for a giant heal before going to Ixochole/Taurochole. Physis if you have to or put Haima to prevent damage while you heal. Soteria also is important as people more often than not forget about it - especially with how strong it is per GCD. 4.5k per GCD means you can fit 17k worth of Healing just by rolling your GCD alone 4 times. It's resource intensive, but SGE has the tools to bring up Living Dead by itself if it must.
If it comes down to it, Pepsi(s) and Diagnosis spam may be your only choices of recourse if you don't have Rhizomata or any Addersgall ready(and even then that tells that either you screwed up or too many other people in the party screwed your resources by getting hit by avoidable damage).
I find Holos useful if you have back-to-back raidwides—it heals the first and mitigates the second, so you and your co-heal spend less resources healing the second. You can find more uses for the mitigation versus the healing, in my opinion. Multi-hit raid wides where you won’t have Panhaima (e.g., Ahk Morn, Neo-Exdeath’s punchies pre-enrage, E12S pre-enrage, E2S pre-enrage) are a wonderful place for the initial heal + mitigation for subsequent hits. In more casual content like dungeons, I personally use it on trash packs, since the initial heal gives the tank a top-off, and then there’s the mitigation for subsequent trash pack autos.
I don’t really think I’d want it to apply a shield though. Depending on the situation where you use it, the shield won’t be as beneficial as a heal top-off.
I think this is just a lot of DRKs not utilizing proper mitigation; or perhaps not even understanding their kits. I run in to WAY too many that think their only cooldown is TBN, and refuse to use much else. I’ve seen some that completely ignore things like Reprisal and Arm’s Length on trash packs in dungeons. Some that save Rampart and Shadow Wall for bosses. I had one in the level 90 MSQ dungeon that used Oblation twice. During boss fights. Never on trash. That same DRK also used Dark Missionary and Dark Mind on packs of all physical-hitting mobs. So you can imagine how much fun I had with them…
Last edited by HyoMinPark; 12-25-2021 at 06:58 PM.


And this is where DRK has an invuln mechanic issue. That's for the DRK Mega Thread that literally has been yelling at the top of their lungs how Living Dead is horribly designed.




And I've said in threads similar to that one a simple 20% increased healing actions buff along side it would go a LONG way.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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