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  1. #1
    Player
    JacobNewblood's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    95
    Character
    Jacob Newblood
    World
    Balmung
    Main Class
    Pictomancer Lv 100

    An Idea for SCH and SGE : Regarding Gauges

    Hello, Fellow Warriors Of Eorzea,

    I come to you today with an idea that I have come up with regarding Sage and Scholar.

    ~~~

    Scholar: Dissipation
    what if SCH Dissipation worked like this
    Dissipation Still grants the same buff and three aetherflow, but instead of taking your Faerie away, it costs 100 Fae Gauge. This would only lock an SCH out of Fae Union for a brief moment till more gauge is obtained, and grant more uses for the Fae Gauge other than one Faerie ability. We can say that Eos/Selene give us some aether or something. This, I feel would negate some of the issues surrounding the ability.
    ~~~

    Sage: Adder's Sting and Toxicon
    Some suggestions I have seen for sage have to do with Rhizomata. Most of the suggestions being a tool to acquire an adder's sting instead of a gall. This I would fully support, but I have another approach to it. I think another way to go about it would be to make Rhizomata convert 1 adder's gall to an adder's sting. This would provide some cost to gaining an adder's sting alongside breaking a Eukrasian Diagnosis. This would give us an oGCD way to gain adder's stings in battle that do not need a Eukrasian Diagnosis, and cost a SGE if used incorrectly.
    I would also note that I think if we were to convert an adder's gall to a sting, it would still restore some MP, this giving a pseudo method of using a gall for DMG much like a SCH can use Aetherflow for DMG
    ~~~
    In the end I welcome any and all feedback! add on, take away, and share your thoughts!
    Thank you for your time! I greatly appreciate it!
    (2)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by JacobNewblood View Post
    Sage: Adder's Sting and Toxicon
    Some suggestions I have seen for sage have to do with Rhizomata. Most of the suggestions being a tool to acquire an adder's sting instead of a gall. This I would fully support, but I have another approach to it. I think another way to go about it would be to make Rhizomata convert 1 adder's gall to an adder's sting. This would provide some cost to gaining an adder's sting alongside breaking a Eukrasian Diagnosis. This would give us an oGCD way to gain adder's stings in battle that do not need a Eukrasian Diagnosis, and cost a SGE if used incorrectly.
    I would also note that I think if we were to convert an adder's gall to a sting, it would still restore some MP, this giving a pseudo method of using a gall for DMG much like a SCH can use Aetherflow for DMG
    Speaking personally, just from the way I play, I'd rather have the extra addersgall available on demand. To me that's far more valuable an useful than an addersting that can be generated any time I'm willing to spend a GCD, let alone burning a much more valuable addersgall to get it.
    (10)

  3. #3
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by JacobNewblood View Post
    I would also note that I think if we were to convert an adder's gall to a sting, it would still restore some MP, this giving a pseudo method of using a gall for DMG much like a SCH can use Aetherflow for DMG
    100% agree, we have no need for this stack, there is usually nothing to use it on based on cool-downs
    (0)

    Larek Darkholme @ Ragnarok

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hysterior View Post
    100% agree, we have no need for this stack, there is usually nothing to use it on based on cool-downs
    Keep damage reduction up on the tank so you can DPS more. That's one very good use of addersgall. And avoid GCD heals if that isn't enough.

    And... I think introducing something "energy drain"-like for sage is a bad idea. Any time there's competition between resources for healing and DPS, people will want to spend it all on DPS. And then complain if SE makes it weak to lessen the pressure to use it on DPS/bad feeling when you have to use it for heals. All these things we've got through with, with energy drain.
    (2)

  5. #5
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    On the matter of SCH, i think if Dissipation should be changed, then in a way, where it isnt tied to Healing at all. Instead, it should give SCH either 50% Haste or straight up Instant casts for the duration.
    (1)

  6. #6
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    Speaking personally, just from the way I play, I'd rather have the extra addersgall available on demand. To me that's far more valuable an useful than an addersting that can be generated any time I'm willing to spend a GCD, let alone burning a much more valuable addersgall to get it.
    Fully agree. Addersgall are much more useful than Addersting.

    I wouldn't be averse to the button generating one of *both* though.

    But even then, Toxikon is mostly just a handy mobility button boss fights that we can generate at will whenever a Tank buster is coming. Need a Sting? Just E-Diag the Buster, boom Sting charge for the upcoming movement phase. lol

    Quote Originally Posted by Anhra View Post
    On the matter of SCH, i think if Dissipation should be changed, then in a way, where it isnt tied to Healing at all. Instead, it should give SCH either 50% Haste or straight up Instant casts for the duration.
    My personal dream for Dissipation is to have the Faerie vanish into the Scholar (Give us some cute faerie wings for the duration :P) and we can cast empowered versions of the Faerie buttons except Union.
    (3)
    Last edited by Sylve; 12-21-2021 at 05:51 PM.

  7. #7
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Sylve View Post
    Fully agree. Addersgall are much more useful than Addersting.

    I wouldn't be averse to the button generating one of *both* though.

    But even then, Toxikon is mostly just a handy mobility button boss fights that we can generate at will whenever a Tank buster is coming. Need a Sting? Just E-Diag the Buster, boom Sting charge for the upcoming movement phase. lol



    My personal dream for Dissipation is to have the Faerie vanish into the Scholar (Give us some cute faerie wings for the duration :P) and we can cast empowered versions of the Faerie buttons except Union.
    Yes please. I’d love to have faerie wings on scholar would be so adorable.
    (1)

  8. #8
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    794
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Sage stops generating resources when it hits 3 Addersgall and I always thought the Guage should continue to build but in a red color and generate Addersting instead. If you use an Addersgall skill the bar would turn blue again and generate healing resources like we have now. That way we aren't completely reliant on a shield breaking for Toxicon. The red Guage could even build slower to be balanced. Say 30 seconds instead of 20 for an Addersting. It would be nice.

    As far as Dissipation, it takes 4 minutes to get a full Fey Guage and I normally need the skill for the first large pull in dungeons when I don't have any healthy amount of Guage for Fey Union. Trading Fey Union for Dissipation would also really cripple my healing rotation as I often get max healing value out of both. Unless this Dissipation change came with some hefty potency adjustments it would just be a huge nerf in my opinion.
    (0)

  9. #9
    Player
    GrimGale's Avatar
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    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    SGE needs a Addersgall dump period. Doesn't have to be a DPS skill (I'd rather it wasn't)- Having your MP sustain tied to healing tools is too situational. I've had many times when I'm staying capped on Addersgall because there is nothing to heal (And Kardia is enough to keep tank healed, plus Physis, Holos or Soteria)

    Maybe an addersgall button that simply restores 800MP would be nice.
    (1)

  10. #10
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    As much as SGE holds onto Addersgall a lot, I actually think it's fine as it is currently. I understand that people don't want to overcap on resources, but considering that this resource has NOTHING to do with DPS and is just our healing, we shouldn't be thinking in the way SCH thinks as we oft find ourselves. Funnily enough, though, the tank takes enough damage for me to use many of my Addersgall in EX so I don't run the risk of MP issues. Mostly when I see TBs I just straight up shield it since it'll give me a movement option later on if I'm caught running.
    (2)

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