Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 136

Hybrid View

  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Sage feels fairly good. The only things I would like for the current Sage?

    Icarus getting a second charge. I'm used to all jobs having dashes on a 20-30 second cooldown and the 45 second dash messes me up a lot when I intend to dash, only to find out Icarus is not off cooldown yet.

    Toxikon getting an Eukrasia-alternative. A Toxikon DoT on the main target and 50% AoE DoT on the rest. In this manner, you are rewarded for healing with Eukrasia Diagnosis, but with a decently long DoT duration, you're not going to get value on Eukrasia Toxikon if you consistently overwrite the DoT by spamming Eukrasia Diagnosis to get Toxikon stacks. Plus, it takes no extra hotbar space to replace Toxikon with Eukrasia Toxikon.

    Dosis III and Toxikon II are both doing the same damage at lv 90. If Eukrasia Toxikon II's total DoT potency is slightly stronger than Dosis III or Toxikon II, then it gives sage a bit more DPS loss management without affecting anything too much. In the end, Toxikon II will still be used for the same purpose of minimizing GCD loss, but you just get one extra DoT alternative. Eukrasia Toxikon II doesn't change that since it would still be a loss to use Eukrasia Diagnosis to specifically generate a Toxikon stack instead of using 2 Dosis III, so Toxikon II will still be used for consistent heavy movement if Toxikon DoT is still ticking and you want to keep the GCD rolling. If anything, it would incentivize using your Eukrasia Toxikon DoT more smartly since your Toxikon stacks don't regenerate normally, so you would have to consider whether you want to apply the DoT in a buff window or save the stack if it can save a GCD for heavy movement phases.
    (0)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I have no issue with Kardia. However, I do with Soteria. Because Kardia just tacks on a little bit of healing onto damage, Soteria is like a fireman that shows up after the fire is put out. It's kind of like Rouse when SCH's had it. They are semi useful abilities, but not really worth the real-estate at this point in the game's lifespan.

    We will get two charges of Icarus in the next expansion. That is a shoe-in for an added trait. I'm guessing the CD lining up with Phelgma is totally intentional, so I say 1 charge of Phelgma = 1 charge of Icarus

    The Addersgall abilities are fine as they are. However, they don't really have a dump skill. I think they should remove Taurochole as an Addersgall spender and just make it an independent oGCD, and give them something else. It could just be their Energy Drain equivalent as I am not sure what else to give them. If they did this, they might have to get rid of Rhizomata, but I am ok with that.

    When it comes to DPS, I am not sure what to tell peeps who are dissatisfied. They wanted more buttons, and they gave you more buttons. Of course, I knew and said that would not be enough. The goalposts will continue to move. That aside, my only gripe is Toxicon feels awkward to use as a GCD and just feels like we should be able to weave it. Some potency adjustments will also have to be made as some tier II skills actually lose potency on the falloff opposed to their tier one counterparts. That is no beuno. Want to know what is beuno though? Phelgma. Every bit as satisfying to use as Assize. I think it could use an extra effect though. Blind? Stun? I'm not sure.

    Eukrasia is an interesting mechanic; reminiscent of Dark Arts for DKN. Even has that same odd CD it did that gives you the ability to put two non-oGCD skills into a single GCD window. I do like it, but I do not like what it is forcing me to do on my controller.

    Because I play on controller, I place skills with cast times on the D-pad because I can't move my character and push those keys at the same time. IOW, I have to take my thumb of the analog stick to use the D-pad. Since Eukrasia turns those skills that have cast times into instant, I lose the luxury of being able to cast them on the move. I think I can work around this, but it is going to take an adjustment. One poster mentioned having the ability to toggle Eukrasia, and I mentioned that it wasn't really needed. I'll compromise a bit and going to do a bit of a Cleric Stance thing that gives it a 5s recast. This means if you turn it on, change your mind and turn it off, you can't turn it back on until the 5s expire.

    Other than that there isn't anything I can think of as of right now, but my SGE is only 76 at the moment. Still, I am really surprised how good this job feels out of the gate. Some of these things I mentioned are not only suggestions, but predictions. With the exception of the dump skill. I would actually be really surprised if they did that this expansion.
    (2)

  3. #3
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    547
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    After getting Sage to 90 (just a note as to where Im at )

    I personally don't care if they do change anything or not since over all it was a solid healer and I got through everything pretty well.

    BUT! If I was to point at something that I would change.

    Toxicon needs to me on a oGCD or just do more dmg, for something on a gauge and has to proc off a shield break I dont get why it has to be on a gcd. Granted its very easy to pop the shield but 900 mp cost for a GCD non cast dmg is pretty flat

    Dyskrasia need to have a dot when augmented, honestly I think all healers should have this but I do feel like it would fit for SGE

    I do like the idea of kardia going on the party maybe for future lvls seems a but too powerful for sage right now and I wouldn't have it on 100% of a run but instead on Soteria or share a cd with it with the same potency.

    If i was to give any dmg spell a shield it would only be Phlegma having that on demand with any other spell would be busted or just pointless

    I do wish the do something with pepsi and single target since most of the time my shield just evaporates on a main tank so pepsi usually isn't worth popping then

    2 stacks of Icarus would be cool but not necessary and it dosen't need to give a shield to others you pass but if it did give you a shield by all means

    I don't know if its just me or maybe anyone else feels this way but can we do something about pneuma, I mean I might just be greedy here but I really feel it should be more for a last ability. Maybe a regen or put the mit back on. I dont want to up the dmg so opts don't start saying you have to use it for dmg windows but I just feel like it dosen't have the umf feeling. Maybe just me but its a note maybe in the future.
    (0)
    Last edited by Vatom; 12-07-2021 at 05:18 PM.

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Something I just thought of with Soteria is it being an ability that temporarily grants a second Kardia, so you can heal two party members while doing damage, OR stack it onto the same party member.
    (6)

  5. #5
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I like the Enhanced Kerachole giving everyone Kardia idea, I like the Eukrasian Toxicon DoT idea, and I like the Soteria as a 2nd Kardia with a cooldown idea.

    Job is really fun as it is, but there are some good ideas to make it even more fun in here
    (2)

  6. #6
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    I like the Enhanced Kerachole giving everyone Kardia idea, I like the Eukrasian Toxicon DoT idea, and I like the Soteria as a 2nd Kardia with a cooldown idea.

    Job is really fun as it is, but there are some good ideas to make it even more fun in here
    The job is possibly the best healer right now in all content that is over level 70. These changes would further place the other healers in the shadows imo.
    (1)
    Last edited by Ashua; 12-07-2021 at 09:37 PM.

  7. #7
    Player
    Ironthorne's Avatar
    Join Date
    Sep 2021
    Posts
    56
    Character
    Noel Aranea
    World
    Zalera
    Main Class
    Dancer Lv 90
    Can I just...not have to run into melee range to use Phlegma, please?
    (6)

  8. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ironthorne View Post
    Can I just...not have to run into melee range to use Phlegma, please?
    I quite like flying over and dunking my two massive phlegma balls onto mobs.
    (2)

  9. #9
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ironthorne View Post
    Can I just...not have to run into melee range to use Phlegma, please?
    You could also just stay in melee range. You would be better off that way in almost all situations because you are in the best spot for AOE heals. The times when you are forced into ranged you don't usually stay there for a long time.
    (9)

  10. #10
    Player
    Jallun's Avatar
    Join Date
    Jul 2020
    Posts
    9
    Character
    Cain Rowe
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ironthorne View Post
    Can I just...not have to run into melee range to use Phlegma, please?
    This is how I feel about all healer AoE attacks as well, not just Phlegma.

    Quote Originally Posted by Hysterior View Post
    For now I would only do something with Toxicon, it really feels like it is missing potency or another effect to be relevant
    100% agree; the damage is too weak for two GCDs worth of time despite it being AoE. Something like reducing the falloff and increasing the radius to 8 yalms (like the old Bane) would be nice.
    (2)
    Last edited by Jallun; 12-09-2021 at 02:38 AM.

Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast