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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,094
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by QooEr View Post
    zoe pneuma is like 900 potency, and you can buff it to 1188 potency with krasis and physis. a buffed taurochole or druochole should easily finish the job after that. and even if not, you still have time to use a buffed e.diag then pepsis

    read tooltips guys its not hard lol
    Heh, so in the end it still take as much effort as SCH. Honestly, I didn't think of using Pneuma for I've always used it for AoE healing. Granted, it's also my least touched healer. I'll gladly take your input to good use.
    (0)

  2. #2
    Player
    Evos's Avatar
    Join Date
    Oct 2021
    Posts
    39
    Character
    Evos Muramasa
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    This pepsis discussion ..... I will add, and I may be wrong, but the game does alot of buff/debuff snapshots. Therefore, like with warrior, I would/could actually line up my mitigation(s), wait for the incoming damage animation and hit shake it off to snapshot the mitigation buff(s) as it falls off. This if course buffs the shield of shake.

    With pepsis I think, and I have tried this, used it as the damage (snapshot/animation) went off triggering the heals as the shield fell off. I'll need to record the process to see if the heals truly proc (^_^). If so, it's kinda an interesting skill play (latency be damned though). Depends on the response and priority of pepsis with the server as well.

    Hence, you should technically get both benefits (damage reduction/heal). Again, I have not done a formal check. If not, than yes this ability is to "clear" your shields to, in some cases, add a bigger buffed shield or to get the mobility (emergency tactics) healing of E-prgnosis.

    *Stronger shields overwrite weaker ones as many probably know*

    Pepsis is also well suited to testing given that the tool tip says if E-prgnosis or E-diagnosis is not on a player they do not receive healing.
    I'm not logged in so I won't be able to check this for a bit.
    (0)

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Shields feel weak at the start of every expansion. It usually gets better with gear.

    And LD is just a bad skill. It might be made better if healers constantly overcap their resources, but otherwise, it's very much a "don't use unless you have a whm" skill or your healers have a plan. And even if your healers have a plan it's probably still better to just do the mechanic properly.
    It's great for blind prog though, to get that extra few seconds of footage.
    (0)

  4. #4
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I am fairly curious about my experience with SGE. Just because of some of the comments I've read and I think the experiences sound mixed. On the one hand, I read comments about how heals feel weak, and of course the above query about handling Living Dead. This is all stuff that falls in line with my experience, which to me is positive because my experience has been closer to what I've asked for. Then on the other hand we've had comments on the forums that describe SGE in a similar manner to 5.0 SCH in relation to oGCD's and shields. I've not ran it in much pre-EW content (aside from grinding 71-80 in Bozja) and it sounds like you can play the job mostly using just its oGCD's and not much of its GCD shields. But I feel like I'd run out of oGCD's too soon in pretty much every group I've ran with a couple of exceptions. My experience of 5.0 SCH was that I'd very rarely use my GCD shields because oGCD's were enough and made me remark how I was more of a shield healer on Diurnal AST because of Neutral Sect, which suffices for how frequently I'd comparatively use GCD shields on SCH and because Celestial Opposition was an oGCD shield.

    But on SGE:
    I've got decent gear, whilst I'm not yet fully geared, but nearly there...I mean by yesterday's standard, now that the new patch is out, I have the next tier to get.
    I've ran SGE through all EW dungeons and trials
    I've ran SGE through all post-MSQ dungeons and doing expert roulettes
    I've cleared the first EX trial on SGE and have progged most of the second

    And I've found I need to use my GCD shields a lot more than I've seen some suggest. So I am cautious to state, "this balance is great, I am happy with this" if further down the line I realise what I could be doing better and find that it offsets that balance and great feeling and find my feedback was in fact not very good, hence my curiosity.
    (0)

  5. #5
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    My admittedly limited experience with Sage has been negative. The job feels weak and overly busy. You have to use multiple abilities together to achieve what other healers do with a single ability.

    I genuinely feel sorry for any individual who decides to check out what healing is like and chooses Sage as their first healer. The job is not user friendly and is bound to drive a would-be healer away from the role.
    (2)

  6. #6
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    My admittedly limited experience with Sage has been negative. The job feels weak and overly busy. You have to use multiple abilities together to achieve what other healers do with a single ability.

    I genuinely feel sorry for any individual who decides to check out what healing is like and chooses Sage as their first healer. The job is not user friendly and is bound to drive a would-be healer away from the role.
    This is the problem 2.0 SCH had and it wasn't weaker, it just had a certain way of being played and it was just harder as result. Then they tried to make it less "weak" and it became OP. If anything, I like SGE this way, a variety in difficulty has been something I've been asking for and YoshiP suggested SGE would be harder to learn during the demonstration in the live letter. I think I am understanding why. Normally for people completely new to healing in this game, I've always recommended White Mage but am generally willing to help people get started with the others.

    Quote Originally Posted by AnotherPerson View Post
    Sage feels strong to me and is strong. Numerically, the healing values are good. A big factor on whether Sage feels weak or strong is if you are using the mitigation and healing % increase effectively - optimizing this aspect, and using Kardia + Soteria will make SGE's heals feel strong. Using them incorrectly will make SGE feel a lot weaker in comparison overtime.

    After playing SGE for a while now in pre-Endwalker and Endwalker content, I think a big issue for people thinking Sage feels weak is also because they haven't changed the way they prioritize their healing compared to other healers. The priority on healing abilities really changes as Sage level up, but this is largely due to whether you have access to Rhizomata (an addersgall meaning you spend more healing abilities using the gauge first to avoid overcapping and losing MP), access to Holos (another mitigation, which means you can spread out your healing more), access to Kerakeia (Lv 78 trait) and access to Panhaima. The priority of healing on Sage really evolves as you get higher in level, and it matters a lot more than other healing jobs because SGE just has a lot more synergetic healing skills, so it requires more thought on your part to play Sage effectively.

    Thanks for the perspective. I was wondering if it was something like this, I've been trying to make use of them with my other abilities, but I probably just need to get the balance right. So it's later dependence on oGCD's is less 5.0 SCH where you don't have to give forethought but instead better planning of how you synergize your skills, that to me is a lot better, because I still consider damage reduction as a form of shield healing. But as I expressed with the above, I feel like this is the way it was with 2.0 SCH, I remember people thinking it felt weak but after a time I was able to optimise it and do crazy carries with it where it definitely was not weak and I feel is why it was OP when they gave it more ability to pure heal. I just need to find that spot with SGE.

    In which case, I am happy to say I am satisfied with SGE. At the moment, the only changes I would make would be to Toxicon, I want a reason to use it more, I like the mechanic. Anything else, time will tell as I get more efficient. But it feels like they've made the steps in the right direction with it that I want, which I've expressed before with cautious optimism. And I am starting to understand maybe why YoshiP's response in that one interview was "try SGE" when it came to complaints about that lack of engagement.

    I feel like what would change this is if I find myself healing 30% and DPSing 70% again, because I don't think SGE's DPS kit is enough to make 70% DPS uptime engaging, especially if we're not getting much use out of Toxicon.
    (3)

  7. #7
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,211
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Sage feels strong to me and is strong. Numerically, the healing values are good. A big factor on whether Sage feels weak or strong is if you are using the mitigation and healing % increase effectively - optimizing this aspect, and using Kardia + Soteria will make SGE's heals feel strong. Using them incorrectly will make SGE feel a lot weaker in comparison overtime.

    After playing SGE for a while now in pre-Endwalker and Endwalker content, I think a big issue for people thinking Sage feels weak is also because they haven't changed the way they prioritize their healing compared to other healers. The priority on healing abilities really changes as Sage level up, but this is largely due to whether you have access to Rhizomata (an addersgall meaning you spend more healing abilities using the gauge first to avoid overcapping and losing MP), access to Holos (another mitigation, which means you can spread out your healing more), access to Kerakeia (Lv 78 trait) and access to Panhaima. The priority of healing on Sage really evolves as you get higher in level, and it matters a lot more than other healing jobs because SGE just has a lot more synergetic healing skills, so it requires more thought on your part to play Sage effectively.
    (3)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    One thing that I do find a little odd with Holos is that it's an AoE flat heal + damage reduction on a long cooldown. You kind of need to use it at very specific moments to get the most out of it. I can't use it before an attack like Kerachole because then I lose all of the healing rather than get that healing from a regen that ticks after the hit goes off, but the damage reduction won't reduce the damage you're immediately trying to address. More optimal use of it will come down to fight knowledge and using it right after the first hit of a high damage phase.
    (0)

  9. #9
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,122
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Sage feels weaker in healing output than the other healers still, a bit annoying. It is harder to recover a death from yourself or another player than other healer as well imo. Gcd heals last resort for me but they are so weak without a Zoe that if you hit the point where you need to gcd heals it feels awful. All 3 addersgall on healing 1 dps to reasonable hp from a rez, so rip me if I have a raidwide to heal soon or tank buster or more dps make mistakes which they always do.

    There is so much small mitigation in the kit but it also comes with heals so you dont want to waste them, why can they not have excess heals convert into shielding or something? That would be nice. Given we cannot guarantee crit shield like a scholar can, something to help us have a chunkier shield when needed would be nice, zoe makes a very small difference and again its another wasted heal at times.
    (0)

  10. #10
    Player
    Scorbutic's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Kali Current
    World
    Famfrit
    Main Class
    Machinist Lv 90
    I've got to say I'm a little disappointed with how Sage turned out. I will admit that this is due to my expectations for the job though. As someone who mained and loved the playstyle of a Discipline Priest in WoW, that's more of what I was hoping for when I heard about Sage. For me, one of the most satisfying parts of a heal-through-damage class is getting that buff (Kardia in our case) on the group and then throwing a heavy hitting ability on something or a powerful dot and watching those delicious green numbers shoot out of all your teammates as their bars fill up.

    That's not really a thing for ours here. Imo Kardia doesn't even feel like a main piece of our kit, rather it's just another extra bit of healing that helps smooth things out. The fact that we don't even have an aoe buff application to get Kardia on our teammates shows me that this really isn't the focus of the class. Again, this is fine and I'm still having fun with it and it's still enough to get through content, I was just hoping for something a little different than what we got.
    (1)

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