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  1. #381
    Player
    crovius's Avatar
    Join Date
    Dec 2021
    Posts
    13
    Character
    Deus Corvus
    World
    Moogle
    Main Class
    Summoner Lv 100
    The issue started with me as well during Endwalker early access and it seems to be dependent on the where the camera is facing. When I turn it around, it will stop finally and when I turn it to where it was before, then the audio stuttering starts up again.

    Things were perfectly fine in 5.5 and all other patches up until now. I was hopeful that this 6.0.1 patch was going to adjust this issue, but it seems to still be lingering here and only here as other games do not do this for me.
    (0)

  2. #382
    Player
    Grimno's Avatar
    Join Date
    Dec 2021
    Posts
    70
    Character
    Ridmond Bozwell
    World
    Gilgamesh
    Main Class
    White Mage Lv 96
    The fact people with better computers then me is having the issue has me worried that even if I were to buy a whole new PC with better hardware to just strongarm the issue essentially... I could still end up having audio issues...

    Wish Square would say something about it. Like this is now far beyond a few isolated incidents. I've even begun meeting people in-game on Gilgamesh who are also having issues. Spoke out in Endwalker's final zone when waiting for a specific timed FATE to spawn, and when I spoke of it, two others spoke up about having stuttering issues.
    (0)

  3. #383
    Player
    Vendi's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Clara Vendetta
    World
    Lich
    Main Class
    Dancer Lv 86
    Quote Originally Posted by Packetdancer View Post
    So, interesting side note, though I don't know if it'll help anyone else or not.

    I run FFXIV's audio output manually redirected onto a pure-software sound device (a "virtual audio cable"); I've done this for ages, mostly so that I can capture the audio in OBS for streaming separately from any Windows system sounds, but it also allows me to swap the audio output around (using the 'Listen' tab of the VAC's device entry to have it output onto my headphones or my normal speakers).

    The other day, I accidentally blew away those settings and FFXIV was playing audio directly onto my sound device... and I started having this audio issue. When I restored my VAC settings and forced FFXIV's audio through a virtual cable again, the issues stopped.

    The problem is 100% in the game engine, but it seems like maybe it's some sort of timing-dependent thing, and that pure-software solutions like the Virtual Audio Cable stuff are not subject to this particular wonkiness? I haven't dug deeply, regardless, I just know it did fix things for me. I don't know if it'll work the same for anyone else, but it can't hurt to try?

    There are multiple virtual audio cable options out there; if anyone else wants to try my specific setup and see if it fixes things for them, the one I used in this case was VB-Audio's. They offer one cable free, and then additional driver packs to add more cables are paid; the freebie cable pack would, I figure, be enough for someone else to test this as well.

    If anyone else does try this, I'd be curious to know what the result is. I'm assuming that the virtual cable fixed the issue in my case (because it went away when I swapped back to using the cable), but it could hypothetically be pure coincidence.

    So I have tested out the solution to route the audio trough the Virtual audio cable by using the mentioned VB-Audio + Voice Meter (both can be downloaded on their website, you can get one virtual audio cable for free). After installling and restarting your PC, it is important to setup voice meter (or their audio mixer variant) so your main audio output, whatever you have (A1) is routed to the virtual cable (A2).
    I have been testing this solution for around 60 min now as I am writing this, it does seem to make it much better (llok update1); if it stops working I will update the post! (look update 2,3)

    Note: If someone else want to try this, would be appreciated. More people would give a better overwiev.

    Update 1: like someone else said, its not perfect. Every 10-15 min it still happens (less than usual) for a few seconds. Compared to it happening all the time though, it is a solid improvement, at least the game is playble. I wonder if improvements can be made to this? will see if some option tweaking can be done.

    Update 2: after some time it still does deteriorate for me and goes back to the old audio stutter (in fights), sigh. It is still worth trying, cause the issue affects everyone slightly different.

    Update 3: attempt at fixing failed, now it does not wanna work anymore, even though it did for a time.
    Conclusion: I have no idea what the issue with the game audio is at all anymore; we need a legacy feature to restore the audio before 6.0, from the devs
    (1)
    Last edited by Vendi; 12-23-2021 at 08:56 AM.

  4. #384
    Player
    Draconus03's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Draconus Noctus
    World
    Malboro
    Main Class
    Miner Lv 80

    same sound issue

    been happening to me since endwalker dropped every time i go into a dungeon its almost unplayable with the sound on
    (0)

  5. #385
    Player
    TheMeido's Avatar
    Join Date
    May 2021
    Posts
    5
    Character
    Caem Idris
    World
    Sargatanas
    Main Class
    Samurai Lv 80
    Don't know if it's related, but in the Old Sharlayan innroom. Ever since patch 6.01 my FPS started to lower dramatically from capped 99/100 to near down 20 fps for odd reasons, acting almost like some weird memory leak if you stay in there too long and start messing around with the "try-on" function with the glamour dresser. My audio would also start to "pop" and "slow-down" during this. Think it's possibly related?
    (0)

  6. #386
    Player
    GorthRedsteel's Avatar
    Join Date
    Dec 2021
    Posts
    45
    Character
    Gorth Redsteel
    World
    Cerberus
    Main Class
    Dark Knight Lv 74
    Imagine waiting 2 weeks for a patch to address the huge bug that makes the game unplayable, just for it to make it WORSE. Like how is that possible? I understand they don't care about us from the west but holy shit - can they at least try to handle it? I'm getting furious as I had no issues before the shitty expansion, and now I get headaches from getting my ears getting assaulted. Constant popping and stuttering makes it a torture. What have they done with the game? "Improved sound" btw
    (0)

  7. #387
    Player
    AurelGuthrie's Avatar
    Join Date
    Apr 2019
    Posts
    4
    Character
    Aurel Guthrie
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vendi View Post
    So I have tested out the solution to route the audio trough the Virtual audio cable by using the mentioned VB-Audio + Voice Meter (both can be downloaded on their website, you can get one virtual audio cable for free). After installling and restarting your PC, it is important to setup voice meter (or their audio mixer variant) so your main audio output, whatever you have (A1) is routed to the virtual cable (A2).
    I have been testing this solution for around 60 min now as I am writing this, it does seem to work; if it stops working I will update the post!

    Note: If someone else want to try this, would be appreciated. More people would give a better overwiev.
    I'm currently trying this and it seems to be *mostly* working. Instead of having the crackling/popping audio issue most of the time during dungeon runs, now it happens for a couple seconds every 10 mintues or so. From a major issue to minor inconvenience. Still, that it doesn't 100% fix it makes me think there's multiple things causing this issue, and using the virtual audio device fixes one of them. Thanks to Packetdancer for sharing this solution! I will update if it stops working.
    (0)

  8. #388
    Player
    Sarhina's Avatar
    Join Date
    Jun 2019
    Posts
    12
    Character
    Sarhina Aeryn'sun
    World
    Cerberus
    Main Class
    Warrior Lv 80
    It primarily seems to be in dungeons or areas of dense combat for me, oddly moving the camera can briefly stop it. Not tried any of the fixes yet as they seem worse than the thing they're curing.
    Just got into Asphodelos: the fourth circle and been hit with the WORST attack of this in the game, I had to switch off my sound completely.
    (0)
    Last edited by Sarhina; 12-23-2021 at 08:04 AM.

  9. #389
    Player
    paga's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Azault Vilauclaire
    World
    Shiva
    Main Class
    White Mage Lv 82
    Quote Originally Posted by Vendi View Post
    So I have tested out the solution to route the audio trough the Virtual audio cable by using the mentioned VB-Audio + Voice Meter (both can be downloaded on their website, you can get one virtual audio cable for free). After installling and restarting your PC, it is important to setup voice meter (or their audio mixer variant) so your main audio output, whatever you have (A1) is routed to the virtual cable (A2).
    I have been testing this solution for around 60 min now as I am writing this, it does seem to make it much better (llok update1); if it stops working I will update the post!

    Note: If someone else want to try this, would be appreciated. More people would give a better overwiev.

    Update 1: like someone else said, its not perfect. Every 10-15 min it still happens (less than usual) for a few seconds. Compared to it happening all the time though, it is a solid improvement, at least the game is playble.
    Does not work for me but my issue is not as bad as others, I only get some slight cracking every so often and not at all during combat, so for me its not unplayable but you still notice it. But thanks! 6.0 ran perfectly for me, I really hope they fix it soon.
    (0)

  10. #390
    Player
    minopoki's Avatar
    Join Date
    Dec 2021
    Posts
    68
    Character
    Poki Epocan
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vendi View Post
    So I have tested out the solution to route the audio trough the Virtual audio cable by using the mentioned VB-Audio + Voice Meter (both can be downloaded on their website, you can get one virtual audio cable for free). After installling and restarting your PC, it is important to setup voice meter (or their audio mixer variant) so your main audio output, whatever you have (A1) is routed to the virtual cable (A2).
    I have been testing this solution for around 60 min now as I am writing this, it does seem to work; if it stops working I will update the post!

    Note: If someone else want to try this, would be appreciated. More people would give a better overwiev.
    I tried the mentioned softwares, and it didn't work at all for me, but maybe I'm setting it up wrong...
    I have VoiceMeteer set as my standard audio device. Should I change FFXIV audio device to something else?
    Inside the VoiceMeteer app, i set my speakers as A1, tried both VB-Audio Input or nothing to A2, didn't make a difference.
    Also, there are WDM and MME options for each device, and I don't know the difference. Tried changing them, and no difference.
    Also, should I change something to audio input in the software?

    EDIT: btw, something I had already tried a few days ago using the VB audio cables (I didn't have VoiceMeteer installed), was transmitting the game audio through a Google Meet reunion to my cell phone.
    I set FFXIV audio output to VB cable input, then I set Chrome audio input to VB cable output, joined a Google Meet reunion, then joined the same reunion as another user in my phone, so I could hear game audio from it, and it would still stutter from my phone.
    (0)
    Last edited by minopoki; 12-23-2021 at 08:22 AM.

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