Quote Originally Posted by ssunny2008 View Post
Serious question, how can you like it? It would be an "ok" side-mechanic, but standalone or even as core-mechanic? No...

I mean, seriously... it´s not a gauge or something. I don´t even know why we got some graphical info about it. They added or better reintroduced already existing skills as burstskills at the end of any PB window. The rotation changed a bit, but that´s it?! You´ve nothing to play around, nothing to care about. You just press PB as before, perform 3 skills and use a fourth button after that order. If you fail you´ve a "safe-skill" which is at bosses even easier in its execution since you need a target, meanwhile the other skills can land into nowhere when the boss is getting untargetable or jumps away.

Blitz is no depth mechanic or anything in my eyes. So what is so good at it?
I like combo:ing into a big finisher.

I really don't like gauges tho it's actually something I really dislike about Reaper and it makes the rotation on Reaper feel very stale to me.
I don't like the feeling of just 1 2 3 to build up a meter and then dumping it.
NIN is an exception to that because it's actually a bit more involved if you want to fit it into trick windows it's less forgiving than on Reaper and NIN also doesn't revolve around it entirely like Reaper does.