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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    All of those situations you're going to be sitting on a GCD nine times out of 10. SSS is useless and requires practically perfect timing to get any use out of a minor speed boost and its potency is not worth sitting on a GCD to use it.

    You're in the extreme minority in thinking its unique or even good.
    (5)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by Ransu View Post
    All of those situations you're going to be sitting on a GCD nine times out of 10. SSS is useless and requires practically perfect timing to get any use out of a minor speed boost and its potency is not worth sitting on a GCD to use it.

    You're in the extreme minority in thinking its unique or even good.
    Why would you want to sit on a GCD with 250-310 potency, when you can use SSS with 550 potency in such situations?

    It´s unique since no other class has such downtime-possibilities. And i don´t care if i´m in the minority or not... i´m able to do a bit of math and to see the possibilities. This is something the most here are not able too.
    (7)
    Last edited by ssunny2008; 12-22-2021 at 07:54 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Personally, I like the niche that SSS fills, but I do think the movement speed increase needs to be increased to that of Sprint and that SSS ought to use a rollover (i.e., to be an oGCD that adds 1.5 GCDs' time to your current time remaining until the GCD refreshes) instead of a relatively standard (double-)GCD skill. The latter, especially, would greatly increase its applicability.

    If not, it at least needs a tiny potency increase.
    (6)

  4. #4
    Player
    PariahDoge's Avatar
    Join Date
    Oct 2021
    Posts
    14
    Character
    Eddie Bax
    World
    Brynhildr
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Personally, I like the niche that SSS fills, but I do think the movement speed increase needs to be increased to that of Sprint and that SSS ought to use a rollover (i.e., to be an oGCD that adds 1.5 GCDs' time to your current time remaining until the GCD refreshes) instead of a relatively standard (double-)GCD skill. The latter, especially, would greatly increase its applicability.

    If not, it at least needs a tiny potency increase.
    This is similiar to how I'd handle SSS if they have to keep it as some kind of subpar disengage. OGCD that gives you 4 seconds of pacification debuff.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by PariahDoge View Post
    This is similiar to how I'd handle SSS if they have to keep it as some kind of subpar disengage. OGCD that gives you 4 seconds of pacification debuff.
    If you use it as a pacification debuff, its ppgcd actually varies. For instance, if you hit it immediately after a GCD --assuming a 2s GCD, no Skill Speed-- its effective uptime cost is only 2.5 seconds, down from 4, because you wouldn't have been able to use the 1.5s after your previous GCD's animation lock anyways. Such, given that it'd have to be balanced around its ideal circumstances, wouldn't much facilitate usage except as a finisher.

    Adding exactly X GCDs time to your existing GCD, on the other hand, standardizes its uptime cost. That reduces its skill ceiling, ofc, but it eases its use as a disengage since you don't have to, in essence, pre-cast it immediately after the last GCD you could get off before the disengage (if/when allowing yourself .5s of leeway in which to get SSS in after animation lock if playing with mods or .5s plus twice your ping otherwise), which would otherwise sometimes require that you hit SSS before the AoE indicator even appears.

    Both styles have their advantages and disadvantages (primarily, reward for precasting and higher finisher potency vs. accessibility and reliability). Just food for thought.
    (0)