Quote Originally Posted by Liam_Harper View Post
Nerfing tank sustain will do almost nothing. Tanks having some heals aren't why healers are designed terribly, nor will bosses suddenly start spamming raidwides and dishing out real damage if we take Nascent Flash and Holy Sheltron away. If anything SE would panic and start making bosses even weaker or buff our heals more to compensate.

There are fundamental issues with healer design that has nothing to do with tanks. We're getting distracted by minor things on the side.
While it's not the only issue, sure, I think you underestimate just how strong tank sustain is right now. ex trials can be done without healers, dungeons are being done without healers - and we're still stuck with the tier's crappy gear. When the high end gear comes out, all that tank self healing will just be stronger. FF logs encourages standard comps to an extent, but that only applies so much pressure.

There's already solo tank, solo heal groups in PF (more casually accessible than dropping healers entirely). You get to see less mechanics - so faster and more consistent kills.

I think it may take a bit of time to really get going - for inertia to overtake the 2/2/4 comp that everyone has become so used to - but I think we're going to see a healer slot get dropped a lot more, except where absolutely required by mechanics (eg party split stacks on healers).

Now, is this the only factor? No, of course not. But it's a big one. Yes, there are longer term and more foundational healer issues, but if you want to get healer slots out of the PF in the short run, this seems to be the recipe to do it.