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  1. #91
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    if the issue wont be address in 2 days ,it will be a huge disappointment to say the least.
    if tanks will be capable of keeping a group alive in dungeons(casual/daily content) without the need of a healer, we basically being 1 step away from the role heading to oblivion.
    (7)

  2. #92
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    I honestly don't know what people expect from 6.01 in terms of balancing. Nerf tank sustain? Buff Healer DPS? Adjust balance between the healers. The fundamental issues aren't really addressable with a small potency patch or a small "bringing a just deleted ability back" like with ED back in 5.01. 6.0 was the time for big overhauls like that but we didn't really get anything and honestly prior to 6.1 i wouldn't expect anything at all, not even an acknowledgement of the issue.
    (1)

  3. #93
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    I honestly don't know what people expect from 6.01 in terms of balancing. Nerf tank sustain? Buff Healer DPS? Adjust balance between the healers. The fundamental issues aren't really addressable with a small potency patch or a small "bringing a just deleted ability back" like with ED back in 5.01. 6.0 was the time for big overhauls like that but we didn't really get anything and honestly prior to 6.1 i wouldn't expect anything at all, not even an acknowledgement of the issue.
    My hope is they make at least big strides in 6.1. Tank sustain could definitely be reeled in, maybe by having their new toys cost resources, and by maybe reworking sage a bit to have it's supposed 'Healer with dps options' fleshed out more. I don't believe these things would be terribly difficult to add in.
    (0)

  4. #94
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RinaShinomiya View Post
    I honestly don't know what people expect from 6.01 in terms of balancing. Nerf tank sustain? Buff Healer DPS? Adjust balance between the healers. The fundamental issues aren't really addressable with a small potency patch or a small "bringing a just deleted ability back" like with ED back in 5.01. 6.0 was the time for big overhauls like that but we didn't really get anything and honestly prior to 6.1 i wouldn't expect anything at all, not even an acknowledgement of the issue.
    I had kind of the same thoughts. Too many of the issues run deep...

    Add to that, SE is very very nerf shy outside of rework/expac-level stuff. They won't nerf anything unless they feel there's absolutely no choice and even then, generally only to the minimum they can. So like... if tank sustain is getting nerfed at all, it's going to be tiny (and I doubt it'll happen at all). It's certainly not going to disappear.

    6.1 seems kind of optimistic though. More like until 7.0...?
    (1)

  5. #95
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    I honestly don't know what people expect from 6.01 in terms of balancing. Nerf tank sustain? Buff Healer DPS? Adjust balance between the healers. The fundamental issues aren't really addressable with a small potency patch or a small "bringing a just deleted ability back" like with ED back in 5.01. 6.0 was the time for big overhauls like that but we didn't really get anything and honestly prior to 6.1 i wouldn't expect anything at all, not even an acknowledgement of the issue.
    They already did nerf self sustain hard in Shadowbringers only to bring it back in Endwalker for some puzzling reason.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #96
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Nerfing tank sustain will do almost nothing. Tanks having some heals aren't why healers are designed terribly, nor will bosses suddenly start spamming raidwides and dishing out real damage if we take Nascent Flash and Holy Sheltron away. If anything SE would panic and start making bosses even weaker or buff our heals more to compensate.

    There are fundamental issues with healer design that has nothing to do with tanks. We're getting distracted by minor things on the side.
    (8)

  7. #97
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    Hate to say it, but healer design was best in 2.55. Can bring back a more nuanced cleric stance with an actual dps rotation. SCH especially was an insane amount of fun back then.
    (10)

  8. #98
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Liam_Harper View Post
    Nerfing tank sustain will do almost nothing. Tanks having some heals aren't why healers are designed terribly, nor will bosses suddenly start spamming raidwides and dishing out real damage if we take Nascent Flash and Holy Sheltron away. If anything SE would panic and start making bosses even weaker or buff our heals more to compensate.

    There are fundamental issues with healer design that has nothing to do with tanks. We're getting distracted by minor things on the side.
    While it's not the only issue, sure, I think you underestimate just how strong tank sustain is right now. ex trials can be done without healers, dungeons are being done without healers - and we're still stuck with the tier's crappy gear. When the high end gear comes out, all that tank self healing will just be stronger. FF logs encourages standard comps to an extent, but that only applies so much pressure.

    There's already solo tank, solo heal groups in PF (more casually accessible than dropping healers entirely). You get to see less mechanics - so faster and more consistent kills.

    I think it may take a bit of time to really get going - for inertia to overtake the 2/2/4 comp that everyone has become so used to - but I think we're going to see a healer slot get dropped a lot more, except where absolutely required by mechanics (eg party split stacks on healers).

    Now, is this the only factor? No, of course not. But it's a big one. Yes, there are longer term and more foundational healer issues, but if you want to get healer slots out of the PF in the short run, this seems to be the recipe to do it.
    (4)

  9. #99
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    The problem with 14 healers is that incoming damage is scripted and too infrequent so all you have to do is know when the damage is coming and handle it. Also healers have way too many ogcd massive heals. So what you’re left with is a bad dps job with a 1 or two button rotation which occasionally heals. The only time healers are remotely taxed and are required to use their full kit is ultimate.

    And they wonder why there’s a healer shortage.
    (3)

  10. #100
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by QooEr View Post
    The extemes have already been done without healers, and the normal raids arent even out yet

    [spoilers in link, obviously] https://www.bilibili.com/video/BV1qL4y1J7Mh
    This is ABSOLUTELY RIDICULOUS!!! Yoshi needs to give the game in the hands of someone competent!


    Quote Originally Posted by CrimsonGunner View Post
    if the issue wont be address in 2 days ,it will be a huge disappointment to say the least.
    if tanks will be capable of keeping a group alive in dungeons(casual/daily content) without the need of a healer, we basically being 1 step away from the role heading to oblivion.
    It´s already a thing and have even been one in Shb, when the tank knew what to do...
    (2)
    Last edited by ssunny2008; 12-21-2021 at 08:42 AM.

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