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  1. #101
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    While it's not the only issue, sure, I think you underestimate just how strong tank sustain is right now. ex trials can be done without healers, dungeons are being done without healers
    EX Trials can be done without healers because the first EX has a pathetic 5 total cases of unavoidable raid damage. The 1HP at the start, a stack, a bleed, 2 more stacks ...and there's another bleed but the boss doesn't even live that long. That's it.
    Dungeons could be done without healers in the past too because they're also a joke. I used to do Expert in ShB with a tank and 3 dps. Several Experts were fully soloed by tanks too even while current content.

    Tank sustain at 95th percentile ranges from 500-1500hps. Which sounds like a lot (and is quite decent) but in reality an amazing WAR fully utilizing their sustain barely does half of a 10th percentile healer who is barely even uses their toolkit. Not to mention GNB's or DRK's who are much less.

    The reason healers have nothing to heal is because there's nothing to heal. Enemies just aren't dealing damage unless the party makes constant mistakes. If a healer was dropped in EX, it's not because the tank stole their job. It's because they have no job to do, so the measly 1k hps on the side can easily fill in for them.

    Also for that EX solo, all 6 dps have raid heals.
    (15)

  2. #102
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Liam_Harper View Post
    EX Trials can be done without healers because the first EX has a pathetic 5 total cases of unavoidable raid damage. The 1HP at the start, a stack, a bleed, 2 more stacks ...and there's another bleed but the boss doesn't even live that long. That's it.
    Dungeons could be done without healers in the past too because they're also a joke. I used to do Expert in ShB with a tank and 3 dps. Several Experts were fully soloed by tanks too even while current content.
    That's depressing.

    I've always been in favor of a huge item level nerf across the board, but if we continue to get fights like this, the nerf won't matter. We still need more mechanics that force healers to heal.
    (1)

  3. #103
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    122
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    Kind of scared to post, but I've been having a lot of fun on healer..

    1.5s cast really makes all the healers feel more active and fun and all the level 90 skills feel really unique and powerful in their own way.

    I can see how WAR can make healer feel useless, but I think that is more WAR problem than healers? When I played with DRK there is plenty to heal ^^
    (0)

  4. #104
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Liam_Harper View Post
    -snip-
    Edit: So I thought of a better way to explain this so here's a post overhaul

    I think what's missing here is how easily war+pld especially can trivialize tankbusters.
    Your FF logs comparison is utterly flawed because, much like healer that goes "Look how much the parser says I'm healing!" after their cohealer complains - aoes and espescialy aoe regens pad that number a lot. Secondly, when the healing happens matters a lot.

    Now, you say your concern is with incoming damage being low. I 100% agree, but we've been asking for more damage for half a decade now and, well. This is what we have.

    But lots of self healing makes the effective incoming damage even lower. So we got, effectively, the opposite of our requests.

    People solo healed trials and even savages before, and did healerless dungeons before - but Endwalker marks the start of an era where it's easier than ever before. Maybe SE will force dual healers with split-stack mechanics or other things that require 2 healers to resolve - but for those of us that feel too much time is spent pressing 1 and too little healing, this is a pretty marked step in a worse direction.

    -

    Lastly, since people mostly focus on WAR, I want to say it's really not a WAR-specific problem. Their self heal is powerful in dungeons, but similar to the others' in raids/trials. Take a look at the new heals PLD and GNB have and you'll maybe understand a bit better where these concerns come from.
    (2)
    Last edited by Risvertasashi; 12-21-2021 at 04:10 PM.

  5. #105
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Quote Originally Posted by Liam_Harper View Post

    There are fundamental issues with healer design that has nothing to do with tanks. We're getting distracted by minor things on the side.
    What fundamental issues?
    (0)

  6. #106
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    im honestly all for ppl dropping healer slots /solo healing until it reaches critical mass and they finally notice that nobody wants to play pretend healer.
    (7)

  7. #107
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by lisaa View Post
    Kind of scared to post, but I've been having a lot of fun on healer..

    1.5s cast really makes all the healers feel more active and fun and all the level 90 skills feel really unique and powerful in their own way.

    I can see how WAR can make healer feel useless, but I think that is more WAR problem than healers? When I played with DRK there is plenty to heal ^^
    On a lighter note, I agree the 1.5s casts feel great. Finally we can weave as needed.
    (2)
    Last edited by Risvertasashi; 12-21-2021 at 04:11 PM.

  8. #108
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by QooEr View Post
    im honestly all for ppl dropping healer slots /solo healing until it reaches critical mass and they finally notice that nobody wants to play pretend healer.
    This, I am all completely for this. It is the ONLY way they won't be able to refute it; absolute hard cold data even they cannot ignore or handwave.
    (2)

  9. #109
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    I honestly don't know what people expect from 6.01 in terms of balancing.
    Turns out 6.01 changed nothing.
    (0)

  10. #110
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    756
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    Turns out 6.01 changed nothing.
    The x.01 hardly change much. Here are all the other x.01 stuff https://na.finalfantasyxiv.com/lodes...6e275711ca88e8
    https://na.finalfantasyxiv.com/lodes...691b3fadfb35e5
    https://na.finalfantasyxiv.com/lodes...38bbb9e85e63e7

    For the most part, it's always just small incremental changes, nothing too drastic really. It's not until the x.05 that there are some really major changes followed up by x.07 or x.08.
    (0)

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