I'm not saying that you're advocating for it but rather that SE's doesn't distinguish between Consolidation and Ability Pruning so I view it as the same thing. I'm also not campaigning for skill removal, more so that we have a more cohesive toolkit.
It's not a perfect rework as I haven't put much thought into it and just have it as a baseline suggestion on how I would like for MNK's systems to work. I could see returning the positional requirements on Dragon Kick/Bootshine and leaving off Twin Snakes and True Strike so as to reel in the amount of Blitz we accumulate to a more reasonable level, or even just having Bootshine/True Strike/Snap Punch being the positional skills for Chakra while Dragon Kick/Twin Snakes/Demolish remain as they are, minus the Demolish positional. For our AoE rotation, there was a time when Rockbreaker had a positional so maybe that could be a thing again but I admit it would need work. As for SSS, I was just trying to make it useful really. It could be as simple as adding 1 Chakra if that is more balanced so long as it worked with the systems in some way.On the whole, this seems a decent line of change, but my main issues here are that the Blitzes would (unless you're not bringing back the positionals) be incredibly frequent (at most 10s apart) but with zero bankability and, despite their frequency, would still barely varied (only A, then B, then C, looping). Moreover, you'd be spending a 60s and 120s CD just to generate yet more Blitz (and some free potency), which were only 10s apart anyways. (?) Right now, Blitzes feel decently powerful and deliberate, but that seems like it'd be unlikely to continue if we were using them this frequently. At that point, it feels like we'd need either more Blitz options or a more cumulative/advanced Blitz than just Tornado Kick / Phantom Rush.
The overall goal is just to make MNK's toolkit work together towards something rather than just having a skill for the sake of having them.



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