Quote Originally Posted by Shurrikhan View Post
Like what, though? What, to your mind, is an example of things "working together"?
I'll just copy my suggestions over.

1st off, I would get rid of the crit requirement to gain Chakra and remove the Chakra gain from Brotherhood. Instead, I would tie Chakra gain to positionals so landing a positional grants you a Chakra.
Next, I would have TFC/Enlightenment act as the opener for the Beast Chakra gauge so using either skil would allow your next 3 Weapon skills to open up their corresponding Beast Chakra as they currently do under Perfect Balance. Since Nadi would no longer be tied in with Perfect Balance and thus the Beast Chakra gauge no longer be dependant on specific skills to be used, just have us cycle thru each Blitz from Elixir Field to Rising Phoenix to Phantom Rush, with each Blitz progressing in power.
Turn Celestial Revolution into a 120s oGCD attack that instantly grants 1 Nadi effectively skipping 1 Masterful Blitz attack during our burst window so as to get Phantom Rush in.
Turn Six Sided Star into a 60s oGCD attack that instantly grants 5 Chakra.
Return the positional negation to Riddle of Earth
Consolidation =/= Ability pruning. Consolidation is what allows us NOT to prune older abilities when adding new ones.
And yet they decide to remove skills rather than Consolidate them. Tell me, if Fist of Earth/Wind/Fire had been made into low level version of Riddle of Earth/Wind/Fire, it would've accomplished the same thing as removing them but it would make the Low Level version of MNK much better to play because they have a more complete version of their toolkit available at low levels and can get into the proper flow of their job rather than get these tools on the tail end of their leveling experience. So where's the logic in removing them if a simple rework would've suffice?

I'd prefer healers have a degree of smart-casting or that AoE heals had lower relative power as not to make DPS defensives unimportant while healers are still alive
Yes let's nerf Healers because they're the reason why defensive skills are unimportant and totally not the fact that fights have scripted oncoming damage, to say nothing of the plethora of group mitigative tools currently flying everywhere. Defensive CDs on DPS is little more than Accident Forgiven because someone screwed up and while nice to have, really don't matter since fights are too scripted for them to have much of an impact anyway.