Quote Originally Posted by Silver-Strider View Post
And yet they decide to remove skills rather than Consolidate them. Tell me, if Fist of Earth/Wind/Fire had been made into low level version of Riddle of Earth/Wind/Fire, it would've accomplished the same thing as removing them but it would make the Low Level version of MNK much better to play because they have a more complete version of their toolkit available at low levels and can get into the proper flow of their job rather than get these tools on the tail end of their leveling experience. So where's the logic in removing them if a simple rework would've suffice?
...???

I'm not the one advocating for their removal. I'm literally the guy who's been asking for the consolidation of unnecessary buttons instead of ability removal while you've campaigning that we should remove actual abilities.

Yes let's nerf Healers because they're the reason why defensive skills are unimportant and totally not the fact that fights have scripted oncoming damage, to say nothing of the plethora of group mitigative tools currently flying everywhere.
Wanting smart-casting or for 8-man healing to actually use a degree of selective heals on allies other than random-target mechanic victims or the tank has nothing to do with wanting healing nerfed.

It's precisely because it's basically all just AoE healing that there's so no reward for any fewer than all but one players in a raid taking less damage. As soon as it's two or more, you're better off just AoE healing them unless there's a White-Hole-like coming up any you'll have to pick who lives and who dies.

1st off, I would get rid of the crit requirement to gain Chakra and remove the Chakra gain from Brotherhood. Instead, I would tie Chakra gain to positionals so landing a positional grants you a Chakra.
I prefer Bootshine and Shadow of the Destroyer feeling more significant as a result of crit granting Chakra, but I wouldn't hate this.
Next, I would have TFC/Enlightenment act as the opener for the Beast Chakra gauge so using either skil would allow your next 3 Weapon skills to open up their corresponding Beast Chakra as they currently do under Perfect Balance. Since Nadi would no longer be tied in with Perfect Balance and thus the Beast Chakra gauge no longer be dependant on specific skills to be used, just have us cycle thru each Blitz from Elixir Field to Rising Phoenix to Phantom Rush, with each Blitz progressing in power.
So a Blitz every 5 GCDs on the DoT? (Or 15 GCDs, if you don't give back the 4 positionals?) No Blitzes available from AoE since AoEs have no positionals? I'm not sure I dig that, especially the lack of bankability.
Turn Celestial Revolution into a 120s oGCD attack that instantly grants 1 Nadi effectively skipping 1 Masterful Blitz attack during our burst window so as to get Phantom Rush in.
You get PR into a burst window either way. Just the not the first one. If you want it aligned with even minutes, you use a double-Solar opener and that's it. That's only encouraged for certain fight lengths and amounts of rDPS received anyways.
Turn Six Sided Star into a 60s oGCD attack that instantly grants 5 Chakra.
Without any added Chakra margin, this means we'd have to randomly wait 1-4 GCDs not to overcap the Chakra generation and couldn't use it mid-Blitz-builder without likewise wasting Chakra since we can't spend Chakra until we exit the build. That seems likely to be clunky.
Return the positional negation to Riddle of Earth.
Sure. I'm guessing you are adding back the 4 lost positionals, though?

On the whole, this seems a decent line of change, but my main issues here are that the Blitzes would (unless you're not bringing back the positionals) be incredibly frequent (at most 10s apart) but with zero bankability and, despite their frequency, would still barely varied (only A, then B, then C, looping). Moreover, you'd be spending a 60s and 120s CD just to generate yet more Blitz (and some free potency), which were only 10s apart anyways. (?) Right now, Blitzes feel decently powerful and deliberate, but that seems like it'd be unlikely to continue if we were using them this frequently. At that point, it feels like we'd need either more Blitz options or a more cumulative/advanced Blitz than just Tornado Kick / Phantom Rush.