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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Crater View Post
    Off the top of my head, I can't think of any reason why that wouldn't also be a fine solution, in principle. To me, I think it would be a lot more simple to extend the Edge cooldown since that would only require changing one skill, rather than changing the MP cost and also having to change the MP gain on Blood Weapon, Delirium, Syphon Strike, and Stalwart Soul, keeping in mind that natural regeneration is probably set at 200/tick - but as long as it accomplished the end goal of leaving DRK free to use TBN at will without losing DPS, changing MP costs/generation wouldn't bother me.
    Just to clarify my earlier meaning by way of a spitball example:

    Put Carve and Spit, Abyssal Drain, and Blood Weapon on 45s CDs. Increase Edge/Flood/TBN cost to 4k. Up MP generator's effects slightly (net gain to MP spenders per minute, for which kit potency is generally rebalanced back slightly, atop the effects of reducing the MP-generating abilities' CDs). And just like that, we've got less absurd lulls in our action. A C&S + BW raid window will still manages a handy 4 casts under buff, or 5 with Dark Arts, but we're no longer lulled to half to a third of that cast rate between burst periods.

    Easy further adjustments:
    • Increase the MP gen of only Syphon Strike and Stalwart Soul, increasing lull cast rate more so than casts under burst.
    • Have Carve and Spit and Abyssal Drain merely reduce the MP cost of your next cast within X seconds, instead of granting fully bankable MP.
    • Ideally, have this be Dark Arts, and perhaps thereby allow for TBN proportionate refunding for proportionate barrier consumption. That holding duration X probably ought to be set between 5 and 10 seconds, as to give a small recovery bonus for downtime enough to fit it under per-minute raid buffs without having to balance its use around that fact (since it'd normally be better just to spend it almost immediately). The downside of this idea is that you'd never want to use C&S as a finisher, unless DA duration was frozen outside of combat.
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    Last edited by Shurrikhan; 12-15-2021 at 04:42 PM.