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  1. #1
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by ArthurATDayne View Post
    He's no different from anyone else complaining about DRK or class problems and not smarter either, a lot of his "solutions" are dogshit. A lot of what he complains about were already brought up in this thread and way back already too so the complaints aren't unique or special.

    Like Shurrikhan mentioned above, he complains about "little depth" in DRK but pushes for further homogenization, i.e. TBN 25s CD no Mana cost, and further simplifying. He sounds like someone who doesn't know the class in detail and just plays it to fill out a To-Do Checklist/achievements for Social Media.
    He has a platform to call attention to what most players think is a problem. I don’t see a problem with calling it out and honestly I welcome it.

    The depth is gone. That’s a design decision from the top and across the board to make balancing easier on devs and to attract casual players. DRK could be fun though.

    It seems like most suggestions he has are about as thought out as a lot of things said here. Just ideas, not perfect but a different direction. They all need maths to be work out.

    I’ve switch to PLD since it and WAR seem to be the most loved and rarely get screwed for long.

    If you love DRK... I don’t believe you unless you are playing something else as your main
    (4)

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Depth in tanks died out in ShB once enmity became a joke. Literally half of the tanks job, which was to maintain threat, was essentially erased. It's the equivalent or removing positionals from melee dps. Xeno does have some hot takes but as a 2.0 tank main myself I can see where he's coming from despite disagreeing with some things he said. The problem I see with DRK is that its a ShB tank in an EW expansion. It is the only tank that punishes you for poor performance, something that hasn't happened since SB. Both TBN and LD are antiquated by design and need an update, especially after seeing what the other tanks got. I'm also tired of TBN being a catch all defensive.

    Some changes I would suggest:

    1. Change TBN Dark Arts to proc another TBN instead of a free shadow spam.
    This changes nothing in the gameplay loop but has a net positive. Most DRK tanks die because they don't know how to hold a minimum of 3k MP, and this is very evident in lvling dungeons. If TBN proc'd another TBN it becomes positive with every use and you no longer have to hold 3k mp. It would also help self sustain as after the first pop its basically a free shield every 15 secs. Also, pour one out for DA to any og DRK's who remember who awesome that skill was.

    2. Rework TBN to the charge system
    I like what they did the Oblation putting it on a charge system, despite being kinda meh overall. For reference, WHM has Aquaveil on the same recast timer but at 15% dmg mitigation. If TBN was put to 2 charges, cost no mp, increased recast timer, it would give it more utility and ability to be used back to back in large pull situations (effectively a 50% shield). They would have to remove DA but honestly its best if they just killed that entirely because it serves no purpose other than flavor text. This would also line up nicely with Oblation.

    Ultimately, TBN is still a good cd but not a great cd when compared to others. At the very least I expect them to increase the duration of TBN to 8 secs instead of 7. That one change alone could have made TBN much easier to proc. However, the main problem is that TBN is not up when you need it (or you don't have the mp to use it). TBN is just another way of self sustain. I think most ppl tend to forget that if you never took damage in the first place, why do you need to heal? DRK is the only tank to have a cd that isn't an invul that you take 0 damage on hit while TBN is up. It's also one of the reasons I don't really understand the outcry for DRK to have self heals when in reality TBN just need to accessed more easily to prevent that damage in the first place.
    (1)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Sustain problem can be fixed if Blood Gauge attacks restored HP when used, making Delirium both a burst and a self-sustain. This also gives DRK the flavor of having to constantly attack in order to stay up and running (and gives it a way to take the burden off the healers for Living Dead).

    Oblation needs to be put into Dark Mind so it's available at a pre-TBN level and so the mitigation isn't worthless when there's no magic damage in a fight (seriously, why is it okay for DRK to be the only tank with a self-mitigation ability that cannot be used unless a certain damage is present!?).

    Change the 82 trait to one where TBN also gives a heal when it ends. A smaller heal if not broken, a burst heal if it's broken.

    Changed Enhanced Unmend to a trait that gives 2 charges to Abyssal Drain and Carve and Spit.

    Make it so Walking Dead prevents you from taking damage after being taken under 1HP, give it a lower threshold to heal through (50%), and keep the invuln active even after the threshold has been hit until the WD duration ends.

    Things I just thought up on the spot that are better than what we have now that would make DRK feel much better.
    (3)

  4. #4
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Having played a bit of DRK in 6.0, I've assembled a bit of a diagnosis for this job.

    Here's what I like so far:

    ● Higher APM; the recast time is lower.
    ● The reduction in Bloodspiller stacks
    ● Using Salted Earth more effectively
    ● The job has slightly increased in fun

    What's bad:

    ● No self-sustain options and minimal HP generation methods
    ● Carve and Spit and Abyssal Drain sharing a recast timer
    ● Shadowbringer and Salted Earth are not enough to make up for the lack of skills
    ● Delirium still is resemblant of Inner Release except it's now 3 stacks

    Overall, a very tiny improvement on the catastrophe that was 5.0, but nonetheless a needed one.

    What's missing:

    ● Oblation should have HP regen at the very least
    ● 2 more weaponskills to break the monotony
    ● Unleash and Stalwart Soul shouldn't be spells
    ● A DoT similiar to Reaper could prove entertaining
    ● The gameplay loop is solid but there's room for change

    Additionally, I highly recommend to remove Living Shadow because it adds virtually nothing to gameplay and is quite effectively an annoyance. Let the player partake in damage instead of having a glorified DoT do it.
    (0)

  5. #5
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ArthurATDayne View Post
    Seriously? He played that long and still sounds like he doesn't know shit. Goes to show, it doesn't matter how long someone plays
    Well that's an ironic statement. He literally has to know his stuff because he "optimizes" for his raids or whatever. That's why he cries and moans still because that's where he sees they keep making the same questionable job choices ever since heavensward.
    (6)
    Last edited by jetfire117; 12-20-2021 at 09:39 AM.

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    One thing that Xeno is quite good at is bringing tanking topics into the broader player consciousness, and this dates back to ARR. You don't have to agree with the take or presentation style, but at least it starts a discussion.

    It's important to be practical about this. The new actions released aren't all that exciting, but you're not going to get new ones. The focus of the pre-raid patches usually ends up being about numerical changes like potency and resources. I think it's a waste of time asking to be buffed to WAR/PLD's level of self-healing, in part because I think that they significantly overdid it this expansion and wouldn't be surprised if that gets toned back.

    Oblation does look like it was designed originally to be part of an upgrade to TBN, much like the other Lv. 82 tank abilities. I suspect that the reason why it split off is because everyone complains endlessly about TBN not breaking causing a dps loss. Personally, I don't see this as an issue because your job as a tank is to understand damage patterns. If TBN doesn't break, you didn't need to use it there, so just learn from it and don't repeat the same mistake next pull.

    I'm starting to get annoyed at these recommendations to move TBN to a 25 second recast. The recast is one of the most valuable parts of any defensive ability. Why would you give up the most useful part of the ability? And for what, to make it dummy proof? No thanks.

    Even if Oblation is designed to always be paired up with the odd TBN of your choosing, it's a completely underwhelming effect, especially when you have raidwide mitigation abilities on other tanks that mitigate more. I think if this is to be a standalone offering, it either should be a bubble that provides a beneficial effect on popping, or provide some sort of accompanying single target beneficial buff (like a movement speed boost).

    I think that the point about conditional damage mitigation like Dark Mind and Missionary are still valid, and yet to be addressed. Likewise, it's worth bringing up Living Dead yet again, but this has perpetually ignored by the dev team. I think the best thing that we could hope for is raid design that either just ups the amount of tankbusters significantly such that invulns are less important, or tankbusters that just flat out ignore invulns.

    I do like the fact that someone at least is taking jabs at the whole 'dev team that actually plays their own game' business. Most of the interviews that I read/watched following the media tour really pushed that party line. But I don't think that this dev team is any more receptive than Blizzard is; they merely choose to express their dissent through silence rather than openly arguing with the players.

    And it really doesn't matter if everyone in the office is a gamer. The problem is when most of your staff have strong feelings on their PLD/WAR/SCH/BRD/BLM jobs that they've been maining since prior to ARR. In many ways, I'd prefer to have someone dispassionately running job balance than someone who feels overly invested in it.
    (10)

  7. #7
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    To my knowledge, he's talking about simplifying things like the trait of Enhanced Living Shadow II. You would assume this would come automatically but no, it was introduced as a seperate trait. Why even waste space for this trait?

    I'm not up to date with what Xenosys is doing/saying right now but the guy has years of experience and knowledge. If anything, you want to simplify archaich and outdated systems that have no benefit whatsoever.
    (4)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Xeno offers something the other streamers don't have. Which is criticism. And it's because he is a Tank player. When you have Holy Sheltron, Corundum and BLOODWHETTING I think DRK has an issue with TBN.

    Plus 3-4 filler garbage traits? Come the fuck on.

    Dark Knight is so phoned in it isn't even funny.

    It's a really sad day when Living Dead can't be bothered with but they have no problem making Holmgang better then it ever was by letting you move and do whatever you want. You can probably pop it, survive and heal yourself to full HP without a healer.

    And for 10 full seconds. Bonkers.

    Also. BLOODWHETTING.
    (13)
    Last edited by MagiusNecros; 12-20-2021 at 01:10 PM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,941
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Also. BLOODWHETTING.
    Flat out needs to be redesigned. 400n ppgcd of self-healing is straight-up broken in AoE, even while being relatively pitiful in ST.
    (1)

  10. #10
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Flat out needs to be redesigned. 400n ppgcd of self-healing is straight-up broken in AoE, even while being relatively pitiful in ST.
    It's pretty much Bloodbath. And you get it as early as Raw Intuition(lvl56 baby!). And Chaos attacks always Crit Heal. You get massive returns just by spamming overpower or any AoE move in huge packs.

    It's very similar to Stormblood Steel Cyclone and Dark Knight Abyssal Drain.

    And then the upgrade gives you more DR and a damage shield.

    https://i.redd.it/kz02t7ecei681.png

    Reaper can offtank btw in lvl 90 dungeons against trash with either a competent healer or a Warrior/PLD since their sustain kit is high.

    Lvl 90 Enshroud phases with AC/BB/SW are not to be scoffed at in AoE team fights. Can probably handle the 1st or 2nd boss in dungeons for about 10 seconds or more outside of tank busters.
    (2)
    Last edited by MagiusNecros; 12-20-2021 at 01:28 PM.

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