Quote Originally Posted by Nekaru_Infitima View Post
Personally to me WoW felt alienating. It was too big, too old, and thus amongst other players you would never be anything. Just another face in the crowd. While FFXIV you're also 'just another player' it feels like you're actually someone, amongst the story, amongst your friends, amongst the world of other players.
I agree with what you said, but for me, the far bigger problem was the long-running trend of incorporating more and more elitism into the system. This game actually rewards you for running content with first-time players while farming your endgame gear currency. WoW actively penalizes you for it. They've gone above and beyond this past year, going so far as to incorporate a rating system for your character into the game to make it even easier for players in the game to exclude each other from their runs. As long as WoW continues to double down on that trend, they're going to continue to decline, and FFXIV will continue to ascend simply by having the same type of end game gearing system that WoW had at the peak of its success.

For me, it all boils down to the vast discrepancy between the two game directors' philosophies.

Quote Originally Posted by Ion Hazzikostas
I think that if players are looking at mythic raiders doing, you know, multiple times their damage, frankly, that's a skill issue.
Quote Originally Posted by YoshiP
Then the next suggestion comes up: Make an official ACT built into the game. We've always said we will not do that. Those are two completely different issues. That system will be the root of bullying.