Quote Originally Posted by Shurrikhan View Post
A simple spitball:

Fluid Strikes (Trait) - Every third flank or rear attack you land from the correct position generates a charge of Fluid Strikes, which are consumed to cause your next would-be missed flank or rear attack to deal damage as if it hit from the correct position. You can hold up to three charges of Fluid Strikes.

Simple. Intuitive. Not invasive. Actually deals with random boss spins and tank shenanigans.
Thanks for explaining! I understand now; I've seen the idea of automated (old) RoE/TN as a reward for landing positionals shared before. I think it would definitely be preferable to what we have now, or have recently had, though I also think it'd have to be a lot more than a 3 charge cap to deal with all of the game's said shenanigans. I'd still prefer to have no positionals at all, but this kind of leniency would go a long way toward making me not irate with them if the charge cap were high enough.