That's a learn to play issue, refresh Death's Design before generating Soul Reaver stacks.
I got used to that years ago on my Asura in Guild Wars 2, that's also a Reaper (Necromancer Elite class that essentially does the exact same thing - transform you into a big shroud monster. So I go from being a 'potato' to an undead trenchcoat fetishist.
It's a temporary transformation, and in FFXIV there are so many effects going off anyway it's a miracle sometimes to even be able to find my own toon - even when I disable everyone else's effects. But this one is at least semi-visible.
It's nice to have a tell though that other classes can... hopefully... spot better. So once I do perfect my timing on things, other people will know what phase of things I'm in for coordinating... because I sure can't spot theirs most of the time. Effects on or off...![]()
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
Soul Reaver requiring you to commit to your attacks is something I enjoy on Reaper that makes it more skillful and not braindead.
I like the job as is.
It looks fine until I turn my camera, lmao. This stupid face in that super edgy coat just looks bizarre. Would prefer if it just gave you a shadowy face with glowing eyes like old FF Black Mages, the dwarves, those NPCs in the last area of MSQ, yknow.I got used to that years ago on my Asura in Guild Wars 2, that's also a Reaper (Necromancer Elite class that essentially does the exact same thing - transform you into a big shroud monster. So I go from being a 'potato' to an undead trenchcoat fetishist.
It's a temporary transformation, and in FFXIV there are so many effects going off anyway it's a miracle sometimes to even be able to find my own toon - even when I disable everyone else's effects. But this one is at least semi-visible.
It's nice to have a tell though that other classes can... hopefully... spot better. So once I do perfect my timing on things, other people will know what phase of things I'm in for coordinating... because I sure can't spot theirs most of the time. Effects on or off...
Does the game contain a scythe that doesn't retract when I put it away ?
Black Bosom Scythe on any class that isn't Reaper. All Reaper Scythes retract unfortunately.
Not that I have found. The starter one has the least amount of retraction, so I'm using it as my glam.
This sound like a request we're going to have to toss to SE for a 'future patch'...
It's in theme for them all to be so 'techy' given Garlemald, but it's then out of theme to the usual concept of a scythe combatant I suspect fill the head canon for most of us...
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
feel like death's design could benefit from being part of the job gauge as a timer like nin's huton or drk's darkside. though maybe it's part of the death gauge? haven't unlocked that yet.
I feel l ike Harvest Moon, keep it as is or change it doesn't matter. Needs to be better incorporated into the job. The whole job is pretty well focused. You build soul to unless attacks to get attacks that build shroud to then unleash the beast. Harvest moon doesn't affect any of that. As is i think the attack should give you 10 Shroud on connect, and if you charge it in battle it should give you 10 soul per tic. I might have the gauges backwards.
Well had a chance to really sit down and play Reaper at last and I have to say I *mostly* like it.
Only two issues I have are Death's Design and positionals. I hate maintenance buffs where we have to stop the flow of gameplay to reapply it, there was a reason why they got rid of Heavy Thrust on Dragoon after all. Maintenance buffs are bad design, the only job that does them well is Samurai because it's baked in to their base rotation and as long as you're doing rotation correctly your buffs will always be up. Come on devs, you really didn't learn your lesson with Heavy Thrust years ago? As for positionals, I've always been an outspoken critic and proponent of getting rid of them entirely. I was so sure this expansion would be the devs finally learning their lesson and getting rid of them completely. They dialed it back on mnk but unfortunately didn't go as far as they should have for all the jobs.
Besides that, I give reaper a solid 9/10. Ditch the positionals and the maintenance buff (either by having the melee combo refresh it better yet ditching it entirely) and it'll be the perfect melee job as far as I'm concerned. The flow, the animations, the rotation, it's all great. I love it. Just needs those two fixes and it will be even better.
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