Soul Reaver requiring you to commit to your attacks is something I enjoy on Reaper that makes it more skillful and not braindead.
I like the job as is.
Soul Reaver requiring you to commit to your attacks is something I enjoy on Reaper that makes it more skillful and not braindead.
I like the job as is.
Does the game contain a scythe that doesn't retract when I put it away ?


Not that I have found. The starter one has the least amount of retraction, so I'm using it as my glam.
This sound like a request we're going to have to toss to SE for a 'future patch'...
It's in theme for them all to be so 'techy' given Garlemald, but it's then out of theme to the usual concept of a scythe combatant I suspect fill the head canon for most of us...
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
Black Bosom Scythe on any class that isn't Reaper. All Reaper Scythes retract unfortunately.
feel like death's design could benefit from being part of the job gauge as a timer like nin's huton or drk's darkside. though maybe it's part of the death gauge? haven't unlocked that yet.
I don't know if anyone addressed this yet, I went a few pages after and didn't see it quoted. The barrier with adding it to the job gauge is the fact that it isn't a self buff, but a debuff on what we're targeting. I don't quite know how their in-game engine works, but it's possible that they can't base UI elements on what we're targeting.
I do think it'd be nice, but I don't know if doable.


I feel l ike Harvest Moon, keep it as is or change it doesn't matter. Needs to be better incorporated into the job. The whole job is pretty well focused. You build soul to unless attacks to get attacks that build shroud to then unleash the beast. Harvest moon doesn't affect any of that. As is i think the attack should give you 10 Shroud on connect, and if you charge it in battle it should give you 10 soul per tic. I might have the gauges backwards.
Well had a chance to really sit down and play Reaper at last and I have to say I *mostly* like it.
Only two issues I have are Death's Design and positionals. I hate maintenance buffs where we have to stop the flow of gameplay to reapply it, there was a reason why they got rid of Heavy Thrust on Dragoon after all. Maintenance buffs are bad design, the only job that does them well is Samurai because it's baked in to their base rotation and as long as you're doing rotation correctly your buffs will always be up. Come on devs, you really didn't learn your lesson with Heavy Thrust years ago? As for positionals, I've always been an outspoken critic and proponent of getting rid of them entirely. I was so sure this expansion would be the devs finally learning their lesson and getting rid of them completely. They dialed it back on mnk but unfortunately didn't go as far as they should have for all the jobs.
Besides that, I give reaper a solid 9/10. Ditch the positionals and the maintenance buff (either by having the melee combo refresh it better yet ditching it entirely) and it'll be the perfect melee job as far as I'm concerned. The flow, the animations, the rotation, it's all great. I love it. Just needs those two fixes and it will be even better.


I agree that Shadow of Death/Whorl of Death suck as buffs that need to stay on the enemy, but they're actually not that bad since they only take 1 button to reapply and don't break combo, so the only time you'd not want to use them is when you're using your gallows/gibbet combos, plus I kind of find it unique how you get an overflow of gauge when you AoE down enemies which just makes you do more damage as things die, but personally aside from the 10 gauge when a marked enemy dies the buff itself is kind of boring since it's just a flat 10% buff.Well had a chance to really sit down and play Reaper at last and I have to say I *mostly* like it.
Only two issues I have are Death's Design and positionals. I hate maintenance buffs where we have to stop the flow of gameplay to reapply it, there was a reason why they got rid of Heavy Thrust on Dragoon after all. Maintenance buffs are bad design, the only job that does them well is Samurai because it's baked in to their base rotation and as long as you're doing rotation correctly your buffs will always be up. Come on devs, you really didn't learn your lesson with Heavy Thrust years ago? As for positionals, I've always been an outspoken critic and proponent of getting rid of them entirely. I was so sure this expansion would be the devs finally learning their lesson and getting rid of them completely. They dialed it back on mnk but unfortunately didn't go as far as they should have for all the jobs.
Besides that, I give reaper a solid 9/10. Ditch the positionals and the maintenance buff (either by having the melee combo refresh it better yet ditching it entirely) and it'll be the perfect melee job as far as I'm concerned. The flow, the animations, the rotation, it's all great. I love it. Just needs those two fixes and it will be even better.
Heck maybe they can just change gallows/gibbet/guillotine so that it extends the duration of the buff, that way it only ever needs to be applied once the first time and then you don't need to worry about reapplying it outside of when the boss jumps away for a long time
As for positionals, I honestly think they're fine, there's only 2 and if you miss a positional it's not a big deal since you only lose 60 potency and you can have up to 2 stacks of true north available at any time
Watching forum drama be like
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