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  1. #91
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mychael View Post
    ^BUT ON MY SCREEN, it didn't even show up until it killed me!
    Lol <3 you guys
    (0)

  2. #92
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    No but really, I love how you're just like

    HEY GUYS

    GUYS

    DON'T THINK I'M CRAZY HERE

    BUT, NOW BEAR WITH ME HERE

    I'M STARTING TO THINK THAT MAYBE

    JUST MAYBE

    PEOPLE ARE STARTING TO USE THE FIRE @ IFRIT AS AN EXCUSE FOR DYING



    You're so cute and oblivious.
    (1)

  3. #93
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mychael View Post
    Some bosses began to resist stun more and more over time.


    Not everyone played in the easymode that was post-abyssea XI.

    And seriously even if you are correct that XI was too easy, what's with the "XI was bad, XIV should be just as bad!" mentality?
    Of course I'm correct. Your analogy was bad, and I gave you examples why XI is easy. Not once I said XIV should be the same.
    (0)

  4. #94
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Andrien View Post
    Of course I'm correct. Your analogy was bad, and I gave you examples why XI is easy. Not once I said XIV should be the same.
    I can't say what happened after abyssea because I quit pretty soon after, but since you're flaunting Primeval Brew like it changes anything I said, I'm guessing you only played after they made easymode.

    You could zerg many fights, but not without a lot of manpower, BRD rotations, out-of-alliance cures, and good gear--none of which are needed for XIV. And you could not zerg everything in XI. Sorry.
    (1)

  5. #95
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Buddhsie View Post
    Then what sort of solution to you recommend? How can you do the exact same thing over 100x and not find it boring? Eventually everything becomes a routine. I myself would agree with FatHouseCat in saying I'd rather do something 10x as difficult and only have to complete it 10x to get the rewards. The challenge would be in winning, not how many times you beat it.
    A possible solution would have the mob adapt. You do one thing too often enough and it will adapt to it making you have to improve or tweak your strat. It's just a guess, because if a strat is the same every time it will go down easy, if it is different, then not so much.

    Gath's 1 gil is worth more than your 1 gil.
    (0)

  6. #96
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    FFXI had some fights that were difficult and interesting... until people realized they could be zerged. then the entire game became a joke.

    i remember getting server first Bahamut V.2 after hours and hours and hours and days and hours of farming and wipes. i remember how amazing it felt to finally get the strategy down and execute for the kill. i remember how boss i felt getting the second bahamut's mask on the server (behind our LS leader). i remember how elite we felt having it on farm for weeks before other linkshells started to catch up.

    and then i remember feeling completely crestfallen when the zerg strat came out and suddenly every single LS on the server that wasn't *completely* awful could fly through it without having ever experienced the difficulty or strategy we did. and i felt robbed and dirty and disgusted.

    and pretty much every other 'challenging' fight followed suit.

    anyway, the point of this post is- we haven't even seen anything as difficult as bahamut V.2 in this game yet (and certainly not anything even REMOTELY CLOSE to as difficult as SSC/TK/BT or ulduar hard modes), and it's tough to feel sad about people stacking classes and zerging ifrit/moogle when they were never hard and never required much strategy in the first place.

    if this continues, and if square continues to give everyone content *except* for the hardcore players who are desperate for a real challenge- 2.0 will fail, period.
    (1)

  7. #97
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I would agree that making boss encounters more random would definitely help in making them more difficult I'm all for that.

    We are getting hard mode content in 2.0 aren't' we which should give elite players the content they have been craving for.

    Hopefully SE will work with players through the test servers when they get them running to fine tune content.
    (0)

  8. #98
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Jinko View Post
    I would agree that making boss encounters more random would definitely help in making them more difficult I'm all for that.

    We are getting hard mode content in 2.0 aren't' we which should give elite players the content they have been craving for.

    Hopefully SE will work with players through the test servers when they get them running to fine tune content.
    Yeah, it would definitely help a lot.

    Would also open up to players releasing strat vids as soon as they came out, but then again, if it's hard enough to where skilled players can really only do it then it'll be fine.

    Gath's 1 gil is worth more than your 1 gil.
    (0)

  9. #99
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Kiote View Post
    While I personally do not fall into this category. There is a very very large percentage of the population who think Both Ifrit and Moogle are hard.
    cool story for those people. they can keep their ifrit and moogle for all i care. but not having SOME kind of content which is ACTUALLY DIFFICULT for people who aren't awful at the game would be nice, too. since, you know... we have nothing of the sort.

    Quote Originally Posted by Kiote View Post
    Please keep in mind, just because someone taught you how to do something the easy way, doesn't mean it's easy. If you want more difficult fights, stop looking up the easy strategies.
    lol this is funny for so many reasons i won't even begin to get into
    (1)

  10. #100
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Buddhsie View Post
    The Moogle and Ifrit fights are really well done when you think about it, they require complete knowledge of positioning and surroundings, and constant adjustments and reactions to events. What more do you want?
    oh, you know. something that takes even the best guilds in the world more than a day or two to figure out. something that takes the best guilds in the world weeks, even months to finish. something like Sunwell (twins anyone?), or certain ulduar hard modes (here's looking at you Alone in the Darkness yogg 25)

    now, i don't expect something that hard in *this* version of the game. but 2.0 needs it. *needs* it. but until then it would be nice if we could at least get something like dynamis/limbus. give us something at least comparable to proto-ultima in difficulty (which was lawler easy anyway, but still harder than batraal or moogle or ifrit)
    (1)

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