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  1. #1
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by dinnertime View Post
    From what I see, the people who actually like the new SMN have the same opinion where they love the job fantasy and aesthetic.

    Meanwhile the people who don't like it, actually see the issues because they care about the job at a more technical standpoint.

    I'm not very surprised the divide here. It's been around since SMN's inception basically, but I have to agree with the disagreers on this one.

    I love how the job *looks* and it's what I've been asking for in years, but it really is lacking a LOT gameplay-wise.
    Basically Ruin Mage in 5 different shades. Insta-cast galore with barely anything to weave in-between them along with some other issues. It's extremely basic.
    This right here. People that actually played smn at a high level and/or stick with it through all the rough patches can see how this is a mess from technical standpoint. It is so bad.

    SE reworks are usually bad but this takes the cake and then some. When DRK and MCH received their rework it was met with caution but people started see why some changes were made. Mch battery gauge was a great change to turrets operated and overheat, while a boring changed, did give the class some actual flow.

    But this rework of smn didn't fix anything. They just slapped a new coat of paint on it and called it a day. I just now have the powers of a rainbow
    (12)
    I'm just some guy...

  2. #2
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by zcrash970 View Post
    This right here. People that actually played smn at a high level and/or stick with it through all the rough patches can see how this is a mess from technical standpoint. It is so bad.

    SE reworks are usually bad but this takes the cake and then some. When DRK and MCH received their rework it was met with caution but people started see why some changes were made. Mch battery gauge was a great change to turrets operated and overheat, while a boring changed, did give the class some actual flow.

    But this rework of smn didn't fix anything. They just slapped a new coat of paint on it and called it a day. I just now have the powers of a rainbow
    Exactly. It's not an either-or situation. You can design a job that is both accessible at a basic level, require thought at a high level, and have awesome animations. Square Enix doesn't seem to know how to do all three.
    (5)