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  1. #1
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Memoranda View Post
    Forgive me if I'm wrong here, but hasn't FF Summoners always felt like an Elememtalist but with Summons? You called upon Shiva for ice, Ifrit for fire, etc. Obviously an MMO can't just have a job where you Summon pets and let them do literally everything, so when new Summoner summons the elementals they bestow upon us some of their power for our spells. To the best of my knowledge Summoner has never had damage over time spells in their toolkits, and those DoTs I hated because it never felt like I was really playing a Summoner. If y'all want DoTs, ask them to introduce Green Mage or something.

    The fact that the rotation is way easier is just icing on the cake. Many DPS jobs feel like they're only getting more complex these days, and I welcome not having to default to Red Mage if I want to play a job that doesn't require planning everything out ten abilities in advance based upon whatever the boss is doing.
    Final Fantasy XI would like a word with you. When you summon avatars, you can use them to heal the party, cast buffs, enfeebles, and attack enemies with strong physical or magical damage. Ramuh can stun all enemies in range. Garuda can cast large party heals. Ifrit grants attack boosts. Diabolos grants an AOE MP restore over time. So yeah, FFXI summoner is the best iteration of summoner the franchise has ever had, with the summoner controlling the avatar's actions and the avatar dealing all of the damage.
    (1)
    If you don't think new summoner is better, you're playing the wrong game.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Chocobits View Post
    Final Fantasy XI would like a word with you. When you summon avatars, you can use them to heal the party, cast buffs, enfeebles, and attack enemies with strong physical or magical damage. Ramuh can stun all enemies in range. Garuda can cast large party heals. Ifrit grants attack boosts. Diabolos grants an AOE MP restore over time. So yeah, FFXI summoner is the best iteration of summoner the franchise has ever had, with the summoner controlling the avatar's actions and the avatar dealing all of the damage.
    FFXI, imo, is a FFT SMN with pet mechanics. Which tbh is pretty neat. Due to how FFXIV is balanced a lot of the choice probably couldn't fit, but even now I wish our SMN had more summons. It would be neat to stuff like shiva, ramuh, odin, alexander, etc. FFXI is certainly a special sort of beast when it comes to balance (or lack there of lol).

    At level 90 it is pretty epic spectacle though, so I'm not saying it out of pure complaint. Just like that far off dream that would be neat if they could ignite somehow. Maybe after every X gem primals (ifrit, titan, garuda) you temporarily unlock Shiva, Levi, and Ramuh and have to pick one of them. Disrupting the rotation into something like Ifrit, Garuda, Titan, Levi, Titan, Garuda, Ifrit, Ramuh, etc, etc. I'm not sure. It's hard to be so tight with balance and streamlined properly for mechanics that FFXIV needs and also offer a bunch of unique options....
    (1)
    Last edited by Shougun; 12-11-2021 at 10:17 AM.

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Shougun View Post
    FFXI, imo, is a FFT SMN with pet mechanics. Which tbh is pretty neat. Due to how FFXIV is balanced a lot of the choice probably couldn't fit, but even now I wish our SMN had more summons. It would be neat to stuff like shiva, ramuh, odin, alexander, etc. FFXI is certainly a special sort of beast when it comes to balance (or lack there of lol).

    At level 90 it is pretty epic spectacle though, so I'm not saying it out of pure complaint. Just like that far off dream that would be neat if they could ignite somehow. Maybe after every X gem primals (ifrit, titan, garuda) you temporarily unlock Shiva, Levi, and Ramuh and have to pick one of them. Disrupting the rotation into something like Ifrit, Garuda, Titan, Levi, Titan, Garuda, Ifrit, Ramuh, etc, etc. I'm not sure. It's hard to be so tight with balance and streamlined properly for mechanics that FFXIV needs and also offer a bunch of unique options....
    Honestly I don't know why other than "SE reasons" they couldn't have include the other 3 primals in the mix. DWT = Umbral Summons (Titan, Leviathan, Ramuh) and FWT = Astral Summons (Ifrit, Shiva, Garuda). Each summon could have added a Elemental debuff increasing the power of the next summon in the rotation.

    Nor do I understand why the felt the need to basically delete pets all together. You could have had, say Summon Garuda II, then when she leaves instead of carbuncle you have Garuda Egi on Sic auto attack until the next summon is cast.

    As for DoTs, don't tell me when you run a dungeon you don't miss placing DoTs on a whole pack as the tank drives them down the field.
    (4)

  4. #4
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dyvid View Post
    Honestly I don't know why other than "SE reasons" they couldn't have include the other 3 primals in the mix. DWT = Umbral Summons (Titan, Leviathan, Ramuh) and FWT = Astral Summons (Ifrit, Shiva, Garuda). Each summon could have added a Elemental debuff increasing the power of the next summon in the rotation.

    Nor do I understand why the felt the need to basically delete pets all together. You could have had, say Summon Garuda II, then when she leaves instead of carbuncle you have Garuda Egi on Sic auto attack until the next summon is cast.

    As for DoTs, don't tell me when you run a dungeon you don't miss placing DoTs on a whole pack as the tank drives them down the field.
    Egi's look stupid as hell. But if you want ur Egi's back so bad dude just do a Egi Glamour. So When when you summon Ruby Carbuncle you get ifrit egi instead. Its not that hard to do.
    (1)

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Blackcanary View Post
    Egi's look stupid as hell. But if you want ur Egi's back so bad dude just do a Egi Glamour. So When when you summon Ruby Carbuncle you get ifrit egi instead. Its not that hard to do.
    That's nice, doesn't change the fact that carbuncle is nothing more than a useless minion.
    (5)

  6. #6
    Player
    Fyffer's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Reis Solenthir
    World
    Mateus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Chocobits View Post
    Final Fantasy XI would like a word with you. When you summon avatars, you can use them to heal the party, cast buffs, enfeebles, and attack enemies with strong physical or magical damage. Ramuh can stun all enemies in range. Garuda can cast large party heals. Ifrit grants attack boosts. Diabolos grants an AOE MP restore over time. So yeah, FFXI summoner is the best iteration of summoner the franchise has ever had, with the summoner controlling the avatar's actions and the avatar dealing all of the damage.
    I would so very much love a summoner like that here.
    (1)