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  1. #91
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by PangTong View Post
    I'm fine with keeping Blitz at 40s, the fact that Phantom Rush doesn't line up with Brotherhood doesn't bother me like it does for some. If they were to bring back positionals (which I don't think they'll do) I'd prefer it if PB nullified them, and either they should leave the positional requirement off Bootshine or change the bonus to something besides a guaranteed crit. Positionals were necessary complexity when they were the only thing Monk had, but now I feel like there are better ways to make the job more interesting. I'd say that the job is already pretty complex though compared to most DPS, so anything they add would have to be pretty mild.
    I don't mind Phantom Rush not aligning; I just want a 30s PB so I can see more PB.

    I'm also tired of having to spend oGCDs just to nullify a mechanic, though. I'd rather just have a passively built margin of leniency such that we always feel rewarded for getting our positionals correctly, but we're not screwed over by missing a few per fight, especially to random boss spins (e.g., by successful positionals charge stacks of a 'missed positional forgiven' mechanic). Keep any positional nullification simple, intuitive, and unintrusive.

    (Heck, I'd be all for removing True North in favor of that across most melee jobs. Granted, if DRG just had control over which between Wheeling Thrust and Fang & Claw to use first per 5-step combo and had an infrequent non-combo-breaking GCD skill by which to delay Chaos Thrust, it wouldn't even really need that. Note also that NIN can always choose to just delay Armor Crush a bit further unless it's pushing effectively 4 globals to depletion, and Reaper can bank its positionals for later spending.)
    (0)
    Last edited by Shurrikhan; 12-10-2021 at 10:54 PM.

  2. #92
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    My fear regarding Monk, is that they may make some changes based off of feedback so far. I actually think they will take the lazy route again this job, like they have done since its inception, which is just to tack back on positionals and call it a day. I believe this will be the only change Monks will see if any this xpac. Which would P me off immensely, but at the end of the day, most monk players don't know that the class can be good WITHOUT 6 positionals.
    (0)

  3. #93
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Navnav View Post
    most monk players don't know that the class can be good WITHOUT 6 positionals.
    It can be, sure. But still having something to do during PB-downtime is better than not. Positionals could be drastically improved upon to minimize annoyance, but they did provide that "something", and quite well.
    (0)

  4. #94
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Powercow View Post
    Thunderclap not having any potency is the best part about it. You can zip around like a madman and not worry about losing DPS.

    That said, Monk does feel very slow in between Blitz windows and could probably stand to have something there. Problem is, since Blitz windows are (almost) always RoF windows any sort of oGCD attack would just be put into that, leaving the downtime still slow.

    Frankly I'd like if the positionals had stayed, but PB let you ignore them. This way the Blitz window is completely unaffected, but in-between has a slight bit more engagement. Ah well.

    As for Riddle of Wind, yeah it's an odd spell. It's essentially a 600 potency DoT that you need to stay in melee range of the boss for. If Monk had any synergy with autoattacks (more chakras, for example) it could have at least had that. Also a 90s cooldown is just so weird when one of their stated goals was to put DPS cooldowns on 60s or 120s timers.
    yeah thunderclap is nice. I just wish there was an option where it was like DNC and you could manually aim to dash forward as opposed to requiring a target. Sometimes in dungeon pulls target is out of range and you can't dash to them defeating the purpose of the change entirely. I just find it odd that the DNC has a better time of staying on trash pulls than a MNK.
    (0)

  5. #95
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    or maybe after u gain 2 nadis and use the finisher u get to use PR instead of waiting for a 3rd nadi...
    (0)

  6. #96
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by PangTong View Post
    On paper Blitz seems simple, but in practice executing it perfectly requires you to be aware of a lot of things and be able to quickly adjust on the fly.
    .
    It´s nothing else than what you did pre Blitz or on other classes. You adjust to what is coming and as more often you´ve played a fight, you´re going to get used to it thx to the strict pattern. Imo Blitz might feels new to you or others, but it´ll get stale pretty fast and in any fights with any delays or downtimes, you´ll find a solution and just repeat it.

    Since we´ve no oGCD´s and overall nothing else to do, positionals should be easy to play even under Blitz. I mean, you seriously do nothing else than you did before, so i don´t see any issue with it.
    Even if you or someone else has some trouble with Blitz-adjustments, they would be a DPS gain and rewarding if you´re able to hit them right? It´s again something you can grow at. With the current Blitz system and 40s of playing 123 between, you can´t really grow.
    (0)

  7. #97
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ssunny2008 View Post
    It´s nothing else than what you did pre Blitz or on other classes. You adjust to what is coming and as more often you´ve played a fight, you´re going to get used to it thx to the strict pattern. Imo Blitz might feels new to you or others, but it´ll get stale pretty fast and in any fights with any delays or downtimes, you´ll find a solution and just repeat it.
    If I give you a new tool by which to more precisely and/or frequently mitigate an old problem, you've got new gameplay.

    It does grow stale, but so does any other mechanic, no matter how complex. Blitz is at least a very good, very solid addition, in its basic concept.

    With the current Blitz system and 40s of playing 123 between, you can´t really grow.
    Neither the current PB nor Blitz (which is not per 40s, nor all-but 40s per minute, nor 123 in between, unlike most melee and blue-dps) is preventing Monk's toolkit from growing, either. GL wouldn't have stopped Monk from having more mechanics before and Blitz isn't going to preclude such now.
    (0)

  8. #98
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by PangTong View Post
    3rd charge of PB would 100% be a big mistake. People are complaining about there not being enough to do between Blitzes right now. If PB had 3 charges, you would use all 3 charges in the opener and then wait 2 full minutes to regenerate all 3 charges so you could blow them all at once again during raid buffs. Keeping it at 2 charges ensures you Blitz at least once a minute. At best I think maybe they could reduce the cooldown of PB to 30 seconds, but this would greatly increase the total damage you get from Blitzes, so they would need to be weakened as a result, or Monk's damage would have to be nerfed in other places.
    3 charges at 30s each would allow us to line up buffs and give us that fulfillment of being able to reach Phantom within both a RoF and BH at some point which would feel great. Yeah, sure, if it comes at reduced potency in return for not having to dance around the base rotation waiting on crits for normal Chakra then so be it.

    As for positionals I think they are fine as they are now, and I was someone who was a supporter of Monk's positionals for years. Blitz is difficult enough without having positionals on top of it, although I could see the potential for a design where positionals are returned but PB lets you ignore them. Even so, I was always frustrated by the Bootshine positional because of how much damage the crit represented, it was extremely punishing to miss. If they were gonna bring back any positionals it should be on Twin Snakes and True Strike only imo, but I don't think they will just because they never make jobs more difficult on purpose even if people ask.
    Blitz is not hard.
    In fact, I often find myself performing the now defunct positionals.

    Rather than positionals or more blitzes I would rather if they added something else. Some new cooldown (or two) that doesn't always line up with burst so there's a bit more to do between Blitzes. But there would be the matter of how to make it interesting, and I think such a thing should only come alongside an increase to the chakra cap because even as Monk is now, you miss out on so many chakra because you can't spare the weave window to spend them.
    I don't think we need new CDs. What we need are reworked CDs and abilities such as Anatman, SSS, TK, etc.
    (0)

  9. #99
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Shurrikhan View Post
    It's 3/4s '1-2-3 downtime', or 2/3s if you count the two Armor Crushes per minute (which should ofc be down outside of TA) as some significant variation.

    I really wish they had taken the Raijuu aspect further (among other Ninjutsu), but without a bit more bankability.
    It's honestly weird how much downtime it still has even with Raijuu. Feel like I'd need a faster mudra CD to really fill things out, combined with perhaps the Raijuu stuff being oGCD instead of GCD.

    Quote Originally Posted by VirusOnline View Post
    Blitz is not hard.
    In fact, I often find myself performing the now defunct positionals.
    Same here. Even doing that, though, MNK still feels so much slower than before, to me.
    (0)
    Last edited by meowmaou; 12-11-2021 at 04:21 AM.

  10. #100
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    If I give you a new tool by which to more precisely and/or frequently mitigate an old problem, you've got new gameplay.

    It does grow stale, but so does any other mechanic, no matter how complex. Blitz is at least a very good, very solid addition, in its basic concept.
    I´m not saying Blitz is bad at its core, but it´s overall a bad addition IMO. It would´ve been something different with HW, but not yet, not at this point.
    We lost GL and all we had left have been positionals with GCD´s. Instead of just adding a new mechanic, we lost everything with Blitz. So far we lost more than we got and Blitz itself just add 3 Burstskills to MNKs kit. PB is splitted in 2 3-key charges instead of 1 6-key charge. The rest is the same.
    On top Blitz is nothing but a Meikyo-Mudra-Mix somehow put into a rotation you´ve played for ages, but you can only use it half the times you can use Mudra with 1/3 of its skills meanwhile 1 is useless anyway.

    - It´s nothing real new which add to the the gameplay, just 1 burstskill every 40s.
    - It´s something we already have on other classes. (Homogenization at its best)
    - We lost more than we got back.

    I´ts solid yes and i woulnd´t be mad about it as addition to ALL 6 positionals. But given as it is, it isn´t spectacular or something i can see a bright future with. And i don´t even want to get more stuff added to Blitz, otherwise i would play NIN you know?! MNK´s niche concept has always been "the fast positional heavy class" and it should return like this.

    Quote Originally Posted by Shurrikhan View Post
    Neither the current PB nor Blitz (which is not per 40s, nor all-but 40s per minute, nor 123 in between, unlike most melee and blue-dps) is preventing Monk's toolkit from growing, either. GL wouldn't have stopped Monk from having more mechanics before and Blitz isn't going to preclude such now.
    I´m not talking about MNK´s toolkit, i´m talking about the skillfloor and skill-ceiling. Positionals always gave you the advantage to grow, to get a better DPS, to switch up your gameplay a little bit based on the given content. Blitz is blitz and without positionals, the only gain relies on the Demolish timer and how to play around it in Solarnadi-phases.
    (1)

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