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  1. #1
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    My fear regarding Monk, is that they may make some changes based off of feedback so far. I actually think they will take the lazy route again this job, like they have done since its inception, which is just to tack back on positionals and call it a day. I believe this will be the only change Monks will see if any this xpac. Which would P me off immensely, but at the end of the day, most monk players don't know that the class can be good WITHOUT 6 positionals.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Navnav View Post
    most monk players don't know that the class can be good WITHOUT 6 positionals.
    It can be, sure. But still having something to do during PB-downtime is better than not. Positionals could be drastically improved upon to minimize annoyance, but they did provide that "something", and quite well.
    (0)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It can be, sure. But still having something to do during PB-downtime is better than not. Positionals could be drastically improved upon to minimize annoyance, but they did provide that "something", and quite well.
    They could bring back all positionals, and just have PB remove the requirements while it is active. Though I would rather have the CD be 45s instead of your proposed 30s and instead add a little more potency unto blitz skills.

    Either way, Perfect balance should be.... well, perfectly balanced.
    (1)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gemina View Post
    They could bring back all positionals, and just have PB remove the requirements while it is active. Though I would rather have the CD be 45s instead of your proposed 30s and instead add a little more potency unto blitz skills.

    Either way, Perfect balance should be.... well, perfectly balanced.
    PB going up to 45 seconds would make it impossible to ever plan around. Right now you can intentionally adjust your early blitzes to get phantom rush to align with the 120 second party buffs, but if the window between attacks goes up to 135 seconds, then it will never be something you can attempt to buff.

    40 seconds is fine, but there should be some means of getting phantom rush off in the opener, which there is not.

    From my perspective, though, the fixes I think it needs is masterful blitz being changed from a weaponskill to an ability so the execution of the blitz goes off the global cooldown and/or a slight increase to the disciplined fist buff. The window is pretty tight to get your moves off before that expires assuming you're using perfect balance as soon as it comes up.

    Also minor thing, both monk and dragoon should get our damage increasing buff timer moved from a generic character buff to one shown on our job gauge. It's not that it's impossible to watch in the buff bars, but after the past 5 years of the important information being on the job gauge, it's awkward that just these two jobs now have to watch their primary buffs again a manner we haven't had to since Heavensward.
    (1)

  5. #5
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by wereotter View Post
    Also minor thing, both monk and dragoon should get our damage increasing buff timer moved from a generic character buff to one shown on our job gauge. It's not that it's impossible to watch in the buff bars, but after the past 5 years of the important information being on the job gauge, it's awkward that just these two jobs now have to watch their primary buffs again a manner we haven't had to since Heavensward.
    The moment twin snakes gets on our job gauge, I think a certain group of people will realize that it's the new Greased Lightning and start calling for that to also become a passive.
    (2)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by IruruCece View Post
    The moment twin snakes gets on our job gauge, I think a certain group of people will realize that it's the new Greased Lightning and start calling for that to also become a passive.
    While that may be true... I do still wish it was there just to make tracking things easier.
    (2)

  7. #7
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by wereotter View Post
    Also minor thing, both monk and dragoon should get our damage increasing buff timer moved from a generic character buff to one shown on our job gauge. It's not that it's impossible to watch in the buff bars, but after the past 5 years of the important information being on the job gauge, it's awkward that just these two jobs now have to watch their primary buffs again a manner we haven't had to since Heavensward.
    Agreed. An indicator for Disciplined Fist and Leaden Fist would be great to keep everything in one spot instead of squinting to see the yellow vs orange icons.
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    PB going up to 45 seconds would make it impossible to ever plan around. Right now you can intentionally adjust your early blitzes to get phantom rush to align with the 120 second party buffs, but if the window between attacks goes up to 135 seconds, then it will never be something you can attempt to buff.

    40 seconds is fine, but there should be some means of getting phantom rush off in the opener, which there is not.

    From my perspective, though, the fixes I think it needs is masterful blitz being changed from a weaponskill to an ability so the execution of the blitz goes off the global cooldown and/or a slight increase to the disciplined fist buff. The window is pretty tight to get your moves off before that expires assuming you're using perfect balance as soon as it comes up.
    The current 40s strikes a good balance between at least forcing some forethought and allowing for sync. Any longer would wreck that. Going as low as 30s, likewise, would drop a fair deal of nuance in favor of frequency and more obvious flavor. Having gotten used to different openers for different fights, I'm less certain I'm okay with that now that I previously thought I'd be.

    That said, I definitely don't want to see Blitz taken off the GCD. Of course, the obvious fix there isn't even a job change: it's to just make SkS less crap of a stat and not to so badly crush secondary stat contribution at the start of each expansion (even if that means having our Haste/DHit/Crit percentages raise less over the course of the expansion). Voila. Now we can strike whatever balance we desire in terms of squeezing out those Blitzes into the larger rotation.

    As for the gauge discussion, I'd just love to see certain gauges split up into component parts, each of which can be separately hidden, and for active gauges to blacklist whatever status bar effect they hold. I.e., if I don't want to show my Chakra gauge, then it turns back into a 1-5 stack tracker on my status bar, and if I want my Disciplined Fist gauge -- poof, it no longer shows on the status bar. At least by default. Include a further option via Character Config -> UI to allow those effects to show in both places.
    (0)
    Last edited by Shurrikhan; 12-17-2021 at 02:38 AM.