I'm going to specifically make suggestions only to annoy you, and you alone, starting with six positionals restored to the job.
Gonna ignore all the debates and add that I was kinda sad about the positionals nerf. My entire FC is against me on this, but I genuinely enjoyed all the positionals. I had them memorized, and enjoyed moving around so much. I thought it was the quirk of the class, and now it's gone.
This is coming from a casual player though, so what do I know. ^^; The positionals were just more fun for me.
The positionals were never hard for ANYONE, save maybe the odd older gamer. No, what they were was simply annoying for a lot of players, NOT difficult.
Still up to now, a lot of those players that liked the positionals can't seem to wrap their head around the fact that because players don't like something and complain about it, doesn't mean they can't do it, and definitely doesn't mean that the ones that enjoy it are superior gamers to the point we all suck because they enjoy it.
Anyways, the new monk is very well designed, but I would argue that personally I find it harder than the old monk with positionals and when they had to maintain greased lightning. Simply because to play it optimally (if that is your thing), you have to really focus on what abilities you should be lining up with PB before you hit them button. Don't seem to bad, but in combat it really is some dank 200iq business for me personally.
Just to point out, I would rather play it in easy mode than hurt my head over optimals. When I need lunar I just press PB and continue my rotation as normal lol. When I need solar, I just check for Leaden first, then hit PB and alt DK/BS. simple yet hella effective. On openers I follow the same one found in The Balance Discord. This keeps it suboptimal but easier to wrap my head around.
Last edited by Navnav; 01-05-2022 at 05:13 AM.


What on earth are you on about... Sometimes you talk as if you the almighty god of MNK gameplay. You are not and honestly, though one can appreciate your passion for the class, it is just a video game character. The way you go about slyly having digs at everyone is disguting mate. Really and truly you need to take a break from the forums, it isn't doing you any good.
Basically.
I’m having a blast with monk. Love that it has an actual thought provoking gameplay loop now vs. flank. Rear. Flank. Etc. Have to think for a second about leaden fist or twin snake, or demolish. All the while getting ready for my cooldowns and where to use or save them based on the fight. Delay phantom rush if riddle of fire is almost off cooldown.
Also perfect balance is great for getting back on track with your buffs/dot are close or did fall off. Don’t really care about parse or optimizing to the 9th degree. MNK is just fun now. For me that’s what it is all about. Fun.
Going to agree with that, first job I switched to on release was MNK, went and practiced on a dummy at the fc house for quite awhile, and came to the conclusion eff this job. So disappointing having spent a large amount of time on MNK since ARR.I'm reluctantly leveling monk out of obligation to the class. I really wish I had put the time into leveling dragoon or ninja which are looking way better but I had to atleast try Monk. I've already gotten 90 reaper which is a million times better.
Class is super simple, but very fluid. If blitz was ogcd I think it wouldn't be as painful, but having been a monk main for the past 8 years and to play in it's current state is just painful.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




