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  1. #1
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Personally I think Perfect Balance IS the problem, by gating the entire Blitz system behind its CD.

    You should be able to get beast chakra on your normal rotation instead of being forced to do a bare bones rotation each time Perfect Balance is on CD

    I cant believe how much fun the DRG is now compared to MNK
    (3)

  2. #2
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Bhearil View Post
    Personally I think Perfect Balance IS the problem, by gating the entire Blitz system behind its CD.

    You should be able to get beast chakra on your normal rotation instead of being forced to do a bare bones rotation each time Perfect Balance is on CD

    I cant believe how much fun the DRG is now compared to MNK
    New NIN is pretty nice, too. It does still have a fair amount of 1-2-3 downtime though. Working on leveling DRG now.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by meowmaou View Post
    New NIN is pretty nice, too. It does still have a fair amount of 1-2-3 downtime though. Working on leveling DRG now.
    It's 3/4s '1-2-3 downtime', or 2/3s if you count the two Armor Crushes per minute (which should ofc be down outside of TA) as some significant variation.

    I really wish they had taken the Raijuu aspect further (among other Ninjutsu), but without a bit more bankability.
    (0)

  4. #4
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Shurrikhan View Post
    It's 3/4s '1-2-3 downtime', or 2/3s if you count the two Armor Crushes per minute (which should ofc be down outside of TA) as some significant variation.

    I really wish they had taken the Raijuu aspect further (among other Ninjutsu), but without a bit more bankability.
    It's honestly weird how much downtime it still has even with Raijuu. Feel like I'd need a faster mudra CD to really fill things out, combined with perhaps the Raijuu stuff being oGCD instead of GCD.

    Quote Originally Posted by VirusOnline View Post
    Blitz is not hard.
    In fact, I often find myself performing the now defunct positionals.
    Same here. Even doing that, though, MNK still feels so much slower than before, to me.
    (0)
    Last edited by meowmaou; 12-11-2021 at 04:21 AM.

  5. #5
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    My fear regarding Monk, is that they may make some changes based off of feedback so far. I actually think they will take the lazy route again this job, like they have done since its inception, which is just to tack back on positionals and call it a day. I believe this will be the only change Monks will see if any this xpac. Which would P me off immensely, but at the end of the day, most monk players don't know that the class can be good WITHOUT 6 positionals.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Navnav View Post
    most monk players don't know that the class can be good WITHOUT 6 positionals.
    It can be, sure. But still having something to do during PB-downtime is better than not. Positionals could be drastically improved upon to minimize annoyance, but they did provide that "something", and quite well.
    (0)

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It can be, sure. But still having something to do during PB-downtime is better than not. Positionals could be drastically improved upon to minimize annoyance, but they did provide that "something", and quite well.
    They could bring back all positionals, and just have PB remove the requirements while it is active. Though I would rather have the CD be 45s instead of your proposed 30s and instead add a little more potency unto blitz skills.

    Either way, Perfect balance should be.... well, perfectly balanced.
    (1)

  8. #8
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gemina View Post
    They could bring back all positionals, and just have PB remove the requirements while it is active. Though I would rather have the CD be 45s instead of your proposed 30s and instead add a little more potency unto blitz skills.

    Either way, Perfect balance should be.... well, perfectly balanced.
    PB going up to 45 seconds would make it impossible to ever plan around. Right now you can intentionally adjust your early blitzes to get phantom rush to align with the 120 second party buffs, but if the window between attacks goes up to 135 seconds, then it will never be something you can attempt to buff.

    40 seconds is fine, but there should be some means of getting phantom rush off in the opener, which there is not.

    From my perspective, though, the fixes I think it needs is masterful blitz being changed from a weaponskill to an ability so the execution of the blitz goes off the global cooldown and/or a slight increase to the disciplined fist buff. The window is pretty tight to get your moves off before that expires assuming you're using perfect balance as soon as it comes up.

    Also minor thing, both monk and dragoon should get our damage increasing buff timer moved from a generic character buff to one shown on our job gauge. It's not that it's impossible to watch in the buff bars, but after the past 5 years of the important information being on the job gauge, it's awkward that just these two jobs now have to watch their primary buffs again a manner we haven't had to since Heavensward.
    (1)

  9. #9
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by wereotter View Post
    Also minor thing, both monk and dragoon should get our damage increasing buff timer moved from a generic character buff to one shown on our job gauge. It's not that it's impossible to watch in the buff bars, but after the past 5 years of the important information being on the job gauge, it's awkward that just these two jobs now have to watch their primary buffs again a manner we haven't had to since Heavensward.
    The moment twin snakes gets on our job gauge, I think a certain group of people will realize that it's the new Greased Lightning and start calling for that to also become a passive.
    (2)

  10. #10
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by wereotter View Post
    Also minor thing, both monk and dragoon should get our damage increasing buff timer moved from a generic character buff to one shown on our job gauge. It's not that it's impossible to watch in the buff bars, but after the past 5 years of the important information being on the job gauge, it's awkward that just these two jobs now have to watch their primary buffs again a manner we haven't had to since Heavensward.
    Agreed. An indicator for Disciplined Fist and Leaden Fist would be great to keep everything in one spot instead of squinting to see the yellow vs orange icons.
    (0)

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