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  1. #1
    Player
    Rousseau's Avatar
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    Feb 2012
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    Limsa Lominsa
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    C'alhi Tia
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    Coeurl
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    Summoner Lv 81
    We really should be having this discussion now, while they are still working on the 2.0 client. If we don't let Yoshi-P know what we think, he can't even consider our suggestions.

    MMOs are nothing new, and we have a lot of evidence to look at in terms of their sociology. It is important to learn from the past, and take it seriously, so that we do not repeat the same mistakes in the future.
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  2. #2
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
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    Ul'dah
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    Tezz Xivectro
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Rousseau View Post
    We really should be having this discussion now, while they are still working on the 2.0 client. If we don't let Yoshi-P know what we think, he can't even consider our suggestions.

    MMOs are nothing new, and we have a lot of evidence to look at in terms of their sociology. It is important to learn from the past, and take it seriously, so that we do not repeat the same mistakes in the future.
    ^Agree. They really should work their SE magic to make this similar to other MMO's while not focusing all relevant content around this. Dare i even suggest adding fatigue or linking CF to Anima?




    Also as of now, people don't even talk (not really). You see everyone off doing their own thing, solo (which is what so many people are saying will happen if they add this, so its the same thing either way).

    The most active is usually during events, in teamspeak/ventrillo especially. Which is good, but on those off days where hardly anything is going on, it would be nice to just queue up & go do something fun.
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  3. #3
    Player
    Mychael's Avatar
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    Nov 2011
    Location
    Gridania
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    Character
    Justin Beiber
    World
    Ridill
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    Archer Lv 1
    Quote Originally Posted by Tezz_Xivectro View Post
    Also as of now, people don't even talk (not really). You see everyone off doing their own thing, solo (which is what so many people are saying will happen if they add this, so its the same thing either way).

    The most active is usually during events, in teamspeak/ventrillo especially. Which is good, but on those off days where hardly anything is going on, it would be nice to just queue up & go do something fun.
    I don't want to start another server battle, but it might be worthy of note that not all servers are like this... and server activity is bound to go up after the merge, and after 2.0 the population of a server will be even higher, hopefully.
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  4. #4
    Player
    Rousseau's Avatar
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    Feb 2012
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    C'alhi Tia
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    Coeurl
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    Summoner Lv 81
    Hmm. I wouldn't say that people soloing is inherently bad. The problem is when players begin being rude to one another, telling each other to commit suicide because they don't have the best gear, have a different opinion, aren't fast enough, etc. These are issues I see most often in random groups in WoW, not when people are out soloing quests. Sometimes even trying to be friendly when joining a group is enough to get you cursed at or even vote kicked.

    Everyone should be able to go play the game quietly and just chill, if they so desire. What matters is that they are polite, decent community members when they ARE in a social environment with others. In order to keep that in a game, it is important to have reasons for people to communicate, plan, and seek advice/help from others on occasion. It doesn't need to be all the time, just often enough. Making a game too automated is what tends to result in a decline of civility, as people begin to view each other as tools, not neighbors. That's all I'm really concerned with, after witnessing it happen in a game that decided to put subscription numbers above the actual quality of their world. Convenience brings in the money, but it also cheapens the experience and makes everyone miserable.
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  5. #5
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Tezz Xivectro
    World
    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Mychael View Post
    I don't want to start another server battle, but it might be worthy of note that not all servers are like this... and server activity is bound to go up after the merge, and after 2.0 the population of a server will be even higher, hopefully.
    I'm sure some servers are more than others. But overall i bet it still feels just as dead almost everywhere.

    It's not like there are completely 0 shouts, there's still Spiritbond/leveling & the occasional ifrit/moogle every so often.
    I've actually been surprised seeing them this late in the patches life. Since most people afk till next patch.


    Regardless, it's too hard & early to tell if this enhancement will be a detriment to the 2.0 crowd and onwards.
    It's starting to become an expected feature either way in the MMO "get up & go" direction as of late.

    I believe this type of system will be good, but should have some kind of limitations for the cross-server aspect. Be it fatigue(Anima?) or only targeting specific content.

    Not much else to say, so I'll leave you guys to it. ^^
    (1)