- Reason
- Statement Withdrawn
This is a great idea. You don't need to use it: you'll still have your LS, the party search function, your linkshell, and shouting. But if you log on, you're tired and want to do something exciting because you really don't have that much time, this is your knight in shining armor. It's as simple as that.
 
			
			
				Cross server stuff: No thanks, I don't want to encourage the developers to have even more reasons to Instance everything.
First need content to find Orz.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

 
			
			
				I know everyone is afraid of all these potential issues & linkshells becoming obsolete. The community becoming jackasses etc.
(tl;dr, see bottom of post)
The truth however is you still WANT a linkshell. Just cause you can queue up, doesn't mean you have to be solo (ideally).
Maybe you get in a party with 6/8 of your linkshell (because for some reason those 2 people can't make it today) & queue together.
Linkshell/Free-Companies will have there own benefits anyway. Also, Having a core LS to do the hard-mode content will always appeal over a random search for endgame content.
If it's not an event day & you're bored, you can still do content as well.
(this shouldn't even phase linkshells or hardcore players at all)
Now anyone can login & queue up for leveling, dungeons, raids, PvP (etc) without the game becoming a stagnant town-snooze amidst mindless crafters & troll shouting (hello Port Jeuno).
Overall, this will be great for casuals & easy to enjoy the game. Just like how the casuals whined at us for PLing & we told them they don't have to use it, well...
Content finder appeals to the instanced dungeon/raid/PvP model. It's applicable in those areas & complements it. When the game content becomes only that, then you should be worried (let's not turn the game into Vinductus).
There's still the open world too. Where content finder might not work or be limited to just the server you're on.
Assuming SE can even implement content finder correctly. For all we know, they'll half-ass it as usual & it'll be a clunky mess that no one will use.
We're ahead of ourselves anyway. This system won't be out until sometime after 2.0. Best to check back then.
tl;dr
Content Finder won't obsolete Linkshells or Free Company's
We still need good groups for challenging content & friends.
Will help stop the boring AFK in town.
Great for Casuals & anyone looking to just play (esp. to learn content).
Similar to telling people they don't HAVE to PL to 50, we don't have to queue up
We have an Open World. Instances aren't the entire game.
Complain if the devs make the entire RELEVANT endgame only this.
This won't be until after 2.0, check back later.
Last edited by Tezz_Xivectro; 03-03-2012 at 05:47 PM.

 
			
			
				We really should be having this discussion now, while they are still working on the 2.0 client. If we don't let Yoshi-P know what we think, he can't even consider our suggestions.
MMOs are nothing new, and we have a lot of evidence to look at in terms of their sociology. It is important to learn from the past, and take it seriously, so that we do not repeat the same mistakes in the future.

 
			
			
				^Agree. They really should work their SE magic to make this similar to other MMO's while not focusing all relevant content around this. Dare i even suggest adding fatigue or linking CF to Anima?We really should be having this discussion now, while they are still working on the 2.0 client. If we don't let Yoshi-P know what we think, he can't even consider our suggestions.
MMOs are nothing new, and we have a lot of evidence to look at in terms of their sociology. It is important to learn from the past, and take it seriously, so that we do not repeat the same mistakes in the future.
Also as of now, people don't even talk (not really). You see everyone off doing their own thing, solo (which is what so many people are saying will happen if they add this, so its the same thing either way).
The most active is usually during events, in teamspeak/ventrillo especially. Which is good, but on those off days where hardly anything is going on, it would be nice to just queue up & go do something fun.


 
			
			
				I don't want to start another server battle, but it might be worthy of note that not all servers are like this... and server activity is bound to go up after the merge, and after 2.0 the population of a server will be even higher, hopefully.Also as of now, people don't even talk (not really). You see everyone off doing their own thing, solo (which is what so many people are saying will happen if they add this, so its the same thing either way).
The most active is usually during events, in teamspeak/ventrillo especially. Which is good, but on those off days where hardly anything is going on, it would be nice to just queue up & go do something fun.

 
			
			
				Hmm. I wouldn't say that people soloing is inherently bad. The problem is when players begin being rude to one another, telling each other to commit suicide because they don't have the best gear, have a different opinion, aren't fast enough, etc. These are issues I see most often in random groups in WoW, not when people are out soloing quests. Sometimes even trying to be friendly when joining a group is enough to get you cursed at or even vote kicked.
Everyone should be able to go play the game quietly and just chill, if they so desire. What matters is that they are polite, decent community members when they ARE in a social environment with others. In order to keep that in a game, it is important to have reasons for people to communicate, plan, and seek advice/help from others on occasion. It doesn't need to be all the time, just often enough. Making a game too automated is what tends to result in a decline of civility, as people begin to view each other as tools, not neighbors. That's all I'm really concerned with, after witnessing it happen in a game that decided to put subscription numbers above the actual quality of their world. Convenience brings in the money, but it also cheapens the experience and makes everyone miserable.
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