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  1. #1
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    My healer friends were remarking about how little they feel they need to heal in the endgame dungeons just the other day. I think that it's the same effect we saw at the start of SHB; Almost no-one is overgeared for the new content, so it feels like things hit a lot harder. That'll quickly change as time goes on.
    (4)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LittleImp View Post
    My healer friends were remarking about how little they feel they need to heal in the endgame dungeons just the other day. I think that it's the same effect we saw at the start of SHB; Almost no-one is overgeared for the new content, so it feels like things hit a lot harder. That'll quickly change as time goes on.
    Except that I'm noticing the same in old content as well. I've been having to resort to GCD heals in dungeons I previously didn't have to. Everyone was isynced as well, so no; I don't think that's what we're dealing with this time.

    Last night an NM Alexander raid had an unavoidable AoE take down my isynced Sage when I was a little over 50%. I normally would survive that AoE so I did not heal myself. That is just one of several examples I have of players dying because I didn't top them up when I normally didn't need to.
    (0)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by LittleImp View Post
    My healer friends were remarking about how little they feel they need to heal in the endgame dungeons just the other day. I think that it's the same effect we saw at the start of SHB; Almost no-one is overgeared for the new content, so it feels like things hit a lot harder. That'll quickly change as time goes on.
    That's disappointing to read because it's what I feared. I know it was the same effect at the start of ShB and was hoping this time they've resolved an issue with gear disparity. I'll still see for myself and when I get there and find it's as you say, then my biggest bit of feedback for healers this expansion will be to solve the iLevel disparity. They refuse to do the easy solution the healer forums have been pushing for in the entirety of Shadowbringers and YoshiP has stated as such, but this would at least fit their vision more.

    The biggest issue for healing I feel is that:
    The jobs are designed best to be more healing focused and less DPS focused.
    The content is more DPS focused and less healing focused.

    So naturally these two principles don't work together and end in monotony. And they won't adjust the job to better manage the DPS focus, so the content ought shift its focus. And seemingly it does until people are geared.
    (1)