Page 1 of 2 1 2 LastLast
Results 1 to 10 of 155

Hybrid View

  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Honestly, in terms of difficulty, I feel the job is pretty much unchanged. There are some weird things in the rotation though...and double solar opener feels like an unintended thing, as Yoshi himself said that MNK was designed to have its most potent attack outside of burst windows...which is a questionable concept to say the least.
    (0)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Lastelli View Post
    Honestly, in terms of difficulty, I feel the job is pretty much unchanged. There are some weird things in the rotation though...and double solar opener feels like an unintended thing, as Yoshi himself said that MNK was designed to have its most potent attack outside of burst windows...which is a questionable concept to say the least.
    If really noone at SE thought about the possibility, then they´re even worse in class design than i expected. On the other hand only one of both Blitz-skills is upgraded to 700 potency. Either it´s to balance both Blitz rotations in DPS caused by the BS spam with Elixier Field, or someone really thought about it and they wanted to leave us a 2nd rotation.
    Given to balance the standard opener is better with less 120s cd´s in your party and it might be a matter of the fight, downtimes etc... so far it´s not so much superior and probably only matters for some parse-grind or 1st world kills anyway. (I highly doubt the world kills will happen with MNK anyway.)

    Quote Originally Posted by Powercow View Post
    But Chakra is on the GCD, and The Forbidden Chakra is off the GCD and they made that the same button. Seems weird if it's a technical thing.
    We already have way too less buttons now, so i really don´t see any reason to combine even more.

    Next to that, we would need some new gauge to see if PB is on cd or not, when it´s overwritten by a temporary skill. With its 2 stacks, it´s way clearer to keep both separated.
    (1)

  3. #3
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Next to that, we would need some new gauge to see if PB is on cd or not, when it´s overwritten by a temporary skill. With its 2 stacks, it´s way clearer to keep both separated.
    Fair point. If Blitzes are meant to be a core part of Monk, they could (should?) have prolly added it to the gauge in some form or another, but didn't. Not a big deal either way, and I agree that Monk doesn't really need fewer buttons.

    Still, for next expansion if they wanna give Monk a new skill, well there's a button they can clean up to make room for it.
    (1)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Powercow View Post
    Fair point. If Blitzes are meant to be a core part of Monk, they could (should?) have prolly added it to the gauge in some form or another, but didn't. Not a big deal either way, and I agree that Monk doesn't really need fewer buttons.

    Still, for next expansion if they wanna give Monk a new skill, well there's a button they can clean up to make room for it.
    There's more than a few buttons they could clean up honestly, which is just sad when you think about it.
    (2)

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    To the OP, and to those the love my posts.

    I would say I'm opposite with monk being confusing...after spending some time on a dummy, running some dungeons, back to dummy, running dungeons. After changing up my hotbar a little and years of muscle memory that needed purged. I find the job is MORE busier then ever. And I love it. Shadow of the Destroyer is so good. I find myself pulling incredible amounts of hate with brotherhood/enlightenment, and with dance partner, with a Tornado Kick (soon phantom rush (not 90 yet)...WOW. That AOE rotation with Blitz! *chefs kiss*

    Single Target is where it's the most involving though. One thing that I have come to understand....it's OK to break combo with perfect balance. Perfect Balance should always be on cooldown...ALWAYS. Don't wait until after you finish this combo...or that combo...just USE it ASAP.

    With Perfect Balance the WHOLE idea is what nadi do I have? What buff/dot is coming off first? Once this clicked....Perfect Balance was my friend...and I couldn't WAIT until it came off cooldown. With this thought process...I never missed a Leaden chance, Twin was always up, demo dot was always up.

    Pushed away from boss? No matter...pop anatman...Formshit....is it twin or demo or Leaden? Neither? Thunderclap into Boot....business as usual.

    Positionals: This took me a LONG time to revert YEARS of doing them....even though I hated them sooo much, and possibly being the largest advocate in hoping they would go. I just felt is was un-needed busy work to prop up an already shallow job. I still found myself running to the back for Bootshine/Leaden....*UGH*. After changing my hotbar up....things were easier to keep me from running around. Thought of it two ways. I plant myself on the flank....or I plant myself on the rear. Choice is yours. I found myself on the flank mostly, and just move for demolish upkeep. Then back to the flank.

    The other way that worked for me and this helped with my muscle memory. And it's going to seem weird. Group skills this way:

    Flank:
    Boot
    True
    Snap (key skill) or (non-buff skills)

    Rear:
    Dragon
    Twin
    Demo (key skill) or (buff/dot skills)

    After I did this the key skills let me know where I needed to stand after checking my buff/dot timers. After realizing this I started to let go...and ENJOY the job much more. Then it was all about "Ok, PB is coming up, I have Lunar Nadi. What buff/dot do I need to refresh?" No buff/dot needed, plus no leaden fist...ok! Dragon, True, Snap, with flank positional. Rising Phoenix...into Boot, Twin, Demo. Wait for Perfect Balance again.

    Notice I didn't even mention the Riddle of Fire, Riddle of Wind, Brotherhood, Chackra or where they fit. Once I realized Monk is no longer the BURST phase job it was and that it's all about CONSTANT uptime and flowing your perfect balance....Chackra filled up....Blitzs went out...and MONK is incredibly BUSY and insanely fast now. And I love it!
    (1)

  6. #6
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ssunny2008 View Post
    We already have way too less buttons now, so i really don´t see any reason to combine even more.

    Next to that, we would need some new gauge to see if PB is on cd or not, when it´s overwritten by a temporary skill. With its 2 stacks, it´s way clearer to keep both separated.
    And yet MNK still has skills that can be cut entirely, like SSS and Anatman, I'd argue Riddle of Earth too, with little to no impact on MNK's gameplay.
    (0)

  7. 12-09-2021 12:19 AM

  8. #8
    Player
    Crossu's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Cross Schnee
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Silver-Strider View Post
    And yet MNK still has skills that can be cut entirely, like SSS and Anatman, I'd argue Riddle of Earth too, with little to no impact on MNK's gameplay.
    I disagree, you use SSS to disengage since it doesn't break combo and the move speed is great to greed an extra gcd or change objectives, on the other hand Anatman is used to avoid Diciplined Fist (Twin Snake) from falling off.

    As for my overall thoughts. Class is super fun a feels between a mix of DRG and SAM (DRG in the feeling that you want to have your damage cycle -life of the dragon- during your burst windows and SAM with the build up for the big boy damage skill).

    Perfect Balance on CD is interesting because you have your priority of building Nadi for your burst window and is flexible enough for adaptation, in reality the rest of the rotation feels like filler waiting for perfect balance windows. That being said you still need to upkeep Dicipled Fist and Demolish.

    I understand that reading tool tips is a bit hard to understand but after a bit you get the hang of it, and for better or for worse the main gameplay doesn't change from 60 to 90.
    (0)

  9. #9
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Silver-Strider View Post
    And yet MNK still has skills that can be cut entirely, like SSS and Anatman, I'd argue Riddle of Earth too, with little to no impact on MNK's gameplay.
    SSS is still great for a disengage...better then tornado kick lol. I have actually started using it more in the Endwalker dungeons as the bosses have a ton of AOE mechanics (looking at your magus sisters, calm down). SSS is still relevant...but relegated to a disengage...much like Egress and ingress, DRG backflip, SAM backstep. The only thing I wish SSS had on it would be an enhanced effect. Like Enpi or Harpe. Which the effect is still sprint....so can't win them all.

    OMG I use Anatman all the time now....it STILL has use. It keeps your forms stable and stops twin buff. If I don't have to use Twin coming back into range that is a huge benefit, and allows me the ability to refresh demo or leaden. If I have both of those already? Thunderclap with Boot, True, Snap. Anatman has saved my timesr tons of times (more so in Endwalker dungeons) then it ever has. It used to be a skill to keep your GL and boost charka. Now that it's just to keep your forms and twin timers from ticking down...I love it. Keeps me ready to go when I thunderclap back in.
    (0)

  10. #10
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Powercow View Post
    but also they could just give us the lore-friendly 7 chakras and that'd be enough.
    Quote Originally Posted by wereotter View Post
    And yes, I 100% agree on 7 chakras instead of 5 as the cap we can hold. I'm hard pressed to think of any other job that has its resource be at exactly 100% before you can use the skill tied to it. Or if they don't want to redesign the job gauge, even just reducing the number of chakras needed to use forbidden charka from 5 to 4 (even if you have to take a small potency hit) would solve the problem.
    For what little that it is worth, I have been to work on to create a extensive re-design concept for the Chakra resource, the purposes of Chakra, and how the Monk spends Chakra, as well as on what that Chakra is spent... I can share the quick summary, at least.

    (still in development)redesign concept for Monks' Chakra resource(just the summary)

    The skeleton and backbone of my not-yet-complete redesign concept, takes the 14 Chakra of light and darkness as its base, 7 chakra for each side, to be a 14-point solid-resource dual resource pool, with the 7 Chakra of light as a fast build-up resource that the Monk spends often, with full-independent generation; and the 7 Chakra of Darkness as a slower build-up resource, that the Monk uses less often, albeit to execute more powerful actions; that is half independent in its generation, and half dependent on the Chakra of Light, for its generation...

    Also, disclaimer: I came up with that before the Reaper reveal, and before we found out how Reaper resources function. The similarity, other than that one is sold-resource and one is gauges, is a total coincidence... I did not copy the Reaper to come up with that idea.
    (1)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

Page 1 of 2 1 2 LastLast