

To add to this, why is Masterful Blitz its own button? We can't execute it unless we used Perfect Balance so wouldn't it make more scene to just have to 2 be the same button?Also I feel like having masterful blitz on the global cooldown is just another part where I stumble. You activate perfect balance OGCD but execute the actual blitz on it, so changing all 6 blitzes to OGCD moves would help restore some of the rotational flow of the job.



I can absolutely agree with this. I think the only reason they're currently divided is exactly so they can put one of them on the global cooldown but not the other.



But Chakra is on the GCD, and The Forbidden Chakra is off the GCD and they made that the same button. Seems weird if it's a technical thing.
Only issues I really have with it right now are that the job is extremely easy (and boring) in between PB windows (especially with the removal of most of the positionals), and that chakra overcapping is *STILL* a problem, hell they somehow made it worse with the fact you're guaranteed 2 chakras on bootshine during brotherhood now.
Yoshida did make a comment about possibly tweaking TFC to allow for a second charge to be worked on after you fill up the first, but he was worried it might lead to Monks doing too much DPS (presumably by being able to hold it for burst windows and whatnot.) Would be nice, but also they could just give us the lore-friendly 7 chakras and that'd be enough.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!



Oh true... I wonder if it's because its the other way around that it works? I'll have to think about any other skill that goes from OGCD to GCD, but after you bringing this up, it's probably just bad design button bloat, not unlike summoner had last expansion with several buttons that should have been, and now are, consolidated. Perfect Balance having stacks might be part of the coding limitation too, though not sure if that's a thing that other jobs already have addressed.But Chakra is on the GCD, and The Forbidden Chakra is off the GCD and they made that the same button. Seems weird if it's a technical thing.
Only issues I really have with it right now are that the job is extremely easy (and boring) in between PB windows (especially with the removal of most of the positionals), and that chakra overcapping is *STILL* a problem, hell they somehow made it worse with the fact you're guaranteed 2 chakras on bootshine during brotherhood now.
Yoshida did make a comment about possibly tweaking TFC to allow for a second charge to be worked on after you fill up the first, but he was worried it might lead to Monks doing too much DPS (presumably by being able to hold it for burst windows and whatnot.) Would be nice, but also they could just give us the lore-friendly 7 chakras and that'd be enough.
And yes, I 100% agree on 7 chakras instead of 5 as the cap we can hold. I'm hard pressed to think of any other job that has its resource be at exactly 100% before you can use the skill tied to it. Or if they don't want to redesign the job gauge, even just reducing the number of chakras needed to use forbidden charka from 5 to 4 (even if you have to take a small potency hit) would solve the problem.
It's only a little ways off the mark, imo. They just need to reduce the cooldown on Perfect Balance a bit further, speed up Chakra gen slightly, and fix some clunk (e.g., having consuming the last stack of PB grant Formless Fist itself, rather than the Blitz doing so, and some Meditation/Form Shift QoL).
If I had my druthers, though... https://forum.square-enix.com/ffxiv/...-NuMonk-Rework


Honestly, in terms of difficulty, I feel the job is pretty much unchanged. There are some weird things in the rotation though...and double solar opener feels like an unintended thing, as Yoshi himself said that MNK was designed to have its most potent attack outside of burst windows...which is a questionable concept to say the least.
If really noone at SE thought about the possibility, then they´re even worse in class design than i expected. On the other hand only one of both Blitz-skills is upgraded to 700 potency. Either it´s to balance both Blitz rotations in DPS caused by the BS spam with Elixier Field, or someone really thought about it and they wanted to leave us a 2nd rotation.Honestly, in terms of difficulty, I feel the job is pretty much unchanged. There are some weird things in the rotation though...and double solar opener feels like an unintended thing, as Yoshi himself said that MNK was designed to have its most potent attack outside of burst windows...which is a questionable concept to say the least.
Given to balance the standard opener is better with less 120s cd´s in your party and it might be a matter of the fight, downtimes etc... so far it´s not so much superior and probably only matters for some parse-grind or 1st world kills anyway. (I highly doubt the world kills will happen with MNK anyway.)
We already have way too less buttons now, so i really don´t see any reason to combine even more.
Next to that, we would need some new gauge to see if PB is on cd or not, when it´s overwritten by a temporary skill. With its 2 stacks, it´s way clearer to keep both separated.



Fair point. If Blitzes are meant to be a core part of Monk, they could (should?) have prolly added it to the gauge in some form or another, but didn't. Not a big deal either way, and I agree that Monk doesn't really need fewer buttons.
Still, for next expansion if they wanna give Monk a new skill, well there's a button they can clean up to make room for it.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!


There's more than a few buttons they could clean up honestly, which is just sad when you think about it.Fair point. If Blitzes are meant to be a core part of Monk, they could (should?) have prolly added it to the gauge in some form or another, but didn't. Not a big deal either way, and I agree that Monk doesn't really need fewer buttons.
Still, for next expansion if they wanna give Monk a new skill, well there's a button they can clean up to make room for it.
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