Quote Originally Posted by Meril View Post
How is having a long queue more of an issue than waiting in said long queue, earning your place on the server, disconnecting, then being right back at the end of that long queue? Of course I'd prefer there not be a queue at all, but having a grace period in these times seems like a very basic concept that already exists in mmos and confuses me why 14 doesn't have the same. Someone that had waited the duration, in my opinion, deserve their chance to play. If the queue was reliable, time with the game guarenteed, I don't think nearly as many people would be upset with a long queue.

As I said, if we're still experiencing lengthy queue times when the raid releases, not having a grace period is going to be DETRIMENTAL to many static groups.
Because first they need to add code reserving places on server for a specified amount of time before releasing it which then slows down the availability of spots on the server because it takes longer for them to be released to an open status allowing someone else to sign in.

It may be detrimental to raid statics? It's detrimental to EVERYONE. Having a raid static doesn't add any more importance to your ability to log into the game than anyone else's. People are going to be upset over a long queue regardless. Making it longer just to attempt addressing randomized incidents of a connection loss while playing overall just makes the larger portion of the player base suffer more.

Think of it like a big sale at a store. You got inside after waiting in line, realized you left your wallet in your car while gathering the items you wanted, and had to go out to get it, You now have to wait in line to get back in because someone else was let in when they saw you exit. They aren't going to hold the line back for 5-10 minutes to see if you wanted to go back inside.