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  1. #331
    Player
    AnnaUK's Avatar
    Join Date
    May 2019
    Posts
    163
    Character
    Mochi Mai
    World
    Raiden
    Main Class
    Dancer Lv 81
    Could you share the macro you would use please?
    (0)

  2. #332
    Player
    Darksummoner's Avatar
    Join Date
    Jun 2021
    Location
    Limsa
    Posts
    183
    Character
    Meteon U'mani
    World
    Midgardsormr
    Main Class
    Arcanist Lv 77
    So I had no issue with Summoner in it's old form. I came from World of Warcraft where I had played warlock for 17 years. So the playstyle was somewhat similar. So no issues here.


    But I have not played this new style that is currently out now. Not sure if I will now that I am hooked in on Reaper job. I will try and put some time in on it to give my opinion of it. I am hoping that all the negative comments posted here about it are just "The sky is falling" garbage. But we will see.
    (0)

  3. #333
    Player
    Scott's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    344
    Character
    Scott Randyll
    World
    Omega
    Main Class
    Dancer Lv 100
    Why would you want to mess up?
    (0)

  4. #334
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    I've gotten to 86 level. Played with the the new abilities and they are kinda nice. While they aren't massive game changers they do make the job feel a lot more dynamic because you go through the summons so fast each fight.

    My big problem is that you have to be facing your target to cast the new summons. I really hope they remove that requirement. Maybe even move them off the GCD. Casting the new summons just feels stilted.

    The other part that really bothers me is the AOE the new summons cast after they spawn. It's the same jankiness we've always known. So frustrating to see Ifrit or Titan use their AoE to hit only one mob because of how the mobs lined up around the tank. I could try and reposition myself on the opposite side or right on top of the mobs to get better coverage but its just a pain. Garuda is fine. The others should work like her.

    Also make carbunle do something. That poor little useless goof just stands around until I need a shield or a bit more dps. Make him auto attack or something.
    (4)
    Last edited by Rin_Kuroi; 12-08-2021 at 01:33 AM.

  5. #335
    Player
    AnnaUK's Avatar
    Join Date
    May 2019
    Posts
    163
    Character
    Mochi Mai
    World
    Raiden
    Main Class
    Dancer Lv 81
    I thought it was bugged when it wouldn't attack!
    (0)

  6. #336
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I honestly I don't mind simplistic rotations at all as long as the content I am doing the rotations for is challenging.
    (4)

  7. #337
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I for one really like new Summoner. Because Scholar is my main I’ve always had the option to play around as Summoner, but since day 1 of ARR it has not only not really felt like what I’d anticipate from a Summoner, but also was generally clunky. The rework presented a very clear and defined Summoner.

    There is clear ground work to bring in new Summons, how this is going to be implemented is a mystery and I just hope that other Summons will contribute unique Astral Flow/Gemshine/Precious Brilliance patterens. It seemed that the Magus Sisters were hinted at possible summons since their color scheme matches Emerald, Topaz, Ruby. The rotation is elegant and simple and I feel a good burst window upon initially Summoning.

    My small complaints are as follows:

    Ruby magic *feels* weaker than I’d anticipate the payout feels unsynced to cast time.

    Ruin IV feels like it’s just there sometimes to throw in.

    Fester and Painflare feel lacking in interactivity. I would almost be willing to say give back a 3rd stack of Aetherflow for these spenders because 2 feels oddly lacking. But that doesn’t solve the problem of these abilities feeling bland in and of themselves.

    There may yet be more room to grow but altogether I feel the job is on the right track, and if we want a mage thats all about DoT management, well now there’s room for that.
    (2)

  8. #338
    Player
    SmittenKittin's Avatar
    Join Date
    Jun 2015
    Posts
    8
    Character
    S'mitten Kitten
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Been playing summoner since 2.0 what is that 8 years? idk

    This has been an absolute joy to play. Its FUN! Unlike the last iteration that was 5.0 which was frustrating annoying and just unfun to play.

    2.0 = boring
    3.0 = okay, but compared to other casters and classes something was missing
    4.0 = fun (but was punishing if you died, had no real catch up to get back into rotation due to aether flow)
    5.0 = HATED, unfun, piano hands the class
    6.0 = fun, an absolute joy to play, amazing! Favorite iteration of this job. (still some work needed for aether stacks as their purpose feels a little tacked on though)
    (7)

  9. #339
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,849
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rin_Kuroi View Post
    I've gotten to 86 level. Played with the the new abilities and they are kinda nice. While they aren't massive game changers they do make the job feel a lot more dynamic because you go through the summons so fast each fight.

    My big problem is that you have to be facing your target to cast the new summons. I really hope they remove that requirement. Maybe even move them off the GCD. Casting the new summons just feels stilted.

    The other part that really bothers me is the AOE the new summons cast after they spawn. It's the same jankiness we've always known. So frustrating to see Ifrit or Titan use their AoE to hit only one mob because of how the mobs lined up around the tank. I could try and reposition myself on the opposite side or right on top of the mobs to get better coverage but its just a pain. Garuda is fine. The others should work like her.

    Also make carbunle do something. That poor little useless goof just stands around until I need a shield or a bit more dps. Make him auto attack or something.
    You can manually place Carby in some fights to improve this issue. Ifrit's charge attack can also be done before Titan so at least only one is wasted.

    It's added a bit of do-si-do to the job, like RDM and DNC both have.

    My verdict is that the 86 trait was the bit that made the job feel more complete than it did at 80. Also having your hotbar arranged to make it as fluid as possible.

    The job appears to be very strong DPS wise, too.
    (0)

  10. #340
    Player
    Riusvell's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    124
    Character
    Vell R'ius
    World
    Lich
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Rin_Kuroi View Post
    I've gotten to 86 level. Played with the the new abilities and they are kinda nice. While they aren't massive game changers they do make the job feel a lot more dynamic because you go through the summons so fast each fight.

    My big problem is that you have to be facing your target to cast the new summons. I really hope they remove that requirement. Maybe even move them off the GCD. Casting the new summons just feels stilted.

    The other part that really bothers me is the AOE the new summons cast after they spawn. It's the same jankiness we've always known. So frustrating to see Ifrit or Titan use their AoE to hit only one mob because of how the mobs lined up around the tank. I could try and reposition myself on the opposite side or right on top of the mobs to get better coverage but its just a pain. Garuda is fine. The others should work like her.

    Also make carbunle do something. That poor little useless goof just stands around until I need a shield or a bit more dps. Make him auto attack or something.
    I wish that I could have my Carbuncles still, don't get me wrong... it's okish at best to see the primals but I am honestly not very ok with it as they're just plain annoying. Hell, people confuse them for mechanics even! I don't blame them! We had this exact issue with Bahamut and Phoenix, that they got in the way. Why didn't we learn from this?
    Maybe if they were actual demi's (As it would feel more impactful to see them longer, imho and of course size changed with commands.)it would have gone over better in my eyes.
    My problem is that they're also GCD's and I legit have trouble justifying even trying to use ruin 3 at the moment barring those awkward few seconds before bahamut/phoenix and even then it's like... wow. There's really not much to press or do and it's really boring, even Dancer has more to do.

    Also make Carbuncle fake fight or something, just give it something to do. Even minions show more life than our Carbuncle does now!

    Like I'm level 90 now, I've fought a bit with it and it's honestly not getting better.
    It's still not good and I still hold the same opinion as I did at 80, that it's simply an unfinished job that should've stayed in the cooker longer.

    Ifrit is absolutely horrid to use outside of the gapcloser, legit the worst thing of the rework.
    People say Garuda's slipstream is bad but I rather take that over a cast time that's so jank it doesn't allow you to queue up the next with relative ease. Like I seriously want to throw out the chili pepper and pretend it never exists as it just feels completely horrible and out of sync to use.
    "B-but it's the point!" I would rather have it that it changed my own GCD cooldown with the extended cast time so that it at least doesn't feel as terrible as it does now. It works for Black Mage as you do more than two Fire IV's and can have a proc to continue using it without much issues, but it doesn't work for us.
    (2)
    Last edited by Riusvell; 12-08-2021 at 02:53 AM.

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