Quote Originally Posted by dutiona View Post
This. Let's not talk about the glamour dresser not being available as a housing furniture lol.



I agree completely with you. That is shady at best. In the era of cloud computing everywhere, SE should have been able to prevent, mitigate this issue at the very least. They did not. Despite encountering the same issues 3 years ago with ShB, 5 years ago with SB and 9 years ago with ARR (I dont know for HW, I wasn't here). I must add, they knew at each major patch they have issue. They had issue at 5.2, 5.4 with queues ranging from 600 to 1k at raid time. One disconnect within the roster meant 20min of wait fore him to fend off the queue to log back into the instance.
And this issue has been reported time and time again. SE does a poor job at saving your place in queue (it works for a few people, for most of the people it does not). SE does a poor job at not timing you out off of queue (why the hell does it need a full time connection with you again ? A 5min poll with a 15min timeout after a poll-failing and associating your login credentials with your queue ticket should be the absolute minimum).
On that issue, I have my theory. I believe if you have a two-factor authentication your credential changes each time you relog in queue due to re-entering the 6 digits hence making you loose your place in queue.
And finally, SE does a poor job at evolving their infrastructure to something that can scale... They should have been to handle the issue they are facing right now.
There a reason why some games use cloud servers and some dont. I have not clue whats the pros and cons in both really the only thing I know cloud can add more resources without little to no down time and thats about all i know. So could be way to costly to move everything now to cloud is the reason they have not done this or maybe there some type of limitation that wont work with what they are needing so could be the reason.